654 research outputs found
An Individual-based Probabilistic Model for Fish Stock Simulation
We define an individual-based probabilistic model of a sole (Solea solea)
behaviour. The individual model is given in terms of an Extended Probabilistic
Discrete Timed Automaton (EPDTA), a new formalism that is introduced in the
paper and that is shown to be interpretable as a Markov decision process. A
given EPDTA model can be probabilistically model-checked by giving a suitable
translation into syntax accepted by existing model-checkers. In order to
simulate the dynamics of a given population of soles in different environmental
scenarios, an agent-based simulation environment is defined in which each agent
implements the behaviour of the given EPDTA model. By varying the probabilities
and the characteristic functions embedded in the EPDTA model it is possible to
represent different scenarios and to tune the model itself by comparing the
results of the simulations with real data about the sole stock in the North
Adriatic sea, available from the recent project SoleMon. The simulator is
presented and made available for its adaptation to other species.Comment: In Proceedings AMCA-POP 2010, arXiv:1008.314
Stochastic Timed Automata
A stochastic timed automaton is a purely stochastic process defined on a
timed automaton, in which both delays and discrete choices are made randomly.
We study the almost-sure model-checking problem for this model, that is, given
a stochastic timed automaton A and a property , we want to decide whether
A satisfies with probability 1. In this paper, we identify several
classes of automata and of properties for which this can be decided. The proof
relies on the construction of a finite abstraction, called the thick graph,
that we interpret as a finite Markov chain, and for which we can decide the
almost-sure model-checking problem. Correctness of the abstraction holds when
automata are almost-surely fair, which we show, is the case for two large
classes of systems, single- clock automata and so-called weak-reactive
automata. Techniques employed in this article gather tools from real-time
verification and probabilistic verification, as well as topological games
played on timed automata.Comment: 40 pages + appendi
Explicit Model Checking of Very Large MDP using Partitioning and Secondary Storage
The applicability of model checking is hindered by the state space explosion
problem in combination with limited amounts of main memory. To extend its
reach, the large available capacities of secondary storage such as hard disks
can be exploited. Due to the specific performance characteristics of secondary
storage technologies, specialised algorithms are required. In this paper, we
present a technique to use secondary storage for probabilistic model checking
of Markov decision processes. It combines state space exploration based on
partitioning with a block-iterative variant of value iteration over the same
partitions for the analysis of probabilistic reachability and expected-reward
properties. A sparse matrix-like representation is used to store partitions on
secondary storage in a compact format. All file accesses are sequential, and
compression can be used without affecting runtime. The technique has been
implemented within the Modest Toolset. We evaluate its performance on several
benchmark models of up to 3.5 billion states. In the analysis of time-bounded
properties on real-time models, our method neutralises the state space
explosion induced by the time bound in its entirety.Comment: The final publication is available at Springer via
http://dx.doi.org/10.1007/978-3-319-24953-7_1
Categories of Timed Stochastic Relations
AbstractStochastic behaviorâthe probabilistic evolution of a system in timeâis essential to modeling the complexity of real-world systems. It enables realistic performance modeling, quality-of-service guarantees, and especially simulations for biological systems. Languages like the stochastic pi calculus have emerged as effective tools to describe and reason about systems exhibiting stochastic behavior. These languages essentially denote continuous-time stochastic processes, obtained through an operational semantics in a probabilistic transition system. In this paper we seek a more descriptive foundation for the semantics of stochastic behavior using categories and monads. We model a first-order imperative language with stochastic delay by identifying probabilistic choice and delay as separate effects, modeling each with a monad, and combining the monads to build a model for the stochastic language
Languages and models for hybrid automata: A coalgebraic perspective
article in pressWe study hybrid automata from a coalgebraic point of view. We show that such a perspective supports a generic theory of hybrid automata with a rich palette of definitions and results. This includes, among other things, notions of bisimulation and behaviour, state minimisation techniques, and regular expression languages.POCI-01-0145-FEDER-016692. RDF â European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation â COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT â Fundação para a CiĂȘncia e a Tecnologia within project POCI-01-0145-FEDER-016692 and by the PT-FLAD Chair on Smart Cities & Smart Governance at Universidade do Minh
Quantitative model checking of continuous-time Markov chains against timed automata specifications
We study the following problem: given a continuous-time Markov chain (CTMC) C, and a linear real-time property provided as a deterministic timed automaton (DTA) A, what is the probability of the set of paths of C that are\ud
accepted by A (C satisfies A)? It is shown that this set of paths is measurable and computing its probability can be reduced to computing the reachability probability in a piecewise deterministic Markov process (PDP). The reachability probability is characterized as the least solution of a system of integral equations and is shown to be approximated by solving a system of partial differential equations. For the special case of single-clock DTA, the system of integral equations can be transformed into a system of linear equations where the coefficients are solutions of ordinary differential equations
Distances for Weighted Transition Systems: Games and Properties
We develop a general framework for reasoning about distances between
transition systems with quantitative information. Taking as starting point an
arbitrary distance on system traces, we show how this leads to natural
definitions of a linear and a branching distance on states of such a transition
system. We show that our framework generalizes and unifies a large variety of
previously considered system distances, and we develop some general properties
of our distances. We also show that if the trace distance admits a recursive
characterization, then the corresponding branching distance can be obtained as
a least fixed point to a similar recursive characterization. The central tool
in our work is a theory of infinite path-building games with quantitative
objectives.Comment: In Proceedings QAPL 2011, arXiv:1107.074
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