39,405 research outputs found
AlphaPilot: Autonomous Drone Racing
This paper presents a novel system for autonomous, vision-based drone racing
combining learned data abstraction, nonlinear filtering, and time-optimal
trajectory planning. The system has successfully been deployed at the first
autonomous drone racing world championship: the 2019 AlphaPilot Challenge.
Contrary to traditional drone racing systems, which only detect the next gate,
our approach makes use of any visible gate and takes advantage of multiple,
simultaneous gate detections to compensate for drift in the state estimate and
build a global map of the gates. The global map and drift-compensated state
estimate allow the drone to navigate through the race course even when the
gates are not immediately visible and further enable to plan a near
time-optimal path through the race course in real time based on approximate
drone dynamics. The proposed system has been demonstrated to successfully guide
the drone through tight race courses reaching speeds up to 8m/s and ranked
second at the 2019 AlphaPilot Challenge.Comment: Accepted at Robotics: Science and Systems 2020, associated video at
https://youtu.be/DGjwm5PZQT
Ongoing Emergence: A Core Concept in Epigenetic Robotics
We propose ongoing emergence as a core concept in
epigenetic robotics. Ongoing emergence refers to the
continuous development and integration of new skills
and is exhibited when six criteria are satisfied: (1)
continuous skill acquisition, (2) incorporation of new
skills with existing skills, (3) autonomous development
of values and goals, (4) bootstrapping of initial skills, (5)
stability of skills, and (6) reproducibility. In this paper
we: (a) provide a conceptual synthesis of ongoing
emergence based on previous theorizing, (b) review
current research in epigenetic robotics in light of ongoing
emergence, (c) provide prototypical examples of ongoing
emergence from infant development, and (d) outline
computational issues relevant to creating robots
exhibiting ongoing emergence
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Next generation software environments : principles, problems, and research directions
The past decade has seen a burgeoning of research and development in software environments. Conferences have been devoted to the topic of practical environments, journal papers produced, and commercial systems sold. Given all the activity, one might expect a great deal of consensus on issues, approaches, and techniques. This is not the case, however. Indeed, the term "environment" is still used in a variety of conflicting ways. Nevertheless substantial progress has been made and we are at least nearing consensus on many critical issues.The purpose of this paper is to characterize environments, describe several important principles that have emerged in the last decade or so, note current open problems, and describe some approaches to these problems, with particular emphasis on the activities of one large-scale research program, the Arcadia project. Consideration is also given to two related topics: empirical evaluation and technology transition. That is, how can environments and their constituents be evaluated, and how can new developments be moved effectively into the production sector
Towards an Indexical Model of Situated Language Comprehension for Cognitive Agents in Physical Worlds
We propose a computational model of situated language comprehension based on
the Indexical Hypothesis that generates meaning representations by translating
amodal linguistic symbols to modal representations of beliefs, knowledge, and
experience external to the linguistic system. This Indexical Model incorporates
multiple information sources, including perceptions, domain knowledge, and
short-term and long-term experiences during comprehension. We show that
exploiting diverse information sources can alleviate ambiguities that arise
from contextual use of underspecific referring expressions and unexpressed
argument alternations of verbs. The model is being used to support linguistic
interactions in Rosie, an agent implemented in Soar that learns from
instruction.Comment: Advances in Cognitive Systems 3 (2014
Rethinking the ontogeny of mindreading
We propose a mentalistic and nativist view of human early mental and social life and of the ontogeny of mindreading. We define the mental state of sharedness as the primitive, one-sided capability to take one's own mental states as mutually known to an i nteractant. We argue that this capability is an innate feature of the human mind, which the child uses to make a subjective sense of the world and of her actions. We argue that the child takes all of her mental states as shared with her caregivers. This a llows her to interact with her caregivers in a mentalistic way from the very beginning and provides the grounds on which the later maturation of mindreading will build. As the latter process occurs, the child begins to understand the mental world in terms of differences between the mental states of different agents; subjectively, this also corresponds to the birth of privateness.
3D audio as an information-environment: manipulating perceptual significance for differntiation and pre-selection
Contemporary use of sound as artificial information display is rudimentary, with little 'depth of significance' to facilitate users' selective attention. We believe that this is due to conceptual neglect of 'context' or perceptual background information. This paper describes a systematic approach to developing 3D audio information environments that utilise known cognitive characteristics, in order to promote rapidity and ease of use. The key concepts are perceptual space, perceptual significance, ambience labelling information and cartoonification
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