1,196 research outputs found

    Online learning in repeated auctions

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    Motivated by online advertising auctions, we consider repeated Vickrey auctions where goods of unknown value are sold sequentially and bidders only learn (potentially noisy) information about a good's value once it is purchased. We adopt an online learning approach with bandit feedback to model this problem and derive bidding strategies for two models: stochastic and adversarial. In the stochastic model, the observed values of the goods are random variables centered around the true value of the good. In this case, logarithmic regret is achievable when competing against well behaved adversaries. In the adversarial model, the goods need not be identical and we simply compare our performance against that of the best fixed bid in hindsight. We show that sublinear regret is also achievable in this case and prove matching minimax lower bounds. To our knowledge, this is the first complete set of strategies for bidders participating in auctions of this type

    Maximizing Revenue in the Presence of Intermediaries

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    We study the mechanism design problem of selling kk items to unit-demand buyers with private valuations for the items. A buyer either participates directly in the auction or is represented by an intermediary, who represents a subset of buyers. Our goal is to design robust mechanisms that are independent of the demand structure (i.e. how the buyers are partitioned across intermediaries), and perform well under a wide variety of possible contracts between intermediaries and buyers. We first study the case of kk identical items where each buyer draws its private valuation for an item i.i.d. from a known λ\lambda-regular distribution. We construct a robust mechanism that, independent of the demand structure and under certain conditions on the contracts between intermediaries and buyers, obtains a constant factor of the revenue that the mechanism designer could obtain had she known the buyers' valuations. In other words, our mechanism's expected revenue achieves a constant factor of the optimal welfare, regardless of the demand structure. Our mechanism is a simple posted-price mechanism that sets a take-it-or-leave-it per-item price that depends on kk and the total number of buyers, but does not depend on the demand structure or the downstream contracts. Next we generalize our result to the case when the items are not identical. We assume that the item valuations are separable. For this case, we design a mechanism that obtains at least a constant fraction of the optimal welfare, by using a menu of posted prices. This mechanism is also independent of the demand structure, but makes a relatively stronger assumption on the contracts between intermediaries and buyers, namely that each intermediary prefers outcomes with a higher sum of utilities of the subset of buyers represented by it

    On Simultaneous Two-player Combinatorial Auctions

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    We consider the following communication problem: Alice and Bob each have some valuation functions v1(⋅)v_1(\cdot) and v2(⋅)v_2(\cdot) over subsets of mm items, and their goal is to partition the items into S,SˉS, \bar{S} in a way that maximizes the welfare, v1(S)+v2(Sˉ)v_1(S) + v_2(\bar{S}). We study both the allocation problem, which asks for a welfare-maximizing partition and the decision problem, which asks whether or not there exists a partition guaranteeing certain welfare, for binary XOS valuations. For interactive protocols with poly(m)poly(m) communication, a tight 3/4-approximation is known for both [Fei06,DS06]. For interactive protocols, the allocation problem is provably harder than the decision problem: any solution to the allocation problem implies a solution to the decision problem with one additional round and log⁥m\log m additional bits of communication via a trivial reduction. Surprisingly, the allocation problem is provably easier for simultaneous protocols. Specifically, we show: 1) There exists a simultaneous, randomized protocol with polynomial communication that selects a partition whose expected welfare is at least 3/43/4 of the optimum. This matches the guarantee of the best interactive, randomized protocol with polynomial communication. 2) For all Δ>0\varepsilon > 0, any simultaneous, randomized protocol that decides whether the welfare of the optimal partition is ≄1\geq 1 or ≀3/4−1/108+Δ\leq 3/4 - 1/108+\varepsilon correctly with probability >1/2+1/poly(m)> 1/2 + 1/ poly(m) requires exponential communication. This provides a separation between the attainable approximation guarantees via interactive (3/43/4) versus simultaneous (≀3/4−1/108\leq 3/4-1/108) protocols with polynomial communication. In other words, this trivial reduction from decision to allocation problems provably requires the extra round of communication

    Implementation in Advised Strategies: Welfare Guarantees from Posted-Price Mechanisms When Demand Queries Are NP-Hard

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    State-of-the-art posted-price mechanisms for submodular bidders with mm items achieve approximation guarantees of O((log⁥log⁥m)3)O((\log \log m)^3) [Assadi and Singla, 2019]. Their truthfulness, however, requires bidders to compute an NP-hard demand-query. Some computational complexity of this form is unavoidable, as it is NP-hard for truthful mechanisms to guarantee even an m1/2−Δm^{1/2-\varepsilon}-approximation for any Δ>0\varepsilon > 0 [Dobzinski and Vondr\'ak, 2016]. Together, these establish a stark distinction between computationally-efficient and communication-efficient truthful mechanisms. We show that this distinction disappears with a mild relaxation of truthfulness, which we term implementation in advised strategies, and that has been previously studied in relation to "Implementation in Undominated Strategies" [Babaioff et al, 2009]. Specifically, advice maps a tentative strategy either to that same strategy itself, or one that dominates it. We say that a player follows advice as long as they never play actions which are dominated by advice. A poly-time mechanism guarantees an α\alpha-approximation in implementation in advised strategies if there exists poly-time advice for each player such that an α\alpha-approximation is achieved whenever all players follow advice. Using an appropriate bicriterion notion of approximate demand queries (which can be computed in poly-time), we establish that (a slight modification of) the [Assadi and Singla, 2019] mechanism achieves the same O((log⁥log⁥m)3)O((\log \log m)^3)-approximation in implementation in advised strategies

    Learning Reserve Prices in Second-Price Auctions

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    This paper proves the tight sample complexity of Second-Price Auction with Anonymous Reserve, up to a logarithmic factor, for all value distribution families that have been considered in the literature. Compared to Myerson Auction, whose sample complexity was settled very recently in (Guo, Huang and Zhang, STOC 2019), Anonymous Reserve requires much fewer samples for learning. We follow a similar framework as the Guo-Huang-Zhang work, but replace their information theoretical argument with a direct proof

    Improved Revenue Bounds for Posted-Price and Second-Price Mechanisms

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    We study revenue maximization through sequential posted-price (SPP) mechanisms in single-dimensional settings with nn buyers and independent but not necessarily identical value distributions. We construct the SPP mechanisms by considering the best of two simple pricing rules: one that imitates the revenue optimal mchanism, namely the Myersonian mechanism, via the taxation principle and the other that posts a uniform price. Our pricing rules are rather generalizable and yield the first improvement over long-established approximation factors in several settings. We design factor-revealing mathematical programs that crisply capture the approximation factor of our SPP mechanism. In the single-unit setting, our SPP mechanism yields a better approximation factor than the state of the art prior to our work (Azar, Chiplunkar & Kaplan, 2018). In the multi-unit setting, our SPP mechanism yields the first improved approximation factor over the state of the art after over nine years (Yan, 2011 and Chakraborty et al., 2010). Our results on SPP mechanisms immediately imply improved performance guarantees for the equivalent free-order prophet inequality problem. In the position auction setting, our SPP mechanism yields the first higher-than 1−1/e1-1/e approximation factor. In eager second-price (ESP) auctions, our two simple pricing rules lead to the first improved approximation factor that is strictly greater than what is obtained by the SPP mechanism in the single-unit setting.Comment: Accepted to Operations Researc

    Designing Cost-Sharing Methods for Bayesian Games

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    We study the design of cost-sharing protocols for two fundamental resource allocation problems, the Set Cover and the Steiner Tree Problem, under environments of incomplete information (Bayesian model). Our objective is to design protocols where the worst-case Bayesian Nash equilibria have low cost, i.e. the Bayesian Price of Anarchy (PoA) is minimized. Although budget balance is a very natural requirement, it puts considerable restrictions on the design space, resulting in high PoA. We propose an alternative, relaxed requirement called budget balance in the equilibrium (BBiE). We show an interesting connection between algorithms for Oblivious Stochastic optimization problems and cost-sharing design with low PoA. We exploit this connection for both problems and we enforce approximate solutions of the stochastic problem, as Bayesian Nash equilibria, with the same guarantees on the PoA. More interestingly, we show how to obtain the same bounds on the PoA, by using anonymous posted prices which are desirable because they are easy to implement and, as we show, induce dominant strategies for the players
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