1,251 research outputs found

    Understanding Shoulder Surfing in the Wild: Stories from Users and Observers

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    Research has brought forth a variety of authentication systems to mitigate observation attacks. However, there is little work about shoulder surfing situations in the real world. We present the results of a user survey (N=174) in which we investigate actual stories about shoulder surfing on mobile devices from both users and observers. Our analysis indicates that shoulder surfing mainly occurs in an opportunistic, non-malicious way. It usually does not have serious consequences, but evokes negative feelings for both parties, resulting in a variety of coping strategies. Observed data was personal in most cases and ranged from information about interests and hobbies to login data and intimate details about third persons and relationships. Thus, our work contributes evidence for shoulder surfing in the real world and informs implications for the design of privacy protection mechanisms

    Transitions in digital personhood:Making sense of online activity in early retirement

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    We present findings from a qualitative study about how Internet use supports self-functioning following the life transition of retirement from work. This study recruited six recent retirees and included the deployment of OnLines, a design research artifact that logged and visualized key online services used by participants at home over four-weeks. The deployment was supported by pre- and post-deployment interviews. OnLines prompted participants’ reflection on their patterns of Internet use. Position Exchange Theory was used to understand retirees’ sense making from a lifespan perspective, informing the design of supportive online services. This paper delivers a three-fold contribution to the field of human-computer interaction, advancing a lifespan-oriented approach by conceptualizing the self as a dialogical phenomenon that develops over time, advancing the ageing discourse by reporting on retirees’ complex identities in the context of their life histories, and advancing discourse on research through design by developing OnLines to foster participant-researcher reflection informed by Self Psychology

    Sparkle: Hover Feedback with Touchable Electric Arcs

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    Many finger sensing input devices now support proximity input, enabling users to perform in-air gestures. While near-surface interactions increase the input vocabulary, they lack tactile feedback, making it hard for users to perform gestures or to know when the interaction takes place. Sparkle stimulates the fingertip with touchable electric arcs above a hover sensing device to give users in-air tactile or thermal feedback, sharper and more feelable than acoustic mid-air haptic devices. We present the design of a high voltage resonant transformer with a low-loss soft ferrite core and self-tuning driver circuit, with which we create electric arcs 6 mm in length, and combine this technology with infrared proximity sensing in two proof-of-concept devices with form factor and functionality similar to a button and a touchpad. We provide design guidelines for Sparkle devices and examples of stimuli in application scenarios, and report the results of a user study on the perceived sensations. Sparkle is the first step towards providing a new type of hover feedback, and it does not require users to wear tactile stimulators

    Just Gaze and Wave: Exploring the Use of Gaze and Gestures for Shoulder-surfing Resilient Authentication

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    Eye-gaze and mid-air gestures are promising for resisting various types of side-channel attacks during authentication. However, to date, a comparison of the different authentication modalities is missing. We investigate multiple authentication mechanisms that leverage gestures, eye gaze, and a multimodal combination of them and study their resilience to shoulder surfing. To this end, we report on our implementation of three schemes and results from usability and security evaluations where we also experimented with fixed and randomized layouts. We found that the gaze-based approach outperforms the other schemes in terms of input time, error rate, perceived workload, and resistance to observation attacks, and that randomizing the layout does not improve observation resistance enough to warrant the reduced usability. Our work further underlines the significance of replicating previous eye tracking studies using today's sensors as we show significant improvement over similar previously introduced gaze-based authentication systems

    Persona Generation from Aggregated Social Media Data

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