3,356 research outputs found
Energy-Efficient Resource Allocation in Wireless Networks: An Overview of Game-Theoretic Approaches
An overview of game-theoretic approaches to energy-efficient resource
allocation in wireless networks is presented. Focusing on multiple-access
networks, it is demonstrated that game theory can be used as an effective tool
to study resource allocation in wireless networks with quality-of-service (QoS)
constraints. A family of non-cooperative (distributed) games is presented in
which each user seeks to choose a strategy that maximizes its own utility while
satisfying its QoS requirements. The utility function considered here measures
the number of reliable bits that are transmitted per joule of energy consumed
and, hence, is particulary suitable for energy-constrained networks. The
actions available to each user in trying to maximize its own utility are at
least the choice of the transmit power and, depending on the situation, the
user may also be able to choose its transmission rate, modulation, packet size,
multiuser receiver, multi-antenna processing algorithm, or carrier allocation
strategy. The best-response strategy and Nash equilibrium for each game is
presented. Using this game-theoretic framework, the effects of power control,
rate control, modulation, temporal and spatial signal processing, carrier
allocation strategy and delay QoS constraints on energy efficiency and network
capacity are quantified.Comment: To appear in the IEEE Signal Processing Magazine: Special Issue on
Resource-Constrained Signal Processing, Communications and Networking, May
200
Energy-Efficient Resource Allocation in Wireless Networks with Quality-of-Service Constraints
A game-theoretic model is proposed to study the cross-layer problem of joint
power and rate control with quality of service (QoS) constraints in
multiple-access networks. In the proposed game, each user seeks to choose its
transmit power and rate in a distributed manner in order to maximize its own
utility while satisfying its QoS requirements. The user's QoS constraints are
specified in terms of the average source rate and an upper bound on the average
delay where the delay includes both transmission and queuing delays. The
utility function considered here measures energy efficiency and is particularly
suitable for wireless networks with energy constraints. The Nash equilibrium
solution for the proposed non-cooperative game is derived and a closed-form
expression for the utility achieved at equilibrium is obtained. It is shown
that the QoS requirements of a user translate into a "size" for the user which
is an indication of the amount of network resources consumed by the user. Using
this competitive multiuser framework, the tradeoffs among throughput, delay,
network capacity and energy efficiency are studied. In addition, analytical
expressions are given for users' delay profiles and the delay performance of
the users at Nash equilibrium is quantified.Comment: Accpeted for publication in the IEEE Transactions on Communication
A Pricing-Based Cooperative Spectrum Sharing Stackelberg Game
We consider the problem of cooperative spectrum sharing among a primary user
(PU) and multiple secondary users (SUs) under quality of service (QoS)
constraints. The SUs network is controlled by the PU through a relay which gets
a revenue for amplifying and forwarding the SUs signals to their respective
destinations. The relay charges each SU a different price depending on its
received signal-to-interference and-noise ratio (SINR). The relay can control
the SUs network and maximize any desired PU utility function. The PU utility
function represents its rate, which is affected by the SUs access, and its
gained revenue to allow the access of the SUs. The SU network can be formulated
as a game in which each SU wants to maximize its utility function; the problem
is formulated as a Stackelberg game. Finally, the problem of maximizing the
primary utility function is solved through three different approaches, namely,
the optimal, the heuristic and the suboptimal algorithms.Comment: 7 pages. IEEE, WiOpt 201
A Decision-Theoretic Approach to Resource Allocation in Wireless Multimedia Networks
The allocation of scarce spectral resources to support as many user
applications as possible while maintaining reasonable quality of service is a
fundamental problem in wireless communication. We argue that the problem is
best formulated in terms of decision theory. We propose a scheme that takes
decision-theoretic concerns (like preferences) into account and discuss the
difficulties and subtleties involved in applying standard techniques from the
theory of Markov Decision Processes (MDPs) in constructing an algorithm that is
decision-theoretically optimal. As an example of the proposed framework, we
construct such an algorithm under some simplifying assumptions. Additionally,
we present analysis and simulation results that show that our algorithm meets
its design goals. Finally, we investigate how far from optimal one well-known
heuristic is. The main contribution of our results is in providing insight and
guidance for the design of near-optimal admission-control policies.Comment: To appear, Dial M for Mobility, 200
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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