167 research outputs found
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Spectrum Trading: An Abstracted Bibliography
This document contains a bibliographic list of major papers on spectrum
trading and their abstracts. The aim of the list is to offer researchers
entering this field a fast panorama of the current literature. The list is
continually updated on the webpage
\url{http://www.disp.uniroma2.it/users/naldi/Ricspt.html}. Omissions and papers
suggested for inclusion may be pointed out to the authors through e-mail
(\textit{[email protected]})
Investment and Pricing with Spectrum Uncertainty: A Cognitive Operator's Perspective
This paper studies the optimal investment and pricing decisions of a
cognitive mobile virtual network operator (C-MVNO) under spectrum supply
uncertainty. Compared with a traditional MVNO who often leases spectrum via
long-term contracts, a C-MVNO can acquire spectrum dynamically in short-term by
both sensing the empty "spectrum holes" of licensed bands and dynamically
leasing from the spectrum owner. As a result, a C-MVNO can make flexible
investment and pricing decisions to match the current demands of the secondary
unlicensed users. Compared to dynamic spectrum leasing, spectrum sensing is
typically cheaper, but the obtained useful spectrum amount is random due to
primary licensed users' stochastic traffic. The C-MVNO needs to determine the
optimal amounts of spectrum sensing and leasing by evaluating the trade off
between cost and uncertainty. The C-MVNO also needs to determine the optimal
price to sell the spectrum to the secondary unlicensed users, taking into
account wireless heterogeneity of users such as different maximum transmission
power levels and channel gains. We model and analyze the interactions between
the C-MVNO and secondary unlicensed users as a Stackelberg game. We show
several interesting properties of the network equilibrium, including threshold
structures of the optimal investment and pricing decisions, the independence of
the optimal price on users' wireless characteristics, and guaranteed fair and
predictable QoS among users. We prove that these properties hold for general
SNR regime and general continuous distributions of sensing uncertainty. We show
that spectrum sensing can significantly improve the C-MVNO's expected profit
and users' payoffs.Comment: A shorter version appears in IEEE INFOCOM 2010. This version has been
submitted to IEEE Transactions on Mobile Computin
Load Shifting in the Smart Grid: To Participate or Not?
Demand-side management (DSM) has emerged as an important smart grid feature
that allows utility companies to maintain desirable grid loads. However, the
success of DSM is contingent on active customer participation. Indeed, most
existing DSM studies are based on game-theoretic models that assume customers
will act rationally and will voluntarily participate in DSM. In contrast, in
this paper, the impact of customers' subjective behavior on each other's DSM
decisions is explicitly accounted for. In particular, a noncooperative game is
formulated between grid customers in which each customer can decide on whether
to participate in DSM or not. In this game, customers seek to minimize a cost
function that reflects their total payment for electricity. Unlike classical
game-theoretic DSM studies which assume that customers are rational in their
decision-making, a novel approach is proposed, based on the framework of
prospect theory (PT), to explicitly incorporate the impact of customer behavior
on DSM decisions. To solve the proposed game under both conventional game
theory and PT, a new algorithm based on fictitious player is proposed using
which the game will reach an epsilon-mixed Nash equilibrium. Simulation results
assess the impact of customer behavior on demand-side management. In
particular, the overall participation level and grid load can depend
significantly on the rationality level of the players and their risk aversion
tendency.Comment: 9 pages, 7 figures, journal, accepte
Entry, competition and regulation in cognitive radio scenarios: a simple game theory model
[EN] Spectrum management based on private commons is argued to be a realistic scenario for cognitive radio deployment within the current mobile market structure. A scenario is proposed where a secondary entrant operator leases spectrum from a primary incumbent operator. The secondary operator innovates incorporating cognitive radio technology, and it competes in quality of service and price against the primary operator in order to provide service to users. We aim to assess which benefit users get from the entry of secondary operators in the market. A game theory-based model for analyzing both the competition between operators and the subscription decision by users is proposed. We conclude that an entrant operator adopting an innovative technology is better off entering the market, and that a regulatory authority should intervene first allowing the entrant operator to enter the market and then setting a maximum amount of spectrum leased. This regulatory intervention is justified in terms of users utility and social welfare.This work was supported by Spanish government through project TIN2010-21378-C02-02.Guijarro Coloma, LA.; Pla, V.; Vidal Catalá, JR.; Martínez Bauset, J. (2012). Entry, competition and regulation in cognitive radio scenarios: a simple game theory model. Mathematical Problems in Engineering. 1-13. https://doi.org/10.1155/2012/620972S11
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Channel access optimization with adaptive congestion pricing for cognitive vehicular networks: an evolutionary game approach
Cognitive radio-enabled vehicular nodes as unlicensed users can competitively and opportunistically access the radio spectrum provided by a licensed provider and simultaneously use a dedicated channel for vehicular communications. In such cognitive vehicular networks, channel access optimization plays a key role in making the most of the spectrum resources. In this paper, we present the competition among self-interest-driven vehicular nodes as an evolutionary game and study fundamental properties of the Nash equilibrium and the evolutionary stability. To deal with the inefficiency of the Nash equilibrium, we design a delayed pricing mechanism and propose a discretized replicator dynamics with this pricing mechanism. The strategy adaptation and the channel pricing can be performed in an asynchronous manner, such that vehicular users can obtain the knowledge of the channel prices prior to actually making access decisions. We prove that the Nash equilibrium of the proposed evolutionary dynamics is evolutionary stable and coincides with the social optimum. Besides, performance comparison is also carried out in different environments to demonstrate the effectiveness and advantages of our method over the distributed multi-agent reinforcement learning scheme in current literature in terms of the system convergence, stability and adaptability
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