91,255 research outputs found

    Rational bidding using reinforcement learning: an application in automated resource allocation

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    The application of autonomous agents by the provisioning and usage of computational resources is an attractive research field. Various methods and technologies in the area of artificial intelligence, statistics and economics are playing together to achieve i) autonomic resource provisioning and usage of computational resources, to invent ii) competitive bidding strategies for widely used market mechanisms and to iii) incentivize consumers and providers to use such market-based systems. The contributions of the paper are threefold. First, we present a framework for supporting consumers and providers in technical and economic preference elicitation and the generation of bids. Secondly, we introduce a consumer-side reinforcement learning bidding strategy which enables rational behavior by the generation and selection of bids. Thirdly, we evaluate and compare this bidding strategy against a truth-telling bidding strategy for two kinds of market mechanisms – one centralized and one decentralized

    Q-Strategy: A Bidding Strategy for Market-Based Allocation of Grid Services

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    The application of autonomous agents by the provisioning and usage of computational services is an attractive research field. Various methods and technologies in the area of artificial intelligence, statistics and economics are playing together to achieve i) autonomic service provisioning and usage of Grid services, to invent ii) competitive bidding strategies for widely used market mechanisms and to iii) incentivize consumers and providers to use such market-based systems. The contributions of the paper are threefold. First, we present a bidding agent framework for implementing artificial bidding agents, supporting consumers and providers in technical and economic preference elicitation as well as automated bid generation by the requesting and provisioning of Grid services. Secondly, we introduce a novel consumer-side bidding strategy, which enables a goal-oriented and strategic behavior by the generation and submission of consumer service requests and selection of provider offers. Thirdly, we evaluate and compare the Q-strategy, implemented within the presented framework, against the Truth-Telling bidding strategy in three mechanisms – a centralized CDA, a decentralized on-line machine scheduling and a FIFO-scheduling mechanisms

    Evolutionary intelligent agents for e-commerce: Generic preference detection with feature analysis

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    Product recommendation and preference tracking systems have been adopted extensively in e-commerce businesses. However, the heterogeneity of product attributes results in undesired impediment for an efficient yet personalized e-commerce product brokering. Amid the assortment of product attributes, there are some intrinsic generic attributes having significant relation to a customer’s generic preference. This paper proposes a novel approach in the detection of generic product attributes through feature analysis. The objective is to provide an insight to the understanding of customers’ generic preference. Furthermore, a genetic algorithm is used to find the suitable feature weight set, hence reducing the rate of misclassification. A prototype has been implemented and the experimental results are promising

    SAsSy – Scrutable Autonomous Systems

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    Abstract. An autonomous system consists of physical or virtual systems that can perform tasks without continuous human guidance. Autonomous systems are becoming increasingly ubiquitous, ranging from unmanned vehicles, to robotic surgery devices, to virtual agents which collate and process information on the internet. Existing autonomous systems are opaque, limiting their usefulness in many situations. In order to realise their promise, techniques for making such autonomous systems scrutable are therefore required. We believe that the creation of such scrutable autonomous systems rests on four foundations, namely an appropriate planning representation; the use of a human understandable reasoning mechanism, such as argumentation theory; appropriate natural language generation tools to translate logical statements into natural ones; and information presentation techniques to enable the user to cope with the deluge of information that autonomous systems can provide. Each of these foundations has its own unique challenges, as does the integration of all of these into a single system.

    Hedonic Coalition Formation for Distributed Task Allocation among Wireless Agents

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    Autonomous wireless agents such as unmanned aerial vehicles or mobile base stations present a great potential for deployment in next-generation wireless networks. While current literature has been mainly focused on the use of agents within robotics or software applications, we propose a novel usage model for self-organizing agents suited to wireless networks. In the proposed model, a number of agents are required to collect data from several arbitrarily located tasks. Each task represents a queue of packets that require collection and subsequent wireless transmission by the agents to a central receiver. The problem is modeled as a hedonic coalition formation game between the agents and the tasks that interact in order to form disjoint coalitions. Each formed coalition is modeled as a polling system consisting of a number of agents which move between the different tasks present in the coalition, collect and transmit the packets. Within each coalition, some agents can also take the role of a relay for improving the packet success rate of the transmission. The proposed algorithm allows the tasks and the agents to take distributed decisions to join or leave a coalition, based on the achieved benefit in terms of effective throughput, and the cost in terms of delay. As a result of these decisions, the agents and tasks structure themselves into independent disjoint coalitions which constitute a Nash-stable network partition. Moreover, the proposed algorithm allows the agents and tasks to adapt the topology to environmental changes such as the arrival/removal of tasks or the mobility of the tasks. Simulation results show how the proposed algorithm improves the performance, in terms of average player (agent or task) payoff, of at least 30.26% (for a network of 5 agents with up to 25 tasks) relatively to a scheme that allocates nearby tasks equally among agents.Comment: to appear, IEEE Transactions on Mobile Computin

    Rationality, Autonomy and Coordination: the Sunk Costs Perspective

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    Our thesis is that an agent1 is autonomous only if he is capable, within a non predictable environment, to balance two forms of rationality: one that, given goals and preferences, enables him to select the best course of action (means-ends), the other, given current achievements and capabilities, enables him to adapt preferences and future goals. We will propose the basic elements of an economic model that should explain how and why this balance is achieved: in particular we underline that an agent’s capabilities can often be considered as partially sunk investments. This leads an agent, while choosing, to consider not just the value generated by the achievement of a goal, but also the lost value generated by the non use of existing capabilities.We will propose that, under particular conditions, an agent, in order to be rational, could be led to perform a rationalization process of justification that changes preferences and goals according to his current state and available capabilities. Moreover, we propose that such a behaviour could offer a new perspective on the notion of autonomy and on the social process of coordination

    Multi-agent evolutionary systems for the generation of complex virtual worlds

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    Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows such as rendering, compositing and animation have been streamlined to accommodate increasing demands, modelling complex models is still a laborious task. This paper introduces the computational benefits of an Interactive Genetic Algorithm (IGA) to computer graphics modelling while compensating the effects of user fatigue, a common issue with Interactive Evolutionary Computation. An intelligent agent is used in conjunction with an IGA that offers the potential to reduce the effects of user fatigue by learning from the choices made by the human designer and directing the search accordingly. This workflow accelerates the layout and distribution of basic elements to form complex models. It captures the designer's intent through interaction, and encourages playful discovery

    Reinforcement Learning for Nash Equilibrium Generation

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    Copyright © 2015, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.We propose a new conceptual multi-agent framework which, given a game with an undesirable Nash equilibrium, will almost surely generate a new Nash equilibrium at some predetennined, more desirable pure action profile. The agent(s) targeted for reinforcement learn independently according to a standard model-free algorithm, using internally-generated states corresponding to high-level preference rankings over outcomes. We focus in particular on the case in which the additional reward can be considered as resulting from an internal (re-)appraisal, such that the new equilibrium is stable independent of the continued application of the procedure

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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