654 research outputs found

    An Individual-based Probabilistic Model for Fish Stock Simulation

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    We define an individual-based probabilistic model of a sole (Solea solea) behaviour. The individual model is given in terms of an Extended Probabilistic Discrete Timed Automaton (EPDTA), a new formalism that is introduced in the paper and that is shown to be interpretable as a Markov decision process. A given EPDTA model can be probabilistically model-checked by giving a suitable translation into syntax accepted by existing model-checkers. In order to simulate the dynamics of a given population of soles in different environmental scenarios, an agent-based simulation environment is defined in which each agent implements the behaviour of the given EPDTA model. By varying the probabilities and the characteristic functions embedded in the EPDTA model it is possible to represent different scenarios and to tune the model itself by comparing the results of the simulations with real data about the sole stock in the North Adriatic sea, available from the recent project SoleMon. The simulator is presented and made available for its adaptation to other species.Comment: In Proceedings AMCA-POP 2010, arXiv:1008.314

    Stochastic Timed Automata

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    A stochastic timed automaton is a purely stochastic process defined on a timed automaton, in which both delays and discrete choices are made randomly. We study the almost-sure model-checking problem for this model, that is, given a stochastic timed automaton A and a property Ί\Phi, we want to decide whether A satisfies Ί\Phi with probability 1. In this paper, we identify several classes of automata and of properties for which this can be decided. The proof relies on the construction of a finite abstraction, called the thick graph, that we interpret as a finite Markov chain, and for which we can decide the almost-sure model-checking problem. Correctness of the abstraction holds when automata are almost-surely fair, which we show, is the case for two large classes of systems, single- clock automata and so-called weak-reactive automata. Techniques employed in this article gather tools from real-time verification and probabilistic verification, as well as topological games played on timed automata.Comment: 40 pages + appendi

    Explicit Model Checking of Very Large MDP using Partitioning and Secondary Storage

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    The applicability of model checking is hindered by the state space explosion problem in combination with limited amounts of main memory. To extend its reach, the large available capacities of secondary storage such as hard disks can be exploited. Due to the specific performance characteristics of secondary storage technologies, specialised algorithms are required. In this paper, we present a technique to use secondary storage for probabilistic model checking of Markov decision processes. It combines state space exploration based on partitioning with a block-iterative variant of value iteration over the same partitions for the analysis of probabilistic reachability and expected-reward properties. A sparse matrix-like representation is used to store partitions on secondary storage in a compact format. All file accesses are sequential, and compression can be used without affecting runtime. The technique has been implemented within the Modest Toolset. We evaluate its performance on several benchmark models of up to 3.5 billion states. In the analysis of time-bounded properties on real-time models, our method neutralises the state space explosion induced by the time bound in its entirety.Comment: The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-24953-7_1

    Categories of Timed Stochastic Relations

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    AbstractStochastic behavior—the probabilistic evolution of a system in time—is essential to modeling the complexity of real-world systems. It enables realistic performance modeling, quality-of-service guarantees, and especially simulations for biological systems. Languages like the stochastic pi calculus have emerged as effective tools to describe and reason about systems exhibiting stochastic behavior. These languages essentially denote continuous-time stochastic processes, obtained through an operational semantics in a probabilistic transition system. In this paper we seek a more descriptive foundation for the semantics of stochastic behavior using categories and monads. We model a first-order imperative language with stochastic delay by identifying probabilistic choice and delay as separate effects, modeling each with a monad, and combining the monads to build a model for the stochastic language

    Languages and models for hybrid automata: A coalgebraic perspective

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    article in pressWe study hybrid automata from a coalgebraic point of view. We show that such a perspective supports a generic theory of hybrid automata with a rich palette of definitions and results. This includes, among other things, notions of bisimulation and behaviour, state minimisation techniques, and regular expression languages.POCI-01-0145-FEDER-016692. RDF — European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation — COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT — Fundação para a CiĂȘncia e a Tecnologia within project POCI-01-0145-FEDER-016692 and by the PT-FLAD Chair on Smart Cities & Smart Governance at Universidade do Minh

    Quantitative model checking of continuous-time Markov chains against timed automata specifications

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    We study the following problem: given a continuous-time Markov chain (CTMC) C, and a linear real-time property provided as a deterministic timed automaton (DTA) A, what is the probability of the set of paths of C that are\ud accepted by A (C satisfies A)? It is shown that this set of paths is measurable and computing its probability can be reduced to computing the reachability probability in a piecewise deterministic Markov process (PDP). The reachability probability is characterized as the least solution of a system of integral equations and is shown to be approximated by solving a system of partial differential equations. For the special case of single-clock DTA, the system of integral equations can be transformed into a system of linear equations where the coefficients are solutions of ordinary differential equations

    Distances for Weighted Transition Systems: Games and Properties

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    We develop a general framework for reasoning about distances between transition systems with quantitative information. Taking as starting point an arbitrary distance on system traces, we show how this leads to natural definitions of a linear and a branching distance on states of such a transition system. We show that our framework generalizes and unifies a large variety of previously considered system distances, and we develop some general properties of our distances. We also show that if the trace distance admits a recursive characterization, then the corresponding branching distance can be obtained as a least fixed point to a similar recursive characterization. The central tool in our work is a theory of infinite path-building games with quantitative objectives.Comment: In Proceedings QAPL 2011, arXiv:1107.074
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