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Interactive product catalogue with user preference tracking
In the context of m-commerce, small screen size poses serious difficulty for users to browse effectively through a product catalogue, given the limited number of products that may be presented on-screen. Despite the availability of search engines, filters and recommender systems to aid users, these techniques focus on a narrow segment of product offering. The users are thus denied the opportunity to do a more expansive exploration of the products available. This paper describes a novel approach to overcome the constraints of small screen size. Through integration of a product catalogue with a recommender system, an adaptive system has been created that guides users through the process of product browsing. An original technique has been developed to cluster similar positive examples together to identify areas of interest of a user. The performance of this technique has been evaluated and the results proved to be promising
Simulating Light-Weight Personalised Recommender Systems in Learning Networks: A Case for Pedagogy-Oriented and Rating-Based Hybrid Recommendation Strategies
Recommender systems for e-learning demand specific pedagogy-oriented and hybrid recommendation strategies. Current systems are often based on time-consuming, top down information provisioning combined with intensive data-mining collaborative filtering approaches. However, such systems do not seem appropriate for Learning Networks where distributed information can often not be identified beforehand. Providing sound way-finding support for lifelong learners in Learning Networks requires dedicated personalised recommender systems (PRS), that offer the learners customised advise on which learning actions or programs to study next. Such systems should also be practically feasible and be developed with minimized effort. Currently, such so called light-weight PRS systems are scarcely available. This study shows that simulation studies can support the analysis and optimisation of PRS requirements prior to starting the costly process of their development, and practical implementation (including testing and revision) during field experiments in real-life learning situations. This simulation study confirms that providing recommendations leads towards more effective, more satisfied, and faster goal achievement. Furthermore, this study reveals that a light-weight hybrid PRS-system based on ratings is a good alternative for an ontology-based system, in particular for low-level goal achievement. Finally, it is found that rating-based light-weight hybrid PRS-systems enable more effective, more satisfied, and faster goal attainment than peer-based light-weight hybrid PRS-systems (incorporating collaborative techniques without rating).Recommendation Strategy; Simulation Study; Way-Finding; Collaborative Filtering; Rating
Whole-Chain Recommendations
With the recent prevalence of Reinforcement Learning (RL), there have been
tremendous interests in developing RL-based recommender systems. In practical
recommendation sessions, users will sequentially access multiple scenarios,
such as the entrance pages and the item detail pages, and each scenario has its
specific characteristics. However, the majority of existing RL-based
recommender systems focus on optimizing one strategy for all scenarios or
separately optimizing each strategy, which could lead to sub-optimal overall
performance. In this paper, we study the recommendation problem with multiple
(consecutive) scenarios, i.e., whole-chain recommendations. We propose a
multi-agent RL-based approach (DeepChain), which can capture the sequential
correlation among different scenarios and jointly optimize multiple
recommendation strategies. To be specific, all recommender agents (RAs) share
the same memory of users' historical behaviors, and they work collaboratively
to maximize the overall reward of a session. Note that optimizing multiple
recommendation strategies jointly faces two challenges in the existing
model-free RL model - (i) it requires huge amounts of user behavior data, and
(ii) the distribution of reward (users' feedback) are extremely unbalanced. In
this paper, we introduce model-based RL techniques to reduce the training data
requirement and execute more accurate strategy updates. The experimental
results based on a real e-commerce platform demonstrate the effectiveness of
the proposed framework.Comment: 29th ACM International Conference on Information and Knowledge
Managemen
Simulating light-weight Personalised Recommender Systems in Learning Networks: A case for Pedagogy-Oriented and Rating-based Hybrid Recommendation Strategies
Nadolski, R. J., Van den Berg, B., Berlanga, A. J., Drachsler, H., Hummel, H. G. K., Koper, R., & Sloep, P. B. (2009). Simulating Light-Weight Personalised Recommender Systems in Learning Networks: A Case for Pedagogy-Oriented and Rating-Based Hybrid Recommendation Strategies. Journal of Artificial Societies and Social Simulation 12(1)4 <http://jasss.soc.surrey.ac.uk/12/1/4.html>.Recommender systems for e-learning demand specific pedagogy-oriented and hybrid recommendation strategies. Current systems are often based on time-consuming, top down information provisioning combined with intensive data-mining collaborative filtering approaches. However, such systems do not seem appropriate for Learning Networks where distributed information can often not be identified beforehand. Sound way-finding for lifelong learners in Learning Networks requires dedicated personalised recommender systems (PRS) which should also be practically feasible with minimized effort. Currently, such light-weight PRS systems are scarcely available. This study shows that simulations can support defining PRS requirements prior to starting the costly process of development, implementation, testing, revision, and before conducting field experiments with real learners. This study confirms that providing recommendations leads towards more effective, more satisfied, and faster goal achievement. Furthermore, this simulation study reveals that a rating-based light-weight hybrid PRS-system is a good alternative for ontology-based recommendations, in particular for low-level goal achievement. Finally, it is found that rating-based light-weight hybrid PRS-systems enable more effective, more satisfied, and faster goal attainment than peer-based light-weight hybrid PRS-systems (incorporating collaborative techniques without rating)
A study of interface support mechanisms for interactive information retrieval
Advances in search technology have meant that search systems can now offer assistance to users beyond simply retrieving a set of documents. For example, search systems are now capable of inferring user interests by observing their interaction, offering suggestions about what terms could be used in a query, or reorganizing search results to make exploration of retrieved material more effective. When providing new search functionality, system designers must decide how the new functionality should be offered to users. One major choice is between (a) offering automatic features that require little human input, but give little human control; or (b) interactive features which allow human control over how the feature is used, but often give little guidance over how the feature should be best used. This article presents a study in which we empirically investigate the issue of control by presenting an experiment in which participants were asked to interact with three experimental systems that vary the degree of control they had in creating queries, indicating which results are relevant in making search decisions. We use our findings to discuss why and how the control users want over search decisions can vary depending on the nature of the decisions and the impact of those decisions on the user's search
Controlling Fairness and Bias in Dynamic Learning-to-Rank
Rankings are the primary interface through which many online platforms match
users to items (e.g. news, products, music, video). In these two-sided markets,
not only the users draw utility from the rankings, but the rankings also
determine the utility (e.g. exposure, revenue) for the item providers (e.g.
publishers, sellers, artists, studios). It has already been noted that
myopically optimizing utility to the users, as done by virtually all
learning-to-rank algorithms, can be unfair to the item providers. We,
therefore, present a learning-to-rank approach for explicitly enforcing
merit-based fairness guarantees to groups of items (e.g. articles by the same
publisher, tracks by the same artist). In particular, we propose a learning
algorithm that ensures notions of amortized group fairness, while
simultaneously learning the ranking function from implicit feedback data. The
algorithm takes the form of a controller that integrates unbiased estimators
for both fairness and utility, dynamically adapting both as more data becomes
available. In addition to its rigorous theoretical foundation and convergence
guarantees, we find empirically that the algorithm is highly practical and
robust.Comment: First two authors contributed equally. In Proceedings of the 43rd
International ACM SIGIR Conference on Research and Development in Information
Retrieval 202
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