74 research outputs found

    Web of Knowledge: A look into the Past, Embracing the Future

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    The International Multidisciplinary Congress - Web of Knowledge: A look into the Past, embracing the Future was held by IHC-CEHFCi, HERCULES Laboratory and CIDEHUS, University of Évora and took place in Évora, Portugal, from 17 to 19 May 2018.1 The Congress brought together researchers and scientists from different backgrounds intersecting the Exact Sciences with the Social Sciences revealing the visible and invisible networks. By fostering the exchange of knowledge and experiences in the study of the past, the Congress laid the framework for the present day science on which to map the future Web of Knowledge. A high-quality scientific programme was prepared, joining together experts from different fields covering a wide range of topics from Social Sciences, Arts and Humanities to Science and Technology. As a result of the quality of the panels and debates, the Organizing Committee decided to publish a digital and open access volume with blind peer-reviewed papers. This volume publishes a total of thirty-five contributions which reflect the innovative and multidisciplinary research occurring at the moment in different fields of knowledge, promoting visibility and networks of knowledge.Câmara Municipal de Évora, FCT - Fundação para a Ciência e Tecnologi

    A look into the Past, Embracing the Future

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    UID/HIS/04209/2019The International Multidisciplinary Congress - Web of Knowledge: A look into the Past, embracing the Future was held by IHC-CEHFCi, HERCULES Laboratory and CIDEHUS, University of Évora and took place in Évora, Portugal, from 17 to 19 May 2018.1 The Congress brought together researchers and scientists from different backgrounds intersecting the Exact Sciences with the Social Sciences revealing the visible and invisible networks. By fostering the exchange of knowledge and experiences in the study of the past, the Congress laid the framework for the present day science on which to map the future Web of Knowledge. A high-quality scientific programme was prepared, joining together experts from different fields covering a wide range of topics from Social Sciences, Arts and Humanities to Science and Technology. As a result of the quality of the panels and debates, the Organizing Committee decided to publish a digital and open access volume with blind peer-reviewed papers. This volume publishes a total of thirty-five contributions which reflect the innovative and multidisciplinary research occurring at the moment in different fields of knowledge, promoting visibility and networks of knowledge.publishersversionpublishe

    "Arte Factus" : estudo e co-design socialmente consciente de artefatos digitais socioenativos

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    Orientador: Maria Cecília Calani BaranauskasTese (doutorado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: Atualmente, a tecnologia computacional tornou-se cada vez mais pervasiva por meio de computadores de diferentes tamanhos, formas e capacidades. Mas avanços tecnológicos, embora necessários, não são suficientes para tornar a interação com tecnologia computacional mais transparente, como preconizado pela computação ubíqua. Sistemas computacionais atuais ainda exigem um vocabulário técnico de entradas e saídas para serem utilizados. No campo da Interação Humano-Computador (IHC), a adoção da teoria da cognição enativa pode lançar luz sobre um novo paradigma de interação que preenche a lacuna entre ação e percepção. Sistemas computacionais enativos são um promissor tema de pesquisa, mas seu design e avaliação ainda são pouco explorados. Além disso, sistemas enativos, como já proposto na literatura, carecem de consideração do contexto social. O objetivo desta tese de doutorado é contribuir para o design de tecnologia computacional dentro de uma abordagem da cognição enativa, além de também sensível à aspectos sociais. Portanto, esta tese investiga os conceitos de sistemas enativos e socioenativos por meio do co-design de arte interativa e instalações. Para atingir esse objetivo, é proposto um arcabouço teórico-metodológico chamado "Arte Factus" para apoiar o estudo e o co-design socialmente consciente de artefatos digitais. O arcabouço "Arte Factus" foi utilizado em três estudos de design relatados nesta tese: InterArt, InstInt e InsTime. Esses estudos envolveram a participação de 105 estudantes de graduação e pós-graduação em Ciência da Computação e Engenharia de Computação no co-design de 19 instalações. O processo envolveu o uso de tecnologia pervasiva do tipo Faça-Você-Mesmo ("Do-It-Yourself, DIY"), e algumas dessas instalações foram estudadas em oficinas de prática situada que ocorreram em cenários educacionais (escola e museu exploratório de ciências). O arcabouço "Arte Factus", como a principal contribuição desta tese de doutorado, mostrou-se eficaz no apoio ao co-design socialmente consciente de instalações interativas que materializam o conceito de artefatos digitais socioenativos. Além disso, através do estudo dos artefatos criados no contexto desta investigação, esta tese também contribui para a construção teórica do conceito de sistemas socioenativosAbstract: Currently, computational technology has become more and more pervasive with computers of different sizes, shapes, and capacities. But technological advancements, although necessary, are not enough to make the interaction with computational technology more transparent, as preconized by the ubiquitous computing. Current computational systems still require a technical vocabulary of inputs and outputs to be interacted with. Within the field of Human-Computer Interaction (HCI), the adoption of the enactive cognition theory can shed light on a new interaction paradigm that bridges the gap between action and perception. Enactive computational systems are a promising subject of research, but their design and evaluation are still hardly explored. Furthermore, enactive systems as already proposed in the literature lack a social context consideration. The objective of this doctoral thesis is to contribute towards the design of computational technology within an enactive approach to cognition, while also being sensitive to social aspects. Therefore, this thesis investigates the concepts of enactive and socioenactive systems by enabling the co-design of interactive art installations. To achieve this objective, a theoretical-methodological framework named "Arte Factus" is proposed to support the study and socially aware co-design of digital artifacts. The "Arte Factus" framework was used in three design studies reported in this thesis: InterArt, InstInt, and InsTime. These studies involved the participation of 105 Computer Science and Computer Engineering undergraduate and graduate students in the co-design of 19 installations. The process involved the use of pervasive "Do-It-Yourself" (DIY) technology, and some of these installations were further studied in workshops of situated practice that took place in educational scenarios (school and exploratory science museum). The "Arte Factus" framework, as the main contribution of this doctoral thesis, has shown effective in supporting the socially aware co-design of interactive installations that materialize the concept of socioenactive digital artifacts. Moreover, through the study of the artifacts created in the context of this investigation, this thesis also contributes towards the theoretical construction of the concept of socioenactive systemsDoutoradoCiência da ComputaçãoDoutor em Ciência da Computação2017/06762-0FAPESPCAPE
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