2,578 research outputs found
Deep Learning based Recommender System: A Survey and New Perspectives
With the ever-growing volume of online information, recommender systems have
been an effective strategy to overcome such information overload. The utility
of recommender systems cannot be overstated, given its widespread adoption in
many web applications, along with its potential impact to ameliorate many
problems related to over-choice. In recent years, deep learning has garnered
considerable interest in many research fields such as computer vision and
natural language processing, owing not only to stellar performance but also the
attractive property of learning feature representations from scratch. The
influence of deep learning is also pervasive, recently demonstrating its
effectiveness when applied to information retrieval and recommender systems
research. Evidently, the field of deep learning in recommender system is
flourishing. This article aims to provide a comprehensive review of recent
research efforts on deep learning based recommender systems. More concretely,
we provide and devise a taxonomy of deep learning based recommendation models,
along with providing a comprehensive summary of the state-of-the-art. Finally,
we expand on current trends and provide new perspectives pertaining to this new
exciting development of the field.Comment: The paper has been accepted by ACM Computing Surveys.
https://doi.acm.org/10.1145/328502
Distributed Online Learning via Cooperative Contextual Bandits
In this paper we propose a novel framework for decentralized, online learning
by many learners. At each moment of time, an instance characterized by a
certain context may arrive to each learner; based on the context, the learner
can select one of its own actions (which gives a reward and provides
information) or request assistance from another learner. In the latter case,
the requester pays a cost and receives the reward but the provider learns the
information. In our framework, learners are modeled as cooperative contextual
bandits. Each learner seeks to maximize the expected reward from its arrivals,
which involves trading off the reward received from its own actions, the
information learned from its own actions, the reward received from the actions
requested of others and the cost paid for these actions - taking into account
what it has learned about the value of assistance from each other learner. We
develop distributed online learning algorithms and provide analytic bounds to
compare the efficiency of these with algorithms with the complete knowledge
(oracle) benchmark (in which the expected reward of every action in every
context is known by every learner). Our estimates show that regret - the loss
incurred by the algorithm - is sublinear in time. Our theoretical framework can
be used in many practical applications including Big Data mining, event
detection in surveillance sensor networks and distributed online recommendation
systems
Implementing Privacy Negotiations in E-Commerce
This paper examines how service providers may resolve the trade-off between their personalization efforts and users' individual privacy concerns. Finding that neither an optimized one-size-fits-all strategy, nor a market-driven specialization of providers or choices between different usage scenarios can solve the problem, we analyze how negotiation techniques can lead to efficient contracts and how they can be integrated into current technologies. The analysis includes the identification of relevant and negotiable privacy dimensions for different usage domains. Negotiations in multi-channel retailing are examined as a detailed example. Based on a formalization of the user's privacy revelation problem, we model the negotiation process as a Bayesian game where the service provider faces different types of users. Finally an extension to P3P is proposed that allows a simple expression and implementation of negotiation processes. Support for this extension has been integrated in the Mozilla browser.
Human-Machine Collaborative Optimization via Apprenticeship Scheduling
Coordinating agents to complete a set of tasks with intercoupled temporal and
resource constraints is computationally challenging, yet human domain experts
can solve these difficult scheduling problems using paradigms learned through
years of apprenticeship. A process for manually codifying this domain knowledge
within a computational framework is necessary to scale beyond the
``single-expert, single-trainee" apprenticeship model. However, human domain
experts often have difficulty describing their decision-making processes,
causing the codification of this knowledge to become laborious. We propose a
new approach for capturing domain-expert heuristics through a pairwise ranking
formulation. Our approach is model-free and does not require enumerating or
iterating through a large state space. We empirically demonstrate that this
approach accurately learns multifaceted heuristics on a synthetic data set
incorporating job-shop scheduling and vehicle routing problems, as well as on
two real-world data sets consisting of demonstrations of experts solving a
weapon-to-target assignment problem and a hospital resource allocation problem.
We also demonstrate that policies learned from human scheduling demonstration
via apprenticeship learning can substantially improve the efficiency of a
branch-and-bound search for an optimal schedule. We employ this human-machine
collaborative optimization technique on a variant of the weapon-to-target
assignment problem. We demonstrate that this technique generates solutions
substantially superior to those produced by human domain experts at a rate up
to 9.5 times faster than an optimization approach and can be applied to
optimally solve problems twice as complex as those solved by a human
demonstrator.Comment: Portions of this paper were published in the Proceedings of the
International Joint Conference on Artificial Intelligence (IJCAI) in 2016 and
in the Proceedings of Robotics: Science and Systems (RSS) in 2016. The paper
consists of 50 pages with 11 figures and 4 table
Incorporating Behavioral Constraints in Online AI Systems
AI systems that learn through reward feedback about the actions they take are
increasingly deployed in domains that have significant impact on our daily
life. However, in many cases the online rewards should not be the only guiding
criteria, as there are additional constraints and/or priorities imposed by
regulations, values, preferences, or ethical principles. We detail a novel
online agent that learns a set of behavioral constraints by observation and
uses these learned constraints as a guide when making decisions in an online
setting while still being reactive to reward feedback. To define this agent, we
propose to adopt a novel extension to the classical contextual multi-armed
bandit setting and we provide a new algorithm called Behavior Constrained
Thompson Sampling (BCTS) that allows for online learning while obeying
exogenous constraints. Our agent learns a constrained policy that implements
the observed behavioral constraints demonstrated by a teacher agent, and then
uses this constrained policy to guide the reward-based online exploration and
exploitation. We characterize the upper bound on the expected regret of the
contextual bandit algorithm that underlies our agent and provide a case study
with real world data in two application domains. Our experiments show that the
designed agent is able to act within the set of behavior constraints without
significantly degrading its overall reward performance.Comment: 9 pages, 6 figure
A Theoretical Analysis of Two-Stage Recommendation for Cold-Start Collaborative Filtering
In this paper, we present a theoretical framework for tackling the cold-start
collaborative filtering problem, where unknown targets (items or users) keep
coming to the system, and there is a limited number of resources (users or
items) that can be allocated and related to them. The solution requires a
trade-off between exploitation and exploration as with the limited
recommendation opportunities, we need to, on one hand, allocate the most
relevant resources right away, but, on the other hand, it is also necessary to
allocate resources that are useful for learning the target's properties in
order to recommend more relevant ones in the future. In this paper, we study a
simple two-stage recommendation combining a sequential and a batch solution
together. We first model the problem with the partially observable Markov
decision process (POMDP) and provide an exact solution. Then, through an
in-depth analysis over the POMDP value iteration solution, we identify that an
exact solution can be abstracted as selecting resources that are not only
highly relevant to the target according to the initial-stage information, but
also highly correlated, either positively or negatively, with other potential
resources for the next stage. With this finding, we propose an approximate
solution to ease the intractability of the exact solution. Our initial results
on synthetic data and the Movie Lens 100K dataset confirm the performance gains
of our theoretical development and analysis
DJ-MC: A Reinforcement-Learning Agent for Music Playlist Recommendation
In recent years, there has been growing focus on the study of automated
recommender systems. Music recommendation systems serve as a prominent domain
for such works, both from an academic and a commercial perspective. A
fundamental aspect of music perception is that music is experienced in temporal
context and in sequence. In this work we present DJ-MC, a novel
reinforcement-learning framework for music recommendation that does not
recommend songs individually but rather song sequences, or playlists, based on
a model of preferences for both songs and song transitions. The model is
learned online and is uniquely adapted for each listener. To reduce exploration
time, DJ-MC exploits user feedback to initialize a model, which it subsequently
updates by reinforcement. We evaluate our framework with human participants
using both real song and playlist data. Our results indicate that DJ-MC's
ability to recommend sequences of songs provides a significant improvement over
more straightforward approaches, which do not take transitions into account.Comment: -Updated to the most recent and completed version (to be presented at
AAMAS 2015) -Updated author list. in Autonomous Agents and Multiagent Systems
(AAMAS) 2015, Istanbul, Turkey, May 201
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