7,494 research outputs found
Freeform User Interfaces for Graphical Computing
報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専
Exploring the Potential of 3D Visualization Techniques for Usage in Collaborative Design
Best practice for collaborative design demands good interaction between its collaborators. The capacity to share common knowledge about design models at hand is a basic requirement. With current advancing technologies gathering collective knowledge is more straightforward, as the dialog between experts can be supported better. The potential for 3D visualization techniques to become the right support tool for collaborative design is explored. Special attention is put on the possible usage for remote collaboration. The opportunities for current state-of-the-art visualization techniques from stereoscopic vision to holographic displays are researched. A classification of the various systems is explored with respect to their tangible usage for augmented reality. Appropriate interaction methods can be selected based on the usage scenario
Size and shape constancy in consumer virtual reality
With the increase in popularity of consumer virtual reality headsets, for research and other applications, it is important to understand the accuracy of 3D perception in VR. We investigated the perceptual accuracy of near-field virtual distances using a size and shape constancy task, in two commercially available devices. Participants wore either the HTC Vive or the Oculus Rift and adjusted the size of a virtual stimulus to match the geometric qualities (size and depth) of a physical stimulus they were able to refer to haptically. The judgments participants made allowed for an indirect measure of their perception of the egocentric, virtual distance to the stimuli. The data show under-constancy and are consistent with research from carefully calibrated psychophysical techniques. There was no difference in the degree of constancy found in the two headsets. We conclude that consumer virtual reality headsets provide a sufficiently high degree of accuracy in distance perception, to allow them to be used confidently in future experimental vision science, and other research applications in psychology
Incorporating interactive 3-dimensional graphics in astronomy research papers
Most research data collections created or used by astronomers are
intrinsically multi-dimensional. In contrast, all visual representations of
data presented within research papers are exclusively 2-dimensional. We present
a resolution of this dichotomy that uses a novel technique for embedding
3-dimensional (3-d) visualisations of astronomy data sets in electronic-format
research papers. Our technique uses the latest Adobe Portable Document Format
extensions together with a new version of the S2PLOT programming library. The
3-d models can be easily rotated and explored by the reader and, in some cases,
modified. We demonstrate example applications of this technique including: 3-d
figures exhibiting subtle structure in redshift catalogues, colour-magnitude
diagrams and halo merger trees; 3-d isosurface and volume renderings of
cosmological simulations; and 3-d models of instructional diagrams and
instrument designs.Comment: 18 pages, 7 figures, submitted to New Astronomy. For paper with
3-dimensional embedded figures, see http://astronomy.swin.edu.au/s2plot/3dpd
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