852 research outputs found

    Randomized Shortest Paths with Net Flows and Capacity Constraints

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    This work extends the randomized shortest paths (RSP) model by investigating the net flow RSP and adding capacity constraints on edge flows. The standard RSP is a model of movement, or spread, through a network interpolating between a random-walk and a shortest-path behavior [30, 42, 49]. The framework assumes a unit flow injected into a source node and collected from a target node with flows minimizing the expected transportation cost, together with a relative entropy regularization term. In this context, the present work first develops the net flow RSP model considering that edge flows in opposite directions neutralize each other (as in electric networks), and proposes an algorithm for computing the expected routing costs between all pairs of nodes. This quantity is called the net flow RSP dissimilarity measure between nodes. Experimental comparisons on node clustering tasks indicate that the net flow RSP dissimilarity is competitive with other state-of-the-art dissimilarities. In the second part of the paper, it is shown how to introduce capacity constraints on edge flows, and a procedure is developed to solve this constrained problem by exploiting Lagrangian duality. These two extensions should improve significantly the scope of applications of the RSP framework

    Towards Data-Efficient Mobility Analytics in Spatial Networks

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    Experience-driven Networking: A Deep Reinforcement Learning based Approach

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    Modern communication networks have become very complicated and highly dynamic, which makes them hard to model, predict and control. In this paper, we develop a novel experience-driven approach that can learn to well control a communication network from its own experience rather than an accurate mathematical model, just as a human learns a new skill (such as driving, swimming, etc). Specifically, we, for the first time, propose to leverage emerging Deep Reinforcement Learning (DRL) for enabling model-free control in communication networks; and present a novel and highly effective DRL-based control framework, DRL-TE, for a fundamental networking problem: Traffic Engineering (TE). The proposed framework maximizes a widely-used utility function by jointly learning network environment and its dynamics, and making decisions under the guidance of powerful Deep Neural Networks (DNNs). We propose two new techniques, TE-aware exploration and actor-critic-based prioritized experience replay, to optimize the general DRL framework particularly for TE. To validate and evaluate the proposed framework, we implemented it in ns-3, and tested it comprehensively with both representative and randomly generated network topologies. Extensive packet-level simulation results show that 1) compared to several widely-used baseline methods, DRL-TE significantly reduces end-to-end delay and consistently improves the network utility, while offering better or comparable throughput; 2) DRL-TE is robust to network changes; and 3) DRL-TE consistently outperforms a state-ofthe-art DRL method (for continuous control), Deep Deterministic Policy Gradient (DDPG), which, however, does not offer satisfying performance.Comment: 9 pages, 12 figures, paper is accepted as a conference paper at IEEE Infocom 201

    Sparse Randomized Shortest Paths Routing with Tsallis Divergence Regularization

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    This work elaborates on the important problem of (1) designing optimal randomized routing policies for reaching a target node t from a source note s on a weighted directed graph G and (2) defining distance measures between nodes interpolating between the least cost (based on optimal movements) and the commute-cost (based on a random walk on G), depending on a temperature parameter T. To this end, the randomized shortest path formalism (RSP, [2,99,124]) is rephrased in terms of Tsallis divergence regularization, instead of Kullback-Leibler divergence. The main consequence of this change is that the resulting routing policy (local transition probabilities) becomes sparser when T decreases, therefore inducing a sparse random walk on G converging to the least-cost directed acyclic graph when T tends to 0. Experimental comparisons on node clustering and semi-supervised classification tasks show that the derived dissimilarity measures based on expected routing costs provide state-of-the-art results. The sparse RSP is therefore a promising model of movements on a graph, balancing sparse exploitation and exploration in an optimal way

    Automated construction of variable density navigable networks in a 3D indoor environment for emergency response

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    Widespread human-induced or natural threats on buildings and their users have made preparedness and quick response as crucial issues for saving human lives. Available information about an emergency scene, e.g. the building structure, material and trapped people helps for decision-making and organizing rescue operations. The ability to evaluate potential scenarios for human evacuation, and then identifying the paths of egress during an emergency is critical for rescue and emergency services. Good quality models supporting real, or near-real, time decision-making and allowing the implementation of automated methods are highly desirable. In this paper, we propose a new automated method for deriving a navigable network in a 3D indoor environment, including a full 3D topological model which may be used not only for standard navigation but also for finding alternative egress routes and simulating phenomena associated with disasters such as fire spread and heat transfer
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