539 research outputs found

    Third NASA Langley Formal Methods Workshop

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    This publication constitutes the proceedings of NASA Langley Research Center's third workshop on the application of formal methods to the design and verification of life-critical systems. This workshop brought together formal methods researchers, industry engineers, and academicians to discuss the potential of NASA-sponsored formal methods and to investigate new opportunities for applying these methods to industry problems. contained herein are copies of the material presented at the workshop, summaries of many of the presentations, a complete list of attendees, and a detailed summary of the Langley formal methods program. Much of this material is available electronically through the World-Wide Web via the following URL

    Corporate influence and the academic computer science discipline. [4: CMU]

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    Prosopographical work on the four major centers for computer research in the United States has now been conducted, resulting in big questions about the independence of, so called, computer science

    Real-Time GPS-Alternative Navigation Using Commodity Hardware

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    Modern navigation systems can use the Global Positioning System (GPS) to accurately determine position with precision in some cases bordering on millimeters. Unfortunately, GPS technology is susceptible to jamming, interception, and unavailability indoors or underground. There are several navigation techniques that can be used to navigate during times of GPS unavailability, but there are very few that result in GPS-level precision. One method of achieving high precision navigation without GPS is to fuse data obtained from multiple sensors. This thesis explores the fusion of imaging and inertial sensors and implements them in a real-time system that mimics human navigation. In addition, programmable graphics processing unit technology is leveraged to perform stream-based image processing using a computer\u27s video card. The resulting system can perform complex mathematical computations in a fraction of the time those same operations would take on a CPU-based platform. The resulting system is an adaptable, portable, inexpensive and self-contained software and hardware platform, which paves the way for advances in autonomous navigation, mobile cartography, and artificial intelligence

    Designing Embodied Interactive Software Agents for E-Learning: Principles, Components, and Roles

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    Embodied interactive software agents are complex autonomous, adaptive, and social software systems with a digital embodiment that enables them to act on and react to other entities (users, objects, and other agents) in their environment through bodily actions, which include the use of verbal and non-verbal communicative behaviors in face-to-face interactions with the user. These agents have been developed for various roles in different application domains, in which they perform tasks that have been assigned to them by their developers or delegated to them by their users or by other agents. In computer-assisted learning, embodied interactive pedagogical software agents have the general task to promote human learning by working with students (and other agents) in computer-based learning environments, among them e-learning platforms based on Internet technologies, such as the Virtual Linguistics Campus (www.linguistics-online.com). In these environments, pedagogical agents provide contextualized, qualified, personalized, and timely assistance, cooperation, instruction, motivation, and services for both individual learners and groups of learners. This thesis develops a comprehensive, multidisciplinary, and user-oriented view of the design of embodied interactive pedagogical software agents, which integrates theoretical and practical insights from various academic and other fields. The research intends to contribute to the scientific understanding of issues, methods, theories, and technologies that are involved in the design, implementation, and evaluation of embodied interactive software agents for different roles in e-learning and other areas. For developers, the thesis provides sixteen basic principles (Added Value, Perceptible Qualities, Balanced Design, Coherence, Consistency, Completeness, Comprehensibility, Individuality, Variability, Communicative Ability, Modularity, Teamwork, Participatory Design, Role Awareness, Cultural Awareness, and Relationship Building) plus a large number of specific guidelines for the design of embodied interactive software agents and their components. Furthermore, it offers critical reviews of theories, concepts, approaches, and technologies from different areas and disciplines that are relevant to agent design. Finally, it discusses three pedagogical agent roles (virtual native speaker, coach, and peer) in the scenario of the linguistic fieldwork classes on the Virtual Linguistics Campus and presents detailed considerations for the design of an agent for one of these roles (the virtual native speaker)

    Proceedings of the 19th Annual Software Engineering Workshop

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    The Software Engineering Laboratory (SEL) is an organization sponsored by NASA/GSFC and created to investigate the effectiveness of software engineering technologies when applied to the development of applications software. The goals of the SEL are: (1) to understand the software development process in the GSFC environment; (2) to measure the effects of various methodologies, tools, and models on this process; and (3) to identify and then to apply successful development practices. The activities, findings, and recommendations of the SEL are recorded in the Software Engineering Laboratory Series, a continuing series of reports that include this document

    Multiagent reactive plan application learning in dynamic environments

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    Spartan Daily, May 7, 1997

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    Volume 108, Issue 67https://scholarworks.sjsu.edu/spartandaily/9142/thumbnail.jp

    ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.

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    The domain of materials for design is changing under the influence of an increased technological advancement, miniaturization and democratization. Materials are becoming connected, augmented, computational, interactive, active, responsive, and dynamic. These are ICS Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the world are experimenting with these new materials, there is the need to reflect on their potentials and impact on design. This paper is a first step in this direction: to interpret and describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge

    Reliable massively parallel symbolic computing : fault tolerance for a distributed Haskell

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    As the number of cores in manycore systems grows exponentially, the number of failures is also predicted to grow exponentially. Hence massively parallel computations must be able to tolerate faults. Moreover new approaches to language design and system architecture are needed to address the resilience of massively parallel heterogeneous architectures. Symbolic computation has underpinned key advances in Mathematics and Computer Science, for example in number theory, cryptography, and coding theory. Computer algebra software systems facilitate symbolic mathematics. Developing these at scale has its own distinctive set of challenges, as symbolic algorithms tend to employ complex irregular data and control structures. SymGridParII is a middleware for parallel symbolic computing on massively parallel High Performance Computing platforms. A key element of SymGridParII is a domain specific language (DSL) called Haskell Distributed Parallel Haskell (HdpH). It is explicitly designed for scalable distributed-memory parallelism, and employs work stealing to load balance dynamically generated irregular task sizes. To investigate providing scalable fault tolerant symbolic computation we design, implement and evaluate a reliable version of HdpH, HdpH-RS. Its reliable scheduler detects and handles faults, using task replication as a key recovery strategy. The scheduler supports load balancing with a fault tolerant work stealing protocol. The reliable scheduler is invoked with two fault tolerance primitives for implicit and explicit work placement, and 10 fault tolerant parallel skeletons that encapsulate common parallel programming patterns. The user is oblivious to many failures, they are instead handled by the scheduler. An operational semantics describes small-step reductions on states. A simple abstract machine for scheduling transitions and task evaluation is presented. It defines the semantics of supervised futures, and the transition rules for recovering tasks in the presence of failure. The transition rules are demonstrated with a fault-free execution, and three executions that recover from faults. The fault tolerant work stealing has been abstracted in to a Promela model. The SPIN model checker is used to exhaustively search the intersection of states in this automaton to validate a key resiliency property of the protocol. It asserts that an initially empty supervised future on the supervisor node will eventually be full in the presence of all possible combinations of failures. The performance of HdpH-RS is measured using five benchmarks. Supervised scheduling achieves a speedup of 757 with explicit task placement and 340 with lazy work stealing when executing Summatory Liouville up to 1400 cores of a HPC architecture. Moreover, supervision overheads are consistently low scaling up to 1400 cores. Low recovery overheads are observed in the presence of frequent failure when lazy on-demand work stealing is used. A Chaos Monkey mechanism has been developed for stress testing resiliency with random failure combinations. All unit tests pass in the presence of random failure, terminating with the expected results

    AI and Non AI Assessments for Dementia

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    Current progress in the artificial intelligence domain has led to the development of various types of AI-powered dementia assessments, which can be employed to identify patients at the early stage of dementia. It can revolutionize the dementia care settings. It is essential that the medical community be aware of various AI assessments and choose them considering their degrees of validity, efficiency, practicality, reliability, and accuracy concerning the early identification of patients with dementia (PwD). On the other hand, AI developers should be informed about various non-AI assessments as well as recently developed AI assessments. Thus, this paper, which can be readable by both clinicians and AI engineers, fills the gap in the literature in explaining the existing solutions for the recognition of dementia to clinicians, as well as the techniques used and the most widespread dementia datasets to AI engineers. It follows a review of papers on AI and non-AI assessments for dementia to provide valuable information about various dementia assessments for both the AI and medical communities. The discussion and conclusion highlight the most prominent research directions and the maturity of existing solutions.Comment: 49 page
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