24 research outputs found

    Eelco Visser - An Exceptional SLE Researcher

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    On Solving Solved Problems

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    Some problems are considered solved by the research community. But are they really and does that mean we should stop investigating them? In this essay, I argue that "solved" problems often only appear solved on the surface, while fundamental open research problems lurk below the surface. It requires dedicated researchers to discover those open problems by applying the existing solutions and putting them to the test

    Towards Zero-Overhead Disambiguation of Deep Priority Conflicts

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    **Context** Context-free grammars are widely used for language prototyping and implementation. They allow formalizing the syntax of domain-specific or general-purpose programming languages concisely and declaratively. However, the natural and concise way of writing a context-free grammar is often ambiguous. Therefore, grammar formalisms support extensions in the form of *declarative disambiguation rules* to specify operator precedence and associativity, solving ambiguities that are caused by the subset of the grammar that corresponds to expressions. **Inquiry** Implementing support for declarative disambiguation within a parser typically comes with one or more of the following limitations in practice: a lack of parsing performance, or a lack of modularity (i.e., disallowing the composition of grammar fragments of potentially different languages). The latter subject is generally addressed by scannerless generalized parsers. We aim to equip scannerless generalized parsers with novel disambiguation methods that are inherently performant, without compromising the concerns of modularity and language composition. **Approach** In this paper, we present a novel low-overhead implementation technique for disambiguating deep associativity and priority conflicts in scannerless generalized parsers with lightweight data-dependency. **Knowledge** Ambiguities with respect to operator precedence and associativity arise from combining the various operators of a language. While *shallow conflicts* can be resolved efficiently by one-level tree patterns, *deep conflicts* require more elaborate techniques, because they can occur arbitrarily nested in a tree. Current state-of-the-art approaches to solving deep priority conflicts come with a severe performance overhead. **Grounding** We evaluated our new approach against state-of-the-art declarative disambiguation mechanisms. By parsing a corpus of popular open-source repositories written in Java and OCaml, we found that our approach yields speedups of up to 1.73x over a grammar rewriting technique when parsing programs with deep priority conflicts--with a modest overhead of 1-2 % when parsing programs without deep conflicts. **Importance** A recent empirical study shows that deep priority conflicts are indeed wide-spread in real-world programs. The study shows that in a corpus of popular OCaml projects on Github, up to 17 % of the source files contain deep priority conflicts. However, there is no solution in the literature that addresses efficient disambiguation of deep priority conflicts, with support for modular and composable syntax definitions

    Languages of games and play: A systematic mapping study

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    Digital games are a powerful means for creating enticing, beautiful, educational, and often highly addictive interactive experiences that impact the lives of billions of players worldwide. We explore what informs the design and construction of good games to learn how to speed-up game development. In particular, we study to what extent languages, notations, patterns, and tools, can offer experts theoretical foundations, systematic techniques, and practical solutions they need to raise their productivity and improve the quality of games and play. Despite the growing number of publications on this topic there is currently no overview describing the state-of-the-art that relates research areas, goals, and applications. As a result, efforts and successes are often one-off, lessons learned go overlooked, language reuse remains minimal, and opportunities for collaboration and synergy are lost. We present a systematic map that identifies relevant publications and gives an overview of research areas and publication venues. In addition, we categorize research perspectives along common objectives, techniques, and approaches, illustrated by summaries of selected languages. Finally, we distill challenges and opportunities for future research and development

    DRAFT-What you always wanted to know but could not find about block-based environments

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    Block-based environments are visual programming environments, which are becoming more and more popular because of their ease of use. The ease of use comes thanks to their intuitive graphical representation and structural metaphors (jigsaw-like puzzles) to display valid combinations of language constructs to the users. Part of the current popularity of block-based environments is thanks to Scratch. As a result they are often associated with tools for children or young learners. However, it is unclear how these types of programming environments are developed and used in general. So we conducted a systematic literature review on block-based environments by studying 152 papers published between 2014 and 2020, and a non-systematic tool review of 32 block-based environments. In particular, we provide a helpful inventory of block-based editors for end-users on different topics and domains. Likewise, we focused on identifying the main components of block-based environments, how they are engineered, and how they are used. This survey should be equally helpful for language engineering researchers and language engineers alike

    Evaluation of strategies for the development of efficient code for Raspberry Pi devices

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    La Internet de las cosas (IO) se enfrenta a desafíos que requieren soluciones ecológicas y paradigmas de eficiencia energética. Las arquitecturas (como el ARM) han evolucionado significativamente en los últimos años, con mejoras en la eficiencia de los procesadores, esenciales para los dispositivos de conexión permanente, como punto focal. Sin embargo, en lo que respecta al software, pocos enfoques analizan las ventajas de escribir un código eficiente al programar dispositivos de IO. Por consiguiente, esta propuesta tiene por objeto mejorar la optimización del código fuente para lograr mejores tiempos de ejecución. Además, se analiza la importancia de diversas técnicas para escribir código eficiente para los dispositivos Pi de Frambuesa, con el objetivo de aumentar la velocidad de ejecución. Se ha desarrollado un conjunto completo de pruebas exclusivamente para analizar y medir las mejoras logradas al aplicar cada una de estas técnicas. De esta manera se toma conciencia del importante impacto que pueden tener las técnicas recomendadas.The Internet of Things (IoT) is faced with challenges that require green solutions and energy-efficient paradigms. Architectures (such as ARM) have evolved significantly in recent years, with improvements to processor efficiency, essential for always-on devices, as a focal point. However, as far as software is concerned, few approaches analyse the advantages of writing efficient code when programming IoT devices. Therefore, this proposal aims to improve source code optimization to achieve better execution times. In addition, the importance of various techniques for writing efficient code for Raspberry Pi devices is analysed, with the objective of increasing execution speed. A complete set of tests have been developed exclusively for analysing and measuring the improvements achieved when applying each of these techniques. This will raise awareness of the significant impact the recommended techniques can have.• Ministerio de Economía y Competitividad y Fondos FEDER. Proyecto TIN2015-69957-R (I+D+i) • Unión Europea. Programa de Desarrollo Regional Europeo y Programa del Fondo Europeo de Desarrollo (FEDER): Programa Operativo Extremadura 2014-2020. Ref. 2018.14.02.332A.444.00peerReviewe

    Clafer: Lightweight Modeling of Structure, Behaviour, and Variability

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    Embedded software is growing fast in size and complexity, leading to intimate mixture of complex architectures and complex control. Consequently, software specification requires modeling both structures and behaviour of systems. Unfortunately, existing languages do not integrate these aspects well, usually prioritizing one of them. It is common to develop a separate language for each of these facets. In this paper, we contribute Clafer: a small language that attempts to tackle this challenge. It combines rich structural modeling with state of the art behavioural formalisms. We are not aware of any other modeling language that seamlessly combines these facets common to system and software modeling. We show how Clafer, in a single unified syntax and semantics, allows capturing feature models (variability), component models, discrete control models (automata) and variability encompassing all these aspects. The language is built on top of first order logic with quantifiers over basic entities (for modeling structures) combined with linear temporal logic (for modeling behaviour). On top of this semantic foundation we build a simple but expressive syntax, enriched with carefully selected syntactic expansions that cover hierarchical modeling, associations, automata, scenarios, and Dwyer's property patterns. We evaluate Clafer using a power window case study, and comparing it against other notations that substantially overlap with its scope (SysML, AADL, Temporal OCL and Live Sequence Charts), discussing benefits and perils of using a single notation for the purpose
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