8,967 research outputs found

    LIFE: Costing the digital preservation lifecycle

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    Having confidence in the permanence of a digital resource requires a deep understanding of the preservation activities that will need to be performed throughout its lifetime, and an ability to plan and resource for those activities. The LIFE (Lifecycle Information for E-Literature) Project1 has advanced understanding of the short and long-term costs in this complex area, facilitating better planning, comparison and evaluation of digital lifecycles. The LIFE Project created a digital lifecycle model based on previous work undertaken on the lifecycles of paper-based materials. It applied the model to real-life collections, modelling their lifecycles and studying their constituent processes. The results were then used to estimate the costs of each element of the digital lifecycle. Organisations can now apply this process, enabling evaluation and refinement of their existing lifecycles and facilitating more effective planning for the preservation of newly acquired content. Phase 2 of the LIFE Project began in February 2007. It is evaluating and refining the models and methodology developed in the first phase of the project and developing lifecycle costings for a range of further case studies

    Video game preservation in the UK: a survey of records management practices

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    Video games are a cultural phenomenon; a medium like no other that has become one of the largest entertainment sectors in the world. While the UK boasts an enviable games development heritage, it risks losing a major part of its cultural output through an inability to preserve the games that are created by the country’s independent games developers. The issues go deeper than bit rot and other problems that affect all digital media; loss of context, copyright and legal issues, and the throwaway culture of the ‘next’ game all hinder the ability of fans and academics to preserve video games and make them accessible in the future. This study looked at the current attitudes towards preservation in the UK’s independent (‘indie’) video games industry by examining current record-keeping practices and analysing the views of games developers. The results show that there is an interest in preserving games, and possibly a desire to do so, but issues of piracy and cost prevent the industry from undertaking preservation work internally, and from allowing others to assume such responsibility. The recommendation made by this paper is not simply for preservation professionals and enthusiasts to collaborate with the industry, but to do so by advocating the commercial benefits that preservation may offer to the industry

    Changing Trains at Wigan: Digital Preservation and the Future of Scholarship

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    This paper examines the impact of the emerging digital landscape on long term access to material created in digital form and its use for research; it examines challenges, risks and expectations.

    LIFE3: A predictive costing tool for digital collections

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    Predicting the costs of long-term digital preservation is a crucial yet complex task for even the largest repositories and institutions. For smaller projects and individual researchers faced with preservation requirements, the problem is even more overwhelming, as they lack the accumulated experience of the former. Yet being able to estimate future preservation costs is vital to answering a range of important questions for each. The LIFE (Life Cycle Information for E-Literature) project, which has just completed its third phase, helps institutions and researchers address these concerns, reducing the financial and preservation risks, and allowing decision makers to assess a range of options in order to achieve effective preservation while operating within financial restraints. The project is a collaboration between University College London (UCL), The British Library and the Humanities Advanced Technology and Information Institute (HATII) at the University of Glasgow. Funding has been supplied in the UK by the Joint Information Systems Committee (JISC) and the Research Information Network (RIN)

    In Homage of Change

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    LIFE: bibliography

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    The following bibliography came out of the research which formed the first phase of the joint British Library-UCL LIFE (Lifecycle Information for E-Literature) project. The references are not an exhaustive review of digital preservation activities, they are a reflection of the aims of the LIFE project. Any suggestions for additions or comments can be emailed to [email protected]

    Lifecycle information for e-literature: full report from the LIFE project

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    This Report is a record of the LIFE Project. The Project has been run for one year and its aim is to deliver crucial information about the cost and management of digital material. This information should then in turn be able to be applied to any institution that has an interest in preserving and providing access to electronic collections. The Project is a joint venture between The British Library and UCL Library Services. The Project is funded by JISC under programme area (i) as listed in paragraph 16 of the JISC 4/04 circular- Institutional Management Support and Collaboration and as such has set requirements and outcomes which must be met and the Project has done its best to do so. Where the Project has been unable to answer specific questions, strong recommendations have been made for future Project work to do so. The outcomes of this Project are expected to be a practical set of guidelines and a framework within which costs can be applied to digital collections in order to answer the following questions: • What is the long term cost of preserving digital material; • Who is going to do it; • What are the long term costs for a library in HE/FE to partner with another institution to carry out long term archiving; • What are the comparative long-term costs of a paper and digital copy of the same publication; • At what point will there be sufficient confidence in the stability and maturity of digital preservation to switch from paper for publications available in parallel formats; • What are the relative risks of digital versus paper archiving. The Project has attempted to answer these questions by using a developing lifecycle methodology and three diverse collections of digital content. The LIFE Project team chose UCL e-journals, BL Web Archiving and the BL VDEP digital collections to provide a strong challenge to the methodology as well as to help reach the key Project aim of attributing long term cost to digital collections. The results from the Case Studies and the Project findings are both surprising and illuminating
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