5,039 research outputs found

    Preserving today for tomorrow: A case study of an archive of Interactive Music Installations

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    This work presents the problems addressed and the first results obtained by a project aimed at the preservation of Interactive Music Installations (IMI). Preservation requires that besides all the necessary components for the (re)production of a performance, also the knowledge about these components is kept, so that the original process can be repeated at any given time. This work proposes a multilevel approach for the preservation of IMI. As case studies, the Pinocchio Square (installed in EXPO 2002) and the Il Caos delle Sfere are considered

    Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality

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    In this paper, we present a novel, multi-user, virtual reality environment for the interactive, collaborative 3D analysis of large 3D scans and the technical advancements that were necessary to build it: a multi-view rendering system for large 3D point clouds, a suitable display infrastructure and a suite of collaborative 3D interaction techniques. The cultural heritage site of Valcamonica in Italy with its large collection of prehistoric rock-art served as an exemplary use case for evaluation. The results show that our output-sensitive level-of-detail rendering system is capable of visualizing a 3D dataset with an aggregate size of more than 14 billion points at interactive frame rates. The system design in this exemplar application results from close exchange with a small group of potential users: archaeologists with expertise in rock-art and allows them to explore the prehistoric art and its spatial context with highly realistic appearance. A set of dedicated interaction techniques was developed to facilitate collaborative visual analysis. A multi-display workspace supports the immediate comparison of geographically distributed artifacts. An expert review of the final demonstrator confirmed the potential for added value in rock-art research and the usability of our collaborative interaction techniques

    Art Exhibition in Digital Art Space as Social Interaction Arena for Artists Towards the Metaverse Era

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    With the help of several websites and smartphone application platforms, the number of digital visual arts performances and exhibitions is expanding. This indicates that social relationships have migrated into the virtual realm, offering artists more communication flexibility with a larger audience. This research investigates the social interactionbetween artists and viewers during an art exhibition and performance in a digital art environment. As actual space transforms into virtual space, the creation of digital art space signals a shift in the way art actors and viewers interact with art exhibitions. Digital art spaces allow users to connect and communicate as they see fit in the virtual world. Art exhibitions in the digital art space may be defines as taking place in a 3D environment arena with sophisticated interaction between organizers, artists, and spectators using a variety of communication method
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