19 research outputs found

    Inertial and Magnetic Posture Tracking for Inserting Humans Into Networked Virtual Environments

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    Proceedings of ACM Symposium on Virtual Reality Software & Technology (VRST 2001), Banff, Alberta, Canada, 15 - 17 November 2001, pp.9-16.Accepted/Published Conference Pape

    Optimal Image-Aided Inertial Navigation

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    The utilization of cameras in integrated navigation systems is among the most recent scientific research and high-tech industry development. The research is motivated by the requirement of calibrating off-the-shelf cameras and the fusion of imaging and inertial sensors in poor GNSS environments. The three major contributions of this dissertation are The development of a structureless camera auto-calibration and system calibration algorithm for a GNSS, IMU and stereo camera system. The auto-calibration bundle adjustment utilizes the scale restraint equation, which is free of object coordinates. The number of parameters to be estimated is significantly reduced in comparison with the ones in a self-calibrating bundle adjustment based on the collinearity equations. Therefore, the proposed method is computationally more efficient. The development of a loosely-coupled visual odometry aided inertial navigation algorithm. The fusion of the two sensors is usually performed using a Kalman filter. The pose changes are pairwise time-correlated, i.e. the measurement noise vector at the current epoch is only correlated with the one from the previous epoch. Time-correlated errors are usually modelled by a shaping filter. The shaping filter developed in this dissertation uses Cholesky factors as coefficients derived from the variance and covariance matrices of the measurement noise vectors. Test results with showed that the proposed algorithm performs better than the existing ones and provides more realistic covariance estimates. The development of a tightly-coupled stereo multi-frame aided inertial navigation algorithm for reducing position and orientation drifts. Usually, the image aiding based on the visual odometry uses the tracked features only from a pair of the consecutive image frames. The proposed method integrates the features tracked from multiple overlapped image frames for reducing the position and orientation drifts. The measurement equation is derived from SLAM measurement equation system where the landmark positions in SLAM are algebraically by time-differencing. However, the derived measurements are time-correlated. Through a sequential de-correlation, the Kalman filter measurement update can be performed sequentially and optimally. The main advantages of the proposed algorithm are the reduction of computational requirements when compared to SLAM and a seamless integration into an existing GNSS aided-IMU system

    A Decentralized Architecture for Active Sensor Networks

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    This thesis is concerned with the Distributed Information Gathering (DIG) problem in which a Sensor Network is tasked with building a common representation of environment. The problem is motivated by the advantages offered by distributed autonomous sensing systems and the challenges they present. The focus of this study is on Macro Sensor Networks, characterized by platform mobility, heterogeneous teams, and long mission duration. The system under consideration may consist of an arbitrary number of mobile autonomous robots, stationary sensor platforms, and human operators, all linked in a network. This work describes a comprehensive framework called Active Sensor Network (ASN) which addresses the tasks of information fusion, decistion making, system configuration, and user interaction. The main design objectives are scalability with the number of robotic platforms, maximum flexibility in implementation and deployment, and robustness to component and communication failure. The framework is described from three complementary points of view: architecture, algorithms, and implementation. The main contribution of this thesis is the development of the ASN architecture. Its design follows three guiding principles: decentralization, modularity, and locality of interactions. These principles are applied to all aspects of the architecture and the framework in general. To achieve flexibility, the design approach emphasizes interactions between components rather than the definition of the components themselves. The architecture specifies a small set of interfaces sufficient to implement a wide range of information gathering systems. In the area of algorithms, this thesis builds on the earlier work on Decentralized Data Fusion (DDF) and its extension to information-theoretic decistion making. It presents the Bayesian Decentralized Data Fusion (BDDF) algorithm formulated for environment features represented by a general probability density function. Several specific representations are also considered: Gaussian, discrete, and the Certainty Grid map. Well known algorithms for these representations are shown to implement various aspects of the Bayesian framework. As part of the ASN implementation, a practical indoor sensor network has been developed and tested. Two series of experiments were conducted, utilizing two types of environment representation: 1) point features with Gaussian position uncertainty and 2) Certainty Grid maps. The network was operational for several days at a time, with individual platforms coming on and off-line. On several occasions, the network consisted of 39 software components. The lessons learned during the system's development may be applicable to other heterogeneous distributed systems with data-intensive algorithms

    Szenenabhängige Online-Adaption von Manipulationssequenzen für einen Serviceroboter

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    Um in alltäglichen Umgebungen agieren zu können, muss ein Serviceroboter in der Lage sein, seine Handlung zielgerichtet an neue Szenen anzupassen. In dieser Arbeit werden dazu Handlungspläne zur Manipulation durch symbolische Planung erzeugt. Damit diese konsistent mit der realen Umgebung sind, wird aufgrund von sensorischer Wahrnehmung ein symbolisches Modell der Umgebung erzeugt. Dieses erlaubt es dem Roboter, die Effekte einer Aktion, bzw. Aktionsfolge auf seine Umwelt vorherzusagen

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Affordance-based task communication methods for astronaut-robot cooperation

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    The problem with current human-robot task communication is that robots cannot understand complex human speech utterances, while humans cannot efficiently use the fixed task request utterances required by robots. Nonetheless, future planetary exploration missions are expected to require astronauts on extra-vehicular activities to communicate task requests to robot assistants with speech- and gesture-type user interfaces that can be easily embedded in their space suits. The solution proposed in this thesis is indirect task communication based on the human-like ability to utilise object-action relationships in task communication. Conventional task communication methods, in which all task parameters need to be communicated explicitly, are evaluated against task communication methods where affordances, i.e. action possibilities, are used to complete task communication. These so-called affordance-based task communication methods are evaluated by means of four user experiments: two performed with a fully autonomous centauroid robot in a planetary exploration work context and two with a simulated robot in a lander assembly work context. The first two experiments are performed in unambiguous work environments, where each object is associated with only one action and vice versa, while the last two experiments are performed in ambiguous work environments, where each object and action is normally associated with several actions and objects, respectively. The user experiments show that affordance-based task communication methods can be used to decrease both the human workload and task communication times in a planetary exploration work context. Furthermore, affordance-based task communication methods are found to be preferred over conventional task communication methods. The affordance-based task communication methods derived can be applied to facilitate any human-robot task communication that includes a priori known or recurring task sequences. In this thesis, the feasibility of the approach was demonstrated for frame-based dialogue managers, which are widely used in robotics

    Historia, evolución y perspectivas de futuro en la utilización de técnicas de simulación en la gestión portuaria: aplicaciones en el análisis de operaciones, estrategia y planificación portuaria

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    Programa Oficial de Doutoramento en Análise Económica e Estratexia Empresarial. 5033V0[Resumen] Las técnicas de simulación, tal y como hoy las conocemos, comenzaron a mediados del siglo XX; primero con la aparición del primer computador y el desarrollo del método Monte Carlo, y más tarde con el desarrollo del primer simulador de propósito específico conocido como GPS y desarrollado por Geoffrey Gordon en IBM y la publicación del primer texto completo dedicado a esta materia y llamado the Art of Simulation (K.D. Tocher, 1963). Estás técnicas han evolucionado de una manera extraordinaria y hoy en día están plenamente implementadas en diversos campos de actividad. Las instalaciones portuarias no han escapado de esta tendencia, especialmente las dedicadas al tráfico de contenedores. Efectivamente, las características intrínsecas de este sector económico, le hacen un candidato idóneo para la implementación de modelos de simulación con propósitos y alcances muy diversos. No existe, sin embargo y hasta lo que conocemos, un trabajo científico que compile y analice pormenorizadamente tanto la historia como la evolución de simulación en ambientes portuarios, ayudando a clasificar los mismos y determinar cómo estos pueden ayudar en el análisis económico de estas instalaciones y en la formulación de las oportunas estrategias empresariales. Este es el objetivo último de la presente tesis doctoral.[Resumo] As técnicas de simulación, tal e como hoxe as coñecemos, comezaron a mediados do século XX; primeiro coa aparición do computador e o desenvolvemento do método Monte Carlo e máis tarde co desenvolvemento do primeiro simulador de propósito específico coñecido como GPS e desenvolvido por Geoffrey Gordon en IBM e a publicación do primeiro texto completo dedicado a este tema chamado “A Arte da Simulación” (K.D. Tocher, 1963). Estas técnicas evolucionaron dun xeito extraordinario e hoxe en día están plenamente implementadas en diversos campos de actividade. As instalacións portuarias non escaparon desta tendencia, especialmente as dedicadas ao tráfico de contenedores. Efectivamente, as características intrínsecas deste sector económico, fanlle un candidato idóneo para a implementación de modelos de simulación con propósitos e alcances moi variados. Con todo, e ata o que coñecemos, non existe un traballo científico que compila e analiza de forma detallada tanto a historia como a evolución da simulación en estes ambientes portuarios, clasificando os mesmos e determinando como estes poden axudar na análise económica destas instalacións e na formulación das oportunas estratexias empresariais. Este é o último obxectivo da presente tese doutoral.[Abstract] Simulation, to the extend that we understand it nowadays, began in the middle of the 20th century; first with the appearance of the computer and the development of the Monte Carlo method, and later with the development of the first specific purpose simulator known as GPS developed by Geoffrey Gordon in IBM. This author published the first full text devoted to this subject “The Art of Simulation” in 1963. These techniques have evolved in an extraordinary way and nowadays they are fully implemented in different fields of activity. Port facilities have not escaped this trend, especially those dedicated to container traffic. Indeed, the intrinsic characteristics of this economic sector, make it a suitable candidate for the implementation of simulation with very different purposes and scope. However, to the best of our knowelegde, there is not a scientific work that compiles and analyzes in detail both, the history and the evolution of simulation in port environments, contributing to classify them and determine how they can help in the economic analysis of these facilities and in the formulation of different business strategies. This is the ultimate goal of this doctoral thesis

    An architectural framework for self-configuration and self-improvement at runtime

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