204,204 research outputs found

    Applying inspection to object-oriented software

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    The benefits of the object-oriented paradigmare widely cited. At the same time, inspection is deemed to be the most cost-effective means of detecting defects in software products. Why then, is there no published experience, let alone quantitative data, on the application of inspection to object-oriented systems? We describe the facilities of the object-oriented paradigm and the issues that these raise when inspecting object-oriented code. Several problems are caused by the disparity between the static code structure and its dynamic runtime behaviour. The large number of small methods in object-oriented systems can also cause problems. We then go on to describe three areas which may help mitigate problems found. Firstly, the use of various programming methods may assist in making object-oriented code easier to inspect. Secondly, improved program documentation can help the inspector understand the code which is under inspection. Finally, tool support can help the inspector to analyse the dynamic behaviour of the code. We conclude that while both the object-oriented paradigm and inspection provide excellent benefits on their own, combining the two may be a difficult exercise, requiring extensive support if it is to be successful

    UML-F: A Modeling Language for Object-Oriented Frameworks

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    The paper presents the essential features of a new member of the UML language family that supports working with object-oriented frameworks. This UML extension, called UML-F, allows the explicit representation of framework variation points. The paper discusses some of the relevant aspects of UML-F, which is based on standard UML extension mechanisms. A case study shows how it can be used to assist framework development. A discussion of additional tools for automating framework implementation and instantiation rounds out the paper.Comment: 22 pages, 10 figure

    Understanding the user - why, what and how?

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    Explains the need, importance, purposes and scope of user studies, discusses procedure for conducting sound user studies together with associated problems of research like selection of problem, formulation of hypothesis, design of study, sampling strategy, data collection methods, scaling techniques, pilot study, processing and analysis of data, testing of hypothesis, interpretation, drawing inferences, communication and dissemination of results and finally concludes by highlighting methodological flaws and gaps in user studies

    Real world evaluation of aspect-oriented software development : a thesis submitted in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University, Palmerston North, New Zealand

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    Software development has improved over the past decade with the rise in the popularity of the Object-Oriented (OO) development approach. However, software projects continue to grow in complexity and continue to have alarmingly low rates of success. Aspect-Oriented Programming (AOP) is touted to be one solution to this software development problem. It shows promise of reducing programming complexity, making software more flexible and more amenable to change. The central concept introduced by AOP is the aspect. An aspect is used to modularise crosscutting concerns in a similar fashion to the way classes modularise business concerns. A crosscutting concern cannot be modularised in approaches such as OO because the code to realise the concern must be spread throughout the module (e.g. a tracing concent is implemented by adding code to every method in a system). AOP also introduces join points, pointcuts, and advice which are used with aspects to capture crosscutting concerns so they can be localised in a modular unit. OO took approximately 20 years to become a mainstream development approach. AOP was only invented in 1997. This project considers whether AOP is ready for commercial adoption. This requires analysis of the AOP implementations available, tool support, design processes, testing tools, standards, and support infrastructure. Only when AOP is evaluated across all these criteria can it be established whether it is ready to be used in commercial projects. Moreover, if companies are to invest time and money into adopting AOP, they must be aware of the benefits and risks associated with its adoption. This project attempts to quantify the potential benefits in adopting AOP, as well as identifying areas of risk. SolNet Solutions Ltd, an Information Technology (IT) company in Wellington, New Zealand, is used in this study as a target environment for integration of aspects into a commercial development process. SolNet is in the business of delivering large scale enterprise Java applications. To assist in this process they have developed a Common Services Architecture (CSA) containing components that can be reused to reduce risk and cost to clients. However, the CSA is complicated and SolNet have identified aspects as a potential solution to decrease the complexity. Aspects were found to bring substantial improvement to the Service Layer of SolNet. applications, including substantial reductions in complexity and size. This reduces the cost and time of development, as well as the risk associated with the projects. Moreover, the CSA was used in a more consistent fashion making the system easier to understand and maintain, and several crosscutting concerns were modularised as part of a reusable aspect library which could eventually form part of their CSA. It was found that AOP is approaching commercial readiness. However, more work is needed on defining standards for aspect languages and modelling of design elements. The current solutions in this area are commercially viable, but would greatly benefit from a standardised approach. Aspect systems can be difficult to test and the effect of the weaving process on Java serialisation requires further investigation

    Architecture for Provenance Systems

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    This document covers the logical and process architectures of provenance systems. The logical architecture identifies key roles and their interactions, whereas the process architecture discusses distribution and security. A fundamental aspect of our presentation is its technology-independent nature, which makes it reusable: the principles that are exposed in this document may be applied to different technologies

    The C++0x "Concepts" Effort

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    C++0x is the working title for the revision of the ISO standard of the C++ programming language that was originally planned for release in 2009 but that was delayed to 2011. The largest language extension in C++0x was "concepts", that is, a collection of features for constraining template parameters. In September of 2008, the C++ standards committee voted the concepts extension into C++0x, but then in July of 2009, the committee voted the concepts extension back out of C++0x. This article is my account of the technical challenges and debates within the "concepts" effort in the years 2003 to 2009. To provide some background, the article also describes the design space for constrained parametric polymorphism, or what is colloquially know as constrained generics. While this article is meant to be generally accessible, the writing is aimed toward readers with background in functional programming and programming language theory. This article grew out of a lecture at the Spring School on Generic and Indexed Programming at the University of Oxford, March 2010

    Automated Verification of Design Patterns with LePUS3

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    Specification and [visual] modelling languages are expected to combine strong abstraction mechanisms with rigour, scalability, and parsimony. LePUS3 is a visual, object-oriented design description language axiomatized in a decidable subset of the first-order predicate logic. We demonstrate how LePUS3 is used to formally specify a structural design pattern and prove (‗verify‘) whether any JavaTM 1.4 program satisfies that specification. We also show how LePUS3 specifications (charts) are composed and how they are verified fully automatically in the Two-Tier Programming Toolkit

    Analysis of source code metrics from ns-2 and ns-3 network simulators

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    Ns-2 and its successor ns-3 are discrete-event simulators which are closely related to each other as they share common background, concepts and similar aims. Ns-3 is still under development, but it offers some interesting characteristics for developers while ns-2 still has a large user base. While other studies have compared different network simulators, focusing on performance measurements, in this paper we adopted a different approach by focusing on technical characteristics and using software metrics to obtain useful conclusions. We chose ns-2 and ns-3 for our case study because of the popularity of the former in research and the increasing use of the latter. This reflects the current situation where ns-3 has emerged as a viable alternative to ns-2 due to its features and design. The paper assesses the current state of both projects and their respective evolution supported by the measurements obtained from a broad set of software metrics. By considering other qualitative characteristics we obtained a summary of technical features of both simulators including, architectural design, software dependencies or documentation policies.Ministerio de Ciencia e Innovación TEC2009-10639-C04-0
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