23,382 research outputs found
Deep Affordance-grounded Sensorimotor Object Recognition
It is well-established by cognitive neuroscience that human perception of
objects constitutes a complex process, where object appearance information is
combined with evidence about the so-called object "affordances", namely the
types of actions that humans typically perform when interacting with them. This
fact has recently motivated the "sensorimotor" approach to the challenging task
of automatic object recognition, where both information sources are fused to
improve robustness. In this work, the aforementioned paradigm is adopted,
surpassing current limitations of sensorimotor object recognition research.
Specifically, the deep learning paradigm is introduced to the problem for the
first time, developing a number of novel neuro-biologically and
neuro-physiologically inspired architectures that utilize state-of-the-art
neural networks for fusing the available information sources in multiple ways.
The proposed methods are evaluated using a large RGB-D corpus, which is
specifically collected for the task of sensorimotor object recognition and is
made publicly available. Experimental results demonstrate the utility of
affordance information to object recognition, achieving an up to 29% relative
error reduction by its inclusion.Comment: 9 pages, 7 figures, dataset link included, accepted to CVPR 201
The Evolution of First Person Vision Methods: A Survey
The emergence of new wearable technologies such as action cameras and
smart-glasses has increased the interest of computer vision scientists in the
First Person perspective. Nowadays, this field is attracting attention and
investments of companies aiming to develop commercial devices with First Person
Vision recording capabilities. Due to this interest, an increasing demand of
methods to process these videos, possibly in real-time, is expected. Current
approaches present a particular combinations of different image features and
quantitative methods to accomplish specific objectives like object detection,
activity recognition, user machine interaction and so on. This paper summarizes
the evolution of the state of the art in First Person Vision video analysis
between 1997 and 2014, highlighting, among others, most commonly used features,
methods, challenges and opportunities within the field.Comment: First Person Vision, Egocentric Vision, Wearable Devices, Smart
Glasses, Computer Vision, Video Analytics, Human-machine Interactio
A Comprehensive Survey of Deep Learning in Remote Sensing: Theories, Tools and Challenges for the Community
In recent years, deep learning (DL), a re-branding of neural networks (NNs),
has risen to the top in numerous areas, namely computer vision (CV), speech
recognition, natural language processing, etc. Whereas remote sensing (RS)
possesses a number of unique challenges, primarily related to sensors and
applications, inevitably RS draws from many of the same theories as CV; e.g.,
statistics, fusion, and machine learning, to name a few. This means that the RS
community should be aware of, if not at the leading edge of, of advancements
like DL. Herein, we provide the most comprehensive survey of state-of-the-art
RS DL research. We also review recent new developments in the DL field that can
be used in DL for RS. Namely, we focus on theories, tools and challenges for
the RS community. Specifically, we focus on unsolved challenges and
opportunities as it relates to (i) inadequate data sets, (ii)
human-understandable solutions for modelling physical phenomena, (iii) Big
Data, (iv) non-traditional heterogeneous data sources, (v) DL architectures and
learning algorithms for spectral, spatial and temporal data, (vi) transfer
learning, (vii) an improved theoretical understanding of DL systems, (viii)
high barriers to entry, and (ix) training and optimizing the DL.Comment: 64 pages, 411 references. To appear in Journal of Applied Remote
Sensin
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