312 research outputs found
Application of sound source separation methods to advanced spatial audio systems
This thesis is related to the field of Sound Source Separation (SSS). It addresses the development
and evaluation of these techniques for their application in the resynthesis of high-realism sound scenes by
means of Wave Field Synthesis (WFS). Because the vast majority of audio recordings are preserved in twochannel
stereo format, special up-converters are required to use advanced spatial audio reproduction formats,
such as WFS. This is due to the fact that WFS needs the original source signals to be available, in order to
accurately synthesize the acoustic field inside an extended listening area. Thus, an object-based mixing is
required.
Source separation problems in digital signal processing are those in which several signals have been mixed
together and the objective is to find out what the original signals were. Therefore, SSS algorithms can be applied
to existing two-channel mixtures to extract the different objects that compose the stereo scene. Unfortunately,
most stereo mixtures are underdetermined, i.e., there are more sound sources than audio channels. This
condition makes the SSS problem especially difficult and stronger assumptions have to be taken, often related to
the sparsity of the sources under some signal transformation.
This thesis is focused on the application of SSS techniques to the spatial sound reproduction field. As a result,
its contributions can be categorized within these two areas. First, two underdetermined SSS methods are
proposed to deal efficiently with the separation of stereo sound mixtures. These techniques are based on a
multi-level thresholding segmentation approach, which enables to perform a fast and unsupervised separation of
sound sources in the time-frequency domain. Although both techniques rely on the same clustering type, the
features considered by each of them are related to different localization cues that enable to perform separation
of either instantaneous or real mixtures.Additionally, two post-processing techniques aimed at
improving the isolation of the separated sources are proposed. The performance achieved by
several SSS methods in the resynthesis of WFS sound scenes is afterwards evaluated by means of
listening tests, paying special attention to the change observed in the perceived spatial attributes.
Although the estimated sources are distorted versions of the original ones, the masking effects
involved in their spatial remixing make artifacts less perceptible, which improves the overall
assessed quality. Finally, some novel developments related to the application of time-frequency
processing to source localization and enhanced sound reproduction are presented.Cobos Serrano, M. (2009). Application of sound source separation methods to advanced spatial audio systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/8969Palanci
Real-time Sound Source Separation For Music Applications
Sound source separation refers to the task of extracting individual sound sources from some number of mixtures of those sound sources. In this thesis, a novel sound source separation algorithm for musical applications is presented. It leverages the fact that the vast majority of commercially recorded music since the 1950s has been mixed down for two channel reproduction, more commonly known as stereo. The algorithm presented in Chapter 3 in this thesis requires no prior knowledge or learning and performs the task of separation based purely on azimuth discrimination within the stereo field. The algorithm exploits the use of the pan pot as a means to achieve image localisation within stereophonic recordings. As such, only an interaural intensity difference exists between left and right channels for a single source. We use gain scaling and phase cancellation techniques to expose frequency dependent nulls across the azimuth domain, from which source separation and resynthesis is carried out. The algorithm is demonstrated to be state of the art in the field of sound source separation but also to be a useful pre-process to other tasks such as music segmentation and surround sound upmixing
A computational framework for sound segregation in music signals
Tese de doutoramento. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 200
Spectromorphology and Spatiomorphology: Wave terrain synthesis as a framework for controlling timbre spatialisation in the frequency domain
This research project examines the scope of the technique of timbre spatialisation in the frequency domain that can be realised and controlled in live performance by a single performer. Existing implementations of timbre spatialisation take either a psychoacoustical approach – employing control rate signals for determining azimuth and distance cues – or an adoption of abstract structures for determining frequency-space modulations. This research project aims to overcome the logistical constraints of real-time multi-parameter mapping by developing an overarching multi-signal framework for control: wave terrain synthesis, an interactive control rate and audio rate system. Due to the precise timing requirements of vectorbased FFT processes, spectral control data are generated in frames. Performed in MaxMSP, the project addresses notions of space and immersion using a practice-led methodology contributing to the creation of a number of compositions, performance software and an accompanying exegesis. In addition, the development and evaluation of timbre spatialisation software by the author is accompanied by a categorical definition of the spatial sound shapes generated.https://ro.ecu.edu.au/theses_ebooks/1003/thumbnail.jp
Prediction-driven computational auditory scene analysis
The sound of a busy environment, such as a city street, gives rise to a perception of numerous distinct events in a human listener--the 'auditory scene analysis' of the acoustic information. Recent advances in the understanding of this process from experimental psychoacoustics have led to several efforts to build a computer model capable of the same function. This work is known as 'computational auditory scene analysis'. The dominant approach to this problem has been as a sequence of modules, the output of one forming the input to the next. Sound is converted to its spectrum, cues are picked out, and representations of the cues are grouped into an abstract description of the initial input. This 'data-driven' approach has some specific weaknesses in comparison to the auditory system: it will interpret a given sound in the same way regardless of its context, and it cannot 'infer' the presence of a sound for which direct evidence is hidden by other components. The 'prediction-driven' approach is presented as an alternative, in which analysis is a process of reconciliation between the observed acoustic features and the predictions of an internal model of the sound-producing entities in the environment. In this way, predicted sound events will form part of the scene interpretation as long as they are consistent with the input sound, regardless of whether direct evidence is found. A blackboard-based implementation of this approach is described which analyzes dense, ambient sound examples into a vocabulary of noise clouds, transient clicks, and a correlogram-based representation of wide-band periodic energy called the weft. The system is assessed through experiments that firstly investigate subjects' perception of distinct events in ambient sound examples, and secondly collect quality judgments for sound events resynthesized by the system. Although rated as far from perfect, there was good agreement between the events detected by the model and by the listeners. In addition, the experimental procedure does not depend on special aspects of the algorithm (other than the generation of resyntheses), and is applicable to the assessment and comparison of other models of human auditory organization
Sound Source Separation
This is the author's accepted pre-print of the article, first published as G. Evangelista, S. Marchand, M. D. Plumbley and E. Vincent. Sound source separation. In U. Zölzer (ed.), DAFX: Digital Audio Effects, 2nd edition, Chapter 14, pp. 551-588. John Wiley & Sons, March 2011. ISBN 9781119991298. DOI: 10.1002/9781119991298.ch14file: Proof:e\EvangelistaMarchandPlumbleyV11-sound.pdf:PDF owner: markp timestamp: 2011.04.26file: Proof:e\EvangelistaMarchandPlumbleyV11-sound.pdf:PDF owner: markp timestamp: 2011.04.2
Statistical models for natural sounds
It is important to understand the rich structure of natural sounds in order to solve important
tasks, like automatic speech recognition, and to understand auditory processing
in the brain. This thesis takes a step in this direction by characterising the statistics of
simple natural sounds. We focus on the statistics because perception often appears to
depend on them, rather than on the raw waveform. For example the perception of auditory
textures, like running water, wind, fire and rain, depends on summary-statistics,
like the rate of falling rain droplets, rather than on the exact details of the physical
source.
In order to analyse the statistics of sounds accurately it is necessary to improve a
number of traditional signal processing methods, including those for amplitude demodulation,
time-frequency analysis, and sub-band demodulation. These estimation tasks
are ill-posed and therefore it is natural to treat them as Bayesian inference problems.
The new probabilistic versions of these methods have several advantages. For example,
they perform more accurately on natural signals and are more robust to noise,
they can also fill-in missing sections of data, and provide error-bars. Furthermore,
free-parameters can be learned from the signal. Using these new algorithms we demonstrate
that the energy, sparsity, modulation depth and modulation time-scale in each
sub-band of a signal are critical statistics, together with the dependencies between the
sub-band modulators. In order to validate this claim, a model containing co-modulated
coloured noise carriers is shown to be capable of generating a range of realistic sounding
auditory textures.
Finally, we explored the connection between the statistics of natural sounds and perception.
We demonstrate that inference in the model for auditory textures qualitatively
replicates the primitive grouping rules that listeners use to understand simple acoustic
scenes. This suggests that the auditory system is optimised for the statistics of natural
sounds
Expression of gender in the human voice: investigating the “gender code”
We can easily and reliably identify the gender of an unfamiliar interlocutor over
the telephone. This is because our voice is “sexually dimorphic”: men typically speak
with a lower fundamental frequency (F0 - lower pitch) and lower vocal tract resonances
(ΔF – “deeper” timbre) than women. While the biological bases of these differences are
well understood, and mostly down to size differences between men and women, very
little is known about the extent to which we can play with these differences to
accentuate or de-emphasise our perceived gender, masculinity and femininity in a range
of social roles and contexts.
The general aim of this thesis is to investigate the behavioural basis of gender
expression in the human voice in both children and adults. More specifically, I
hypothesise that, on top of the biologically determined sexual dimorphism, humans use
a “gender code” consisting of vocal gestures (global F0 and ΔF adjustments) aimed at
altering the gender attributes conveyed by their voice. In order to test this hypothesis, I
first explore how acoustic variation of sexually dimorphic acoustic cues (F0 and ΔF)
relates to physiological differences in pre-pubertal speakers (vocal tract length) and
adult speakers (body height and salivary testosterone levels), and show that voice
gender variation cannot be solely explained by static, biologically determined
differences in vocal apparatus and body size of speakers. Subsequently, I show that both
children and adult speakers can spontaneously modify their voice gender by lowering
(raising) F0 and ΔF to masculinise (feminise) their voice, a key ability for the
hypothesised control of voice gender. Finally, I investigate the interplay between voice
gender expression and social context in relation to cultural stereotypes. I report that
listeners spontaneously integrate stereotypical information in the auditory and visual
domain to make stereotypical judgments about children’s gender and that adult actors
manipulate their gender expression in line with stereotypical gendered notions of
homosexuality. Overall, this corpus of data supports the existence of a “gender code” in
human nonverbal vocal communication. This “gender code” provides not only a
methodological framework with which to empirically investigate variation in voice
gender and its role in expressing gender identity, but also a unifying theoretical
structure to understand the origins of such variation from both evolutionary and social
perspectives
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A new user interface for musical timbre design
This thesis characterises and addresses problems and issues associated with the design of intuitive user interfaces for timbral control. The usability of a range of synthesis methods and representative implementations of these methods is assessed, and three interface architectures - fixed architecture, architecture specification and direct specification - are identified. The characteristics of each of these architectures, as well as problems of usability inherent to each of them are discussed; it is argued that none of them provide intuitive tools for the manipulation and control of timbre.
The study examines the nature of timbre and the notion of timbre space; different kinds of timbre space are considered and criteria are proposed for the selection of suitable timbre spaces as vehicles for synthesis.
A number of listening tests, designed to demonstrate the feasibility of subsequent work, were devised and carried out; the results of these tests provide evidence that, where Euclidean distances between sounds located in a given timbre space are reflected in perceptual distances, the ability of subjects to detect relative distances in different parts of the space varies with the perceptual granularity of the space.
Three contrasting timbre spaces conforming to the proposed criteria for use in synthesis are constructed; the purpose of these spaces is to provide an environment for a novel user interaction approach for timbral design which incorporates a search strategy based on weighted centroid localization. Two prototypes which exemplify the proposed approach in alternative ways are designed, implemented and tested with potential users in order to validate the approach; a third contrasting prototype which represents a simple contrasting alternative is tested for purposes of comparison. The results of these tests are evaluated and discussed, and areas of further work identified
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