1,350 research outputs found

    Lagrangian Relaxation and Partial Cover

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    Lagrangian relaxation has been used extensively in the design of approximation algorithms. This paper studies its strengths and limitations when applied to Partial Cover.Comment: 20 pages, extended abstract appeared in STACS 200

    Greedy Algorithms for Steiner Forest

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    In the Steiner Forest problem, we are given terminal pairs {si,ti}\{s_i, t_i\}, and need to find the cheapest subgraph which connects each of the terminal pairs together. In 1991, Agrawal, Klein, and Ravi, and Goemans and Williamson gave primal-dual constant-factor approximation algorithms for this problem; until now, the only constant-factor approximations we know are via linear programming relaxations. We consider the following greedy algorithm: Given terminal pairs in a metric space, call a terminal "active" if its distance to its partner is non-zero. Pick the two closest active terminals (say si,tjs_i, t_j), set the distance between them to zero, and buy a path connecting them. Recompute the metric, and repeat. Our main result is that this algorithm is a constant-factor approximation. We also use this algorithm to give new, simpler constructions of cost-sharing schemes for Steiner forest. In particular, the first "group-strict" cost-shares for this problem implies a very simple combinatorial sampling-based algorithm for stochastic Steiner forest

    Linear Optimal Power Flow Using Cycle Flows

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    Linear optimal power flow (LOPF) algorithms use a linearization of the alternating current (AC) load flow equations to optimize generator dispatch in a network subject to the loading constraints of the network branches. Common algorithms use the voltage angles at the buses as optimization variables, but alternatives can be computationally advantageous. In this article we provide a review of existing methods and describe a new formulation that expresses the loading constraints directly in terms of the flows themselves, using a decomposition of the network graph into a spanning tree and closed cycles. We provide a comprehensive study of the computational performance of the various formulations, in settings that include computationally challenging applications such as multi-period LOPF with storage dispatch and generation capacity expansion. We show that the new formulation of the LOPF solves up to 7 times faster than the angle formulation using a commercial linear programming solver, while another existing cycle-based formulation solves up to 20 times faster, with an average speed-up of factor 3 for the standard networks considered here. If generation capacities are also optimized, the average speed-up rises to a factor of 12, reaching up to factor 213 in a particular instance. The speed-up is largest for networks with many buses and decentral generators throughout the network, which is highly relevant given the rise of distributed renewable generation and the computational challenge of operation and planning in such networks.Comment: 11 pages, 5 figures; version 2 includes results for generation capacity optimization; version 3 is the final accepted journal versio

    Lagrangian Relaxation and Partial Cover (Extended Abstract)

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    Lagrangian relaxation has been used extensively in the design of approximation algorithms. This paper studies its strengths and limitations when applied to Partial Cover. We show that for Partial Cover in general no algorithm that uses Lagrangian relaxation and a Lagrangian Multiplier Preserving (LMP) alphaalpha-approximation as a black box can yield an approximation factor better than~frac43alphafrac{4}{3} alpha. This matches the upper bound given by K"onemann et al. (ESA 2006, pages 468--479). Faced with this limitation we study a specific, yet broad class of covering problems: Partial Totally Balanced Cover. By carefully analyzing the inner workings of the LMP algorithm we are able to give an almost tight characterization of the integrality gap of the standard linear relaxation of the problem. As a consequence we obtain improved approximations for the Partial version of Multicut and Path Hitting on Trees, Rectangle Stabbing, and Set Cover with ho ho-Blocks
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