20 research outputs found

    Making sense of actor behaviour: an algebraic filmstrip pattern and its implementation

    Get PDF
    Sense-making with respect to actor-based systems is challenging because of the non-determinism arising from concurrent behaviour. One strategy is to produce a trace of event histories that can be processed post-execution. Given a semantic domain, the histories can be translated into visual representations of the semantics in the form of filmstrips. This paper proposes a general pattern for the production of filmstrips from actor histories that can be implemented in a way that is independent of the particular data types used to represent the events, semantics and graphical displays. We demonstrate the pattern with respect to a simulation involving predators and prey which is a typical agent-based application

    Making sense of actor behaviour: an algebraic filmstrip pattern and its implementation

    Get PDF
    Sense-making with respect to actor-based systems is challenging because of the non-determinism arising from concurrent behaviour. One strategy is to produce a trace of event histories that can be processed post-execution. Given a semantic domain, the histories can be translated into visual representations of the semantics in the form of filmstrips. This paper proposes a general pattern for the production of filmstrips from actor histories that can be implemented in a way that is independent of the particular data types used to represent the events, semantics and graphical displays. We demonstrate the pattern with respect to a simulation involving predators and prey which is a typical agent-based application

    The construction and interrogation of actor based simulation histories

    Get PDF
    Large socio-technical systems are complex to comprehend in their entirety because information exchanges between system compo- nents lend an emergent nature to the overall system behaviour. Although Individual system component behaviour may be known at the outset, such components may exhibit uncertainty and further exacerbate issues of a priori prediction of the overall system behaviour. Multi-agent sys- tems and the use of simulation is a possible recourse in such situations however, simulation results need to be correctly interpreted so as to nudge the overall system behaviour towards a desired objective. We pro- pose a solution wherein the system is modelled as a set of actors ex- changing messages, a simulation engine producing execution trace for an actor as its history, and a querying mechanism to identify patterns that may span across individual actor histories to ascertain property of the overall system. The proposed solution is evaluated using a representative sample from real life

    Constructing and interrogating actor histories

    Get PDF
    Complex systems, such as organizations, can be represented as executable simulation models using actor-based languages. Decision-making can be supported by system simulation so that different configurations provide a basis for what-if analysis. Actor-based models are expressed in terms of large numbers of concurrent actors that communicate using asynchronous messages leading to complex non-deterministic behaviour. This chapter addresses the problem of analyzing the results of model executions and proposes a general approach that can be added to any actor-based system. The approach uses a logic programming language with temporal extensions to query execution traces. The approach has been implemented and is shown to support a representative system model

    Constructing and interrogating actor histories

    Get PDF
    Complex systems, such as organizations, can be represented as executable simulation models using actor-based languages. Decision-making can be supported by system simulation so that different configurations provide a basis for what-if analysis. Actor-based models are expressed in terms of large numbers of concurrent actors that communicate using asynchronous messages leading to complex non-deterministic behaviour. This chapter addresses the problem of analyzing the results of model executions and proposes a general approach that can be added to any actor-based system. The approach uses a logic programming language with temporal extensions to query execution traces. The approach has been implemented and is shown to support a representative system model

    Actor monitors for adaptive behaviour

    Get PDF
    This paper describes a structured approach to encoding monitors in an actor language. Within a configuration of actors, each of which publishes a history, a monitor is an independent actor that triggers an action based on patterns occurring in the actor histories. The paper defines a model of monitors using features of an actor language called ESL including time, static types and higher-order functions. An implementation of monitors is evaluated in the context of a simple case study based on competitive bidding

    Publications from NIAS: January 1988-June 2013 (NIAS Report No. R23-2014)

    Get PDF
    This report has a bibliographic listing of all the publications from NIAS since inception till June 201

    Actor based behavioural simulation as an aid for organisational decision making

    Get PDF
    Decision-making is a critical activity for most of the modern organizations to stay competitive in rapidly changing business environment. Effective organisational decision-making requires deep understanding of various organisational aspects such as its goals, structure, business-as-usual operational processes, environment where it operates, and inherent characteristics of the change drivers that may impact the organisation. The size of a modern organisation, its socio-technical characteristics, inherent uncertainty, volatile operating environment, and prohibitively high cost of the incorrect decisions make decision-making a challenging endeavor. While the enterprise modelling and simulation technologies have evolved into a mature discipline for understanding a range of engineering, defense and control systems, their application in organisational decision-making is considerably low. Current organisational decision-making approaches that are prevalent in practice are largely qualitative. Moreover, they mostly rely on human experts who are often aided with the primitive technologies such as spreadsheets and visual diagrams. This thesis argues that the existing modelling and simulation technologies are neither suitable to represent organisation and decision artifacts in a comprehensive and machine-interpretable form nor do they comprehensively address the analysis needs. An approach that advances the modelling abstraction and analysis machinery for organisational decision-making is proposed. In particular, this thesis proposes a domain specific language to represent relevant aspects of an organisation for decision-making, establishes the relevance of a bottom-up simulation technique as a means for analysis, and introduces a method to utilise the proposed modelling abstraction, analysis technique, and analysis machinery in an effective and convenient manner

    NIAS Annual Report 2016-2017

    Get PDF
    corecore