700 research outputs found

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    Taylor University Catalog 2023-2024

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    The 2023-2024 academic catalog of Taylor University in Upland, Indiana.https://pillars.taylor.edu/catalogs/1128/thumbnail.jp

    Cognitive Decay And Memory Recall During Long Duration Spaceflight

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    This dissertation aims to advance the efficacy of Long-Duration Space Flight (LDSF) pre-flight and in-flight training programs, acknowledging existing knowledge gaps in NASA\u27s methodologies. The research\u27s objective is to optimize the cognitive workload of LDSF crew members, enhance their neurocognitive functionality, and provide more meaningful work experiences, particularly for Mars missions.The study addresses identified shortcomings in current training and learning strategies and simulation-based training systems, focusing on areas requiring quantitative measures for astronaut proficiency and training effectiveness assessment. The project centers on understanding cognitive decay and memory loss under LDSF-related stressors, seeking to establish when such cognitive decline exceeds acceptable performance levels throughout mission phases. The research acknowledges the limitations of creating a near-orbit environment due to resource constraints and the need to develop engaging tasks for test subjects. Nevertheless, it underscores the potential impact on future space mission training and other high-risk professions. The study further explores astronaut training complexities, the challenges encountered in LDSF missions, and the cognitive processes involved in such demanding environments. The research employs various cognitive and memory testing events, integrating neuroimaging techniques to understand cognition\u27s neural mechanisms and memory. It also explores Rasmussen\u27s S-R-K behaviors and Brain Network Theory’s (BNT) potential for measuring forgetting, cognition, and predicting training needs. The multidisciplinary approach of the study reinforces the importance of integrating insights from cognitive psychology, behavior analysis, and brain connectivity research. Research experiments were conducted at the University of North Dakota\u27s Integrated Lunar Mars Analog Habitat (ILMAH), gathering data from selected subjects via cognitive neuroscience tools and Electroencephalography (EEG) recordings to evaluate neurocognitive performance. The data analysis aimed to assess brain network activations during mentally demanding activities and compare EEG power spectra across various frequencies, latencies, and scalp locations. Despite facing certain challenges, including inadequacies of the current adapter boards leading to analysis failure, the study provides crucial lessons for future research endeavors. It highlights the need for swift adaptation, continual process refinement, and innovative solutions, like the redesign of adapter boards for high radio frequency noise environments, for the collection of high-quality EEG data. In conclusion, while the research did not reveal statistically significant differences between the experimental and control groups, it furnished valuable insights and underscored the need to optimize astronaut performance, well-being, and mission success. The study contributes to the ongoing evolution of training methodologies, with implications for future space exploration endeavors

    Amplifying Marginal Voices of the Global Movement for Deeper Learning: A Case Study of a Rural K-12 Mission School in Cambodia

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    Several paradigms have been developed to define what constitutes deeper learning, how to foster it, and what desired outcomes or competencies can result from it. Much of the literature, however, has been based on studies in economically developed Western countries. There has been little, if any, that is based on developing country settings where culture and context can account for differences in the manner of promoting deeper learning. This qualitative case study explored the experiences of learners in the Mudita Mission School (MMS; pseudonym), a K-12 school in a rural part of northern Cambodia, and investigated how deeper learning was enacted, valued, and fostered there. It also examined challenges and opportunities for promoting deeper learning faced by the school. This study sought to contribute to the global movements for deeper learning by highlighting voices from marginalized communities, thus expanding the conceptual frameworks which have been exclusive of experiences of students and educators in impoverished country contexts. This study also sought to contribute to the literature that informs Cambodian educational reform. Study findings suggest that fostering eco-humanistic value-systems and respect for Khmer culture scaffold arcs of deeper learning in the MMS, and that several innovative pedagogical practices uncommon to many rural schools in Cambodia were transforming the educational experiences of students there. Based on the findings, the author proposes a theory of Epistemologies of Deeper Learning to complement frameworks in the literature

    Embodied interaction with guitars: instruments, embodied practices and ecologies

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    In this thesis I investigate the embodied performance preparation practices of guitarists to design and develop tools to support them. To do so, I employ a series of human-centred design methodologies such as design ethnography, participatory design, and soma design. The initial ethnographic study I conducted involved observing guitarists preparing to perform individually and with their bands in their habitual places of practice. I also interviewed these musicians on their preparation activities. Findings of this study allowed me to chart an ecology of tools and resources employed in the process, as well as pinpoint a series of design opportunities for augmenting guitars, namely supporting (1) encumbered interactions, (2) contextual interactions, and (3) connected interactions. Going forward with the design process I focused on remediating encumbered interactions that emerge during performance preparation with multimedia devices, particularly during instrumental transcription. I then prepared and ran a series of hands-on co-design workshops with guitarists to discuss five media controller prototypes, namely, instrument-mounted controls, pedal-based controls, voice-based controls, gesture-based controls, and “music-based” controls. This study highlighted the value that guitarists give to their guitars and to their existing practice spaces, tools, and resources by critically reflecting on how these interaction modalities would support or disturb their existing embodied preparation practices with the instrument. In parallel with this study, I had the opportunity to participate in a soma design workshop (and then prepare my own) in which I harnessed my first-person perspective of guitar playing to guide the design process. By exploring a series of embodied ideation and somatic methods, as well as materials and sensors across several points of contact between our bodies and the guitar, we collaboratively ideated a series of design concepts for guitar across both workshops, such as a series of breathing guitars, stretchy straps, and soft pedals. I then continued to develop and refine the Stretchy Strap concept into a guitar strap augmented with electronic textile stretch sensors to harness it as an embodied media controller to remediate encumbered interaction during musical transcription with guitar when using secondary multimedia resources. The device was subsequently evaluated by guitarists at a home practicing space, providing insights on nuanced aspects of its embodied use, such as how certain media control actions like play and pause are better supported by the bodily gestures enacted with the strap, whilst other actions, like rewinding the play back or setting in and out points for a loop are better supported by existing peripherals like keyboards and mice, as these activities do not necessarily happen in the flow of the embodied practice of musical transcription. Reflecting on the overall design process, a series of considerations are extracted for designing embodied interactions with guitars, namely, (1) considering the instrument and its potential for augmentation, i.e., considering the shape of the guitar, its material and its cultural identity, (2) considering the embodied practices with the instrument, i.e., the body and the subjective felt experience of the guitarist during their skilled embodied practices with the instrument and how these determine its expert use according to a particular instrumental tradition and/or musical practice, and (3) considering the practice ecology of the guitarist, i.e., the tools, resources, and spaces they use according to their practice

    Metaverse. Old urban issues in new virtual cities

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    Recent years have seen the arise of some early attempts to build virtual cities, utopias or affective dystopias in an embodied Internet, which in some respects appear to be the ultimate expression of the neoliberal city paradigma (even if virtual). Although there is an extensive disciplinary literature on the relationship between planning and virtual or augmented reality linked mainly to the gaming industry, this often avoids design and value issues. The observation of some of these early experiences - Decentraland, Minecraft, Liberland Metaverse, to name a few - poses important questions and problems that are gradually becoming inescapable for designers and urban planners, and allows us to make some partial considerations on the risks and potentialities of these early virtual cities

    International Academic Symposium of Social Science 2022

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    This conference proceedings gathers work and research presented at the International Academic Symposium of Social Science 2022 (IASSC2022) held on July 3, 2022, in Kota Bharu, Kelantan, Malaysia. The conference was jointly organized by the Faculty of Information Management of Universiti Teknologi MARA Kelantan Branch, Malaysia; University of Malaya, Malaysia; Universitas Pembangunan Nasional Veteran Jakarta, Indonesia; Universitas Ngudi Waluyo, Indonesia; Camarines Sur Polytechnic Colleges, Philippines; and UCSI University, Malaysia. Featuring experienced keynote speakers from Malaysia, Australia, and England, this proceeding provides an opportunity for researchers, postgraduate students, and industry practitioners to gain knowledge and understanding of advanced topics concerning digital transformations in the perspective of the social sciences and information systems, focusing on issues, challenges, impacts, and theoretical foundations. This conference proceedings will assist in shaping the future of the academy and industry by compiling state-of-the-art works and future trends in the digital transformation of the social sciences and the field of information systems. It is also considered an interactive platform that enables academicians, practitioners and students from various institutions and industries to collaborate

    The grammar of immersion: a social semiotic study of nonfiction cinematic virtual reality

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    Cinematic virtual reality (CVR) is an audio-visual form viewed in a virtual reality headset. Its novelty lies in the way it immerses its audience in highly realistic 360° visual representations. Being camera-based, CVR facilitates many of the practices of conventional filmmaking but fundamentally alters them through its lack of a rectangular frame. As such, CVR has garnered scholarly attention as a ‘frameless’ storytelling medium yet to develop its own language. The form has gained traction with producers of nonfiction who recognize CVR’s capacity to transport audiences to remote social worlds, leading to claims that equate CVR’s immersion with a social and emotional response to its filmed subjects. A strand of CVR scholarship has emerged, grounding nonfiction CVR theoretically and critiquing such deterministic claims. Broadly speaking, these parallel strands of inquiry point to a common concern with CVR’s semiotics; as the meaning potential of the 360° format, and the social aspects of its use in documenting reality. Currently however, there appears to be a lack of systematic analyses that foreground CVR’s semiotics. This study addresses this gap by using social semiotic methods to complement these threads of inquiry, subsuming them into a holistic account of CVR’s semantics. Utilizing systemic functional methods, multimodal discourse analyses were performed on nonfiction CVR texts addressing core research objectives. The first objective is the systematic description of CVR as a semiotic technology, and the configuring of discourse through its novel 360° modality. The CVR spectator is described for their role in the real-time construction of low-level meanings. Higher-level concepts further characterize CVR texts as technologically enabled, virtual sites of social discourse. The second research objective concerns clarifying the implications of CVR for nonfiction practitioners. Nonfiction discourse is conceptualized as the negotiation of semiotic autonomy, independence, and control, between viewing spectator, filmed subject, and CVR author respectively. The third objective concerns the development of an analytical approach tailored specifically for CVR. Extant systems from image, text, film, and action analyses are reflexively applied, appraised, and adapted for use in the study of CVR and new frames are presented to cater for the 360° modality. The findings show CVR to be an inherently logical, contextualizing form, where the spectator has a degree of sense-making autonomy in the construction of representational and social meanings. This semantic autonomy is found to camouflage the deeper textual constructions in what appear as ‘reality experiences’. The repercussions for the CVR producer are the indeterminacy of meanings which are ‘at risk’ in particular ways when conventional framing methods cannot be utilized, and when the spectator is given reflexive agency to make meaningful connections across the 360° image. Systemic functional analytical methods prove flexible enough to be applied to the texts, and open enough for the study to present additional systems and frames for a more fulsome approach to the analysis of CVR
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