372 research outputs found

    Video summarisation: A conceptual framework and survey of the state of the art

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    This is the post-print (final draft post-refereeing) version of the article. Copyright @ 2007 Elsevier Inc.Video summaries provide condensed and succinct representations of the content of a video stream through a combination of still images, video segments, graphical representations and textual descriptors. This paper presents a conceptual framework for video summarisation derived from the research literature and used as a means for surveying the research literature. The framework distinguishes between video summarisation techniques (the methods used to process content from a source video stream to achieve a summarisation of that stream) and video summaries (outputs of video summarisation techniques). Video summarisation techniques are considered within three broad categories: internal (analyse information sourced directly from the video stream), external (analyse information not sourced directly from the video stream) and hybrid (analyse a combination of internal and external information). Video summaries are considered as a function of the type of content they are derived from (object, event, perception or feature based) and the functionality offered to the user for their consumption (interactive or static, personalised or generic). It is argued that video summarisation would benefit from greater incorporation of external information, particularly user based information that is unobtrusively sourced, in order to overcome longstanding challenges such as the semantic gap and providing video summaries that have greater relevance to individual users

    Enhancement of Adaptive Forward Error Correction Mechanism for Video Transmission Over Wireless Local Area Network

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    Video transmission over the wireless network faces many challenges. The most critical challenge is related to packet loss. To overcome the problem of packet loss, Forward Error Correction is used by adding extra packets known as redundant packet or parity packet. Currently, FEC mechanisms have been adopted together with Automatic Repeat reQuest (ARQ) mechanism to overcome packet losses and avoid network congestion in various wireless network conditions. The number of FEC packets need to be generated effectively because wireless network usually has varying network conditions. In the current Adaptive FEC mechanism, the FEC packets are decided by the average queue length and average packet retransmission times. The Adaptive FEC mechanisms have been proposed to suit the network condition by generating FEC packets adaptively in the wireless network. However, the current Adaptive FEC mechanism has some major drawbacks such as the reduction of recovery performance which injects too many excessive FEC packets into the network. This is not flexible enough to adapt with varying wireless network condition. Therefore, the enhancement of Adaptive FEC mechanism (AFEC) known as Enhanced Adaptive FEC (EnAFEC) has been proposed. The aim is to improve recovery performance on the current Adaptive FEC mechanism by injecting FEC packets dynamically based on varying wireless network conditions. The EnAFEC mechanism is implemented in the simulation environment using Network Simulator 2 (NS-2). Performance evaluations are also carried out. The EnAFEC was tested with the random uniform error model. The results from experiments and performance analyses showed that EnAFEC mechanism outperformed the other Adaptive FEC mechanism in terms of recovery efficiency. Based on the findings, the optimal amount of FEC generated by EnAFEC mechanism can recover high packet loss and produce good video quality

    Haptic Data Transmission Based on the Prediction and Compression

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    An Overview on Image Forensics

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    The aim of this survey is to provide a comprehensive overview of the state of the art in the area of image forensics. These techniques have been designed to identify the source of a digital image or to determine whether the content is authentic or modified, without the knowledge of any prior information about the image under analysis (and thus are defined as passive). All these tools work by detecting the presence, the absence, or the incongruence of some traces intrinsically tied to the digital image by the acquisition device and by any other operation after its creation. The paper has been organized by classifying the tools according to the position in the history of the digital image in which the relative footprint is left: acquisition-based methods, coding-based methods, and editing-based schemes

    A Scalable Multiple Description Scheme for 3D Video Coding Based on the Interlayer Prediction Structure

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    The most recent literature indicates multiple description coding (MDC) as a promising coding approach to handle the problem of video transmission over unreliable networks with different quality and bandwidth constraints. Furthermore, following recent commercial availability of autostereoscopic 3D displays that allow 3D visual data to be viewed without the use of special headgear or glasses, it is anticipated that the applications of 3D video will increase rapidly in the near future. Moving from the concept of spatial MDC, in this paper we introduce some efficient algorithms to obtain 3D substreams that also exploit some form of scalability. These algorithms are then applied to both coded stereo sequences and to depth image-based rendering (DIBR). In these algorithms, we first generate four 3D subsequences by subsampling, and then two of these subsequences are jointly used to form each of the two descriptions. For each description, one of the original subsequences is predicted from the other one via some scalable algorithms, focusing on the inter layer prediction scheme. The proposed algorithms can be implemented as pre- and postprocessing of the standard H.264/SVC coder that remains fully compatible with any standard coder. The experimental results presented show that these algorithms provide excellent results

    Understanding user experience of mobile video: Framework, measurement, and optimization

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    Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study
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