3,428 research outputs found

    PPP - personalized plan-based presenter

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    Corporate influence and the academic computer science discipline. [4: CMU]

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    Prosopographical work on the four major centers for computer research in the United States has now been conducted, resulting in big questions about the independence of, so called, computer science

    Impression-Aware Recommender Systems

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    Novel data sources bring new opportunities to improve the quality of recommender systems. Impressions are a novel data source containing past recommendations (shown items) and traditional interactions. Researchers may use impressions to refine user preferences and overcome the current limitations in recommender systems research. The relevance and interest of impressions have increased over the years; hence, the need for a review of relevant work on this type of recommenders. We present a systematic literature review on recommender systems using impressions, focusing on three fundamental angles in research: recommenders, datasets, and evaluation methodologies. We provide three categorizations of papers describing recommenders using impressions, present each reviewed paper in detail, describe datasets with impressions, and analyze the existing evaluation methodologies. Lastly, we present open questions and future directions of interest, highlighting aspects missing in the literature that can be addressed in future works.Comment: 34 pages, 103 references, 6 tables, 2 figures, ACM UNDER REVIE

    Agent programming in the cognitive era

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    It is claimed that, in the nascent ‘Cognitive Era’, intelligent systems will be trained using machine learning techniques rather than programmed by software developers. A contrary point of view argues that machine learning has limitations, and, taken in isolation, cannot form the basis of autonomous systems capable of intelligent behaviour in complex environments. In this paper, we explore the contributions that agent-oriented programming can make to the development of future intelligent systems. We briefly review the state of the art in agent programming, focussing particularly on BDI-based agent programming languages, and discuss previous work on integrating AI techniques (including machine learning) in agent-oriented programming. We argue that the unique strengths of BDI agent languages provide an ideal framework for integrating the wide range of AI capabilities necessary for progress towards the next-generation of intelligent systems. We identify a range of possible approaches to integrating AI into a BDI agent architecture. Some of these approaches, e.g., ‘AI as a service’, exploit immediate synergies between rapidly maturing AI techniques and agent programming, while others, e.g., ‘AI embedded into agents’ raise more fundamental research questions, and we sketch a programme of research directed towards identifying the most appropriate ways of integrating AI capabilities into agent programs

    A hybrid approach for modeling uncertainty in terminological logics

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    This paper proposes a probabilistic extension of terminological logics. The extension maintains the original performance of drawing inferences in a hierarchy of terminological definitions. It enlarges the range of applicability to real world domains determined not only by definitional but also by uncertain knowledge. First, we introduce the propositionally complete terminological language ALC. On the basis of the language construct "probabilistic implication" it is shown how statistical information on concept dependencies can be represented. To guarantee (terminological and probabilistic) consistency, several requirements have to be met. Moreover, these requirements allow one to infer implicitly existent probabilistic relationships and their quantitative computation. By explicitly introducing restrictions for the ranges derived by instantiating the consistency requirements, exceptions can also be handled. In the categorical cases this corresponds to the overriding of properties in non monotonic inheritance networks. Consequently, our model applies to domains where both term descriptions and non-categorical relations between term extensions have to be represented

    Inductive logic programming at 30: a new introduction

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    Inductive logic programming (ILP) is a form of machine learning. The goal of ILP is to induce a hypothesis (a set of logical rules) that generalises training examples. As ILP turns 30, we provide a new introduction to the field. We introduce the necessary logical notation and the main learning settings; describe the building blocks of an ILP system; compare several systems on several dimensions; describe four systems (Aleph, TILDE, ASPAL, and Metagol); highlight key application areas; and, finally, summarise current limitations and directions for future research.Comment: Paper under revie

    A Field Guide to Genetic Programming

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    xiv, 233 p. : il. ; 23 cm.Libro ElectrónicoA Field Guide to Genetic Programming (ISBN 978-1-4092-0073-4) is an introduction to genetic programming (GP). GP is a systematic, domain-independent method for getting computers to solve problems automatically starting from a high-level statement of what needs to be done. Using ideas from natural evolution, GP starts from an ooze of random computer programs, and progressively refines them through processes of mutation and sexual recombination, until solutions emerge. All this without the user having to know or specify the form or structure of solutions in advance. GP has generated a plethora of human-competitive results and applications, including novel scientific discoveries and patentable inventions. The authorsIntroduction -- Representation, initialisation and operators in Tree-based GP -- Getting ready to run genetic programming -- Example genetic programming run -- Alternative initialisations and operators in Tree-based GP -- Modular, grammatical and developmental Tree-based GP -- Linear and graph genetic programming -- Probalistic genetic programming -- Multi-objective genetic programming -- Fast and distributed genetic programming -- GP theory and its applications -- Applications -- Troubleshooting GP -- Conclusions.Contents xi 1 Introduction 1.1 Genetic Programming in a Nutshell 1.2 Getting Started 1.3 Prerequisites 1.4 Overview of this Field Guide I Basics 2 Representation, Initialisation and GP 2.1 Representation 2.2 Initialising the Population 2.3 Selection 2.4 Recombination and Mutation Operators in Tree-based 3 Getting Ready to Run Genetic Programming 19 3.1 Step 1: Terminal Set 19 3.2 Step 2: Function Set 20 3.2.1 Closure 21 3.2.2 Sufficiency 23 3.2.3 Evolving Structures other than Programs 23 3.3 Step 3: Fitness Function 24 3.4 Step 4: GP Parameters 26 3.5 Step 5: Termination and solution designation 27 4 Example Genetic Programming Run 4.1 Preparatory Steps 29 4.2 Step-by-Step Sample Run 31 4.2.1 Initialisation 31 4.2.2 Fitness Evaluation Selection, Crossover and Mutation Termination and Solution Designation Advanced Genetic Programming 5 Alternative Initialisations and Operators in 5.1 Constructing the Initial Population 5.1.1 Uniform Initialisation 5.1.2 Initialisation may Affect Bloat 5.1.3 Seeding 5.2 GP Mutation 5.2.1 Is Mutation Necessary? 5.2.2 Mutation Cookbook 5.3 GP Crossover 5.4 Other Techniques 32 5.5 Tree-based GP 39 6 Modular, Grammatical and Developmental Tree-based GP 47 6.1 Evolving Modular and Hierarchical Structures 47 6.1.1 Automatically Defined Functions 48 6.1.2 Program Architecture and Architecture-Altering 50 6.2 Constraining Structures 51 6.2.1 Enforcing Particular Structures 52 6.2.2 Strongly Typed GP 52 6.2.3 Grammar-based Constraints 53 6.2.4 Constraints and Bias 55 6.3 Developmental Genetic Programming 57 6.4 Strongly Typed Autoconstructive GP with PushGP 59 7 Linear and Graph Genetic Programming 61 7.1 Linear Genetic Programming 61 7.1.1 Motivations 61 7.1.2 Linear GP Representations 62 7.1.3 Linear GP Operators 64 7.2 Graph-Based Genetic Programming 65 7.2.1 Parallel Distributed GP (PDGP) 65 7.2.2 PADO 67 7.2.3 Cartesian GP 67 7.2.4 Evolving Parallel Programs using Indirect Encodings 68 8 Probabilistic Genetic Programming 8.1 Estimation of Distribution Algorithms 69 8.2 Pure EDA GP 71 8.3 Mixing Grammars and Probabilities 74 9 Multi-objective Genetic Programming 75 9.1 Combining Multiple Objectives into a Scalar Fitness Function 75 9.2 Keeping the Objectives Separate 76 9.2.1 Multi-objective Bloat and Complexity Control 77 9.2.2 Other Objectives 78 9.2.3 Non-Pareto Criteria 80 9.3 Multiple Objectives via Dynamic and Staged Fitness Functions 80 9.4 Multi-objective Optimisation via Operator Bias 81 10 Fast and Distributed Genetic Programming 83 10.1 Reducing Fitness Evaluations/Increasing their Effectiveness 83 10.2 Reducing Cost of Fitness with Caches 86 10.3 Parallel and Distributed GP are Not Equivalent 88 10.4 Running GP on Parallel Hardware 89 10.4.1 Master–slave GP 89 10.4.2 GP Running on GPUs 90 10.4.3 GP on FPGAs 92 10.4.4 Sub-machine-code GP 93 10.5 Geographically Distributed GP 93 11 GP Theory and its Applications 97 11.1 Mathematical Models 98 11.2 Search Spaces 99 11.3 Bloat 101 11.3.1 Bloat in Theory 101 11.3.2 Bloat Control in Practice 104 III Practical Genetic Programming 12 Applications 12.1 Where GP has Done Well 12.2 Curve Fitting, Data Modelling and Symbolic Regression 12.3 Human Competitive Results – the Humies 12.4 Image and Signal Processing 12.5 Financial Trading, Time Series, and Economic Modelling 12.6 Industrial Process Control 12.7 Medicine, Biology and Bioinformatics 12.8 GP to Create Searchers and Solvers – Hyper-heuristics xiii 12.9 Entertainment and Computer Games 127 12.10The Arts 127 12.11Compression 128 13 Troubleshooting GP 13.1 Is there a Bug in the Code? 13.2 Can you Trust your Results? 13.3 There are No Silver Bullets 13.4 Small Changes can have Big Effects 13.5 Big Changes can have No Effect 13.6 Study your Populations 13.7 Encourage Diversity 13.8 Embrace Approximation 13.9 Control Bloat 13.10 Checkpoint Results 13.11 Report Well 13.12 Convince your Customers 14 Conclusions Tricks of the Trade A Resources A.1 Key Books A.2 Key Journals A.3 Key International Meetings A.4 GP Implementations A.5 On-Line Resources 145 B TinyGP 151 B.1 Overview of TinyGP 151 B.2 Input Data Files for TinyGP 153 B.3 Source Code 154 B.4 Compiling and Running TinyGP 162 Bibliography 167 Inde

    RetouchingFFHQ: A Large-scale Dataset for Fine-grained Face Retouching Detection

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    The widespread use of face retouching filters on short-video platforms has raised concerns about the authenticity of digital appearances and the impact of deceptive advertising. To address these issues, there is a pressing need to develop advanced face retouching techniques. However, the lack of large-scale and fine-grained face retouching datasets has been a major obstacle to progress in this field. In this paper, we introduce RetouchingFFHQ, a large-scale and fine-grained face retouching dataset that contains over half a million conditionally-retouched images. RetouchingFFHQ stands out from previous datasets due to its large scale, high quality, fine-grainedness, and customization. By including four typical types of face retouching operations and different retouching levels, we extend the binary face retouching detection into a fine-grained, multi-retouching type, and multi-retouching level estimation problem. Additionally, we propose a Multi-granularity Attention Module (MAM) as a plugin for CNN backbones for enhanced cross-scale representation learning. Extensive experiments using different baselines as well as our proposed method on RetouchingFFHQ show decent performance on face retouching detection. With the proposed new dataset, we believe there is great potential for future work to tackle the challenging problem of real-world fine-grained face retouching detection.Comment: Under revie
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