3,061 research outputs found

    Capture, Learning, and Synthesis of 3D Speaking Styles

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    Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio from 12 speakers. We then train a neural network on our dataset that factors identity from facial motion. The learned model, VOCA (Voice Operated Character Animation) takes any speech signal as input - even speech in languages other than English - and realistically animates a wide range of adult faces. Conditioning on subject labels during training allows the model to learn a variety of realistic speaking styles. VOCA also provides animator controls to alter speaking style, identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball rotations) during animation. To our knowledge, VOCA is the only realistic 3D facial animation model that is readily applicable to unseen subjects without retargeting. This makes VOCA suitable for tasks like in-game video, virtual reality avatars, or any scenario in which the speaker, speech, or language is not known in advance. We make the dataset and model available for research purposes at http://voca.is.tue.mpg.de.Comment: To appear in CVPR 201

    SEWA DB: A rich database for audio-visual emotion and sentiment research in the wild

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    Natural human-computer interaction and audio-visual human behaviour sensing systems, which would achieve robust performance in-the-wild are more needed than ever as digital devices are becoming indispensable part of our life more and more. Accurately annotated real-world data are the crux in devising such systems. However, existing databases usually consider controlled settings, low demographic variability, and a single task. In this paper, we introduce the SEWA database of more than 2000 minutes of audio-visual data of 398 people coming from six cultures, 50% female, and uniformly spanning the age range of 18 to 65 years old. Subjects were recorded in two different contexts: while watching adverts and while discussing adverts in a video chat. The database includes rich annotations of the recordings in terms of facial landmarks, facial action units (FAU), various vocalisations, mirroring, and continuously valued valence, arousal, liking, agreement, and prototypic examples of (dis)liking. This database aims to be an extremely valuable resource for researchers in affective computing and automatic human sensing and is expected to push forward the research in human behaviour analysis, including cultural studies. Along with the database, we provide extensive baseline experiments for automatic FAU detection and automatic valence, arousal and (dis)liking intensity estimation

    Creating music by listening

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.Includes bibliographical references (p. 127-139).Machines have the power and potential to make expressive music on their own. This thesis aims to computationally model the process of creating music using experience from listening to examples. Our unbiased signal-based solution models the life cycle of listening, composing, and performing, turning the machine into an active musician, instead of simply an instrument. We accomplish this through an analysis-synthesis technique by combined perceptual and structural modeling of the musical surface, which leads to a minimal data representation. We introduce a music cognition framework that results from the interaction of psychoacoustically grounded causal listening, a time-lag embedded feature representation, and perceptual similarity clustering. Our bottom-up analysis intends to be generic and uniform by recursively revealing metrical hierarchies and structures of pitch, rhythm, and timbre. Training is suggested for top-down un-biased supervision, and is demonstrated with the prediction of downbeat. This musical intelligence enables a range of original manipulations including song alignment, music restoration, cross-synthesis or song morphing, and ultimately the synthesis of original pieces.by Tristan Jehan.Ph.D

    Automated generation of movie tributes

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    O objetivo desta tese é gerar um tributo a um filme sob a forma de videoclip, considerando como entrada um filme e um segmento musical coerente. Um tributo é considerado um vídeo que contém os clips mais significativos de um filme, reproduzidos sequencialmente, enquanto uma música toca. Nesta proposta, os clips a constar do tributo final são o resultado da sumarização das legendas do filme com um algoritmo de sumarização genérico. É importante que o artefacto seja coerente e fluido, pelo que há a necessidade de haver um equilíbrio entre a seleção de conteúdo importante e a seleção de conteúdo que esteja em harmonia com a música. Para tal, os clips são filtrados de forma a garantir que apenas aqueles que contêm a mesma emoção da música aparecem no vídeo final. Tal é feito através da extração de vetores de características áudio relacionadas com emoções das cenas às quais os clips pertencem e da música, e, de seguida, da sua comparação por meio do cálculo de uma medida de distância. Por fim, os clips filtrados preenchem a música cronologicamente. Os resultados foram positivos: em média, os tributos produzidos obtiveram 7 pontos, numa escala de 0 a 10, em critérios como seleção de conteúdo e coerência emocional, fruto de avaliação humana.This thesis’ purpose is to generate a movie tribute in the form of a videoclip for a given movie and music. A tribute is considered to be a video containing meaningful clips from the movie playing along with a cohesive music piece. In this work, we collect the clips by summarizing the movie subtitles with a generic summarization algorithm. It is important that the artifact is coherent and fluid, hence there is the need to balance between the selection of important content and the selection of content that is in harmony with the music. To achieve so, clips are filtered so as to ensure that only those that contain the same emotion as the music are chosen to appear in the final video. This is made by extracting vectors of emotion-related audio features from the scenes they belong to and from the music, and then comparing them with a distance measure. Finally, filtered clips fill the music length in a chronological order. Results were positive: on average, the produced tributes obtained scores of 7, on a scale from 0 to 10, on content selection, and emotional coherence criteria, from human evaluation

    Audio-coupled video content understanding of unconstrained video sequences

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    Unconstrained video understanding is a difficult task. The main aim of this thesis is to recognise the nature of objects, activities and environment in a given video clip using both audio and video information. Traditionally, audio and video information has not been applied together for solving such complex task, and for the first time we propose, develop, implement and test a new framework of multi-modal (audio and video) data analysis for context understanding and labelling of unconstrained videos. The framework relies on feature selection techniques and introduces a novel algorithm (PCFS) that is faster than the well-established SFFS algorithm. We use the framework for studying the benefits of combining audio and video information in a number of different problems. We begin by developing two independent content recognition modules. The first one is based on image sequence analysis alone, and uses a range of colour, shape, texture and statistical features from image regions with a trained classifier to recognise the identity of objects, activities and environment present. The second module uses audio information only, and recognises activities and environment. Both of these approaches are preceded by detailed pre-processing to ensure that correct video segments containing both audio and video content are present, and that the developed system can be made robust to changes in camera movement, illumination, random object behaviour etc. For both audio and video analysis, we use a hierarchical approach of multi-stage classification such that difficult classification tasks can be decomposed into simpler and smaller tasks. When combining both modalities, we compare fusion techniques at different levels of integration and propose a novel algorithm that combines advantages of both feature and decision-level fusion. The analysis is evaluated on a large amount of test data comprising unconstrained videos collected for this work. We finally, propose a decision correction algorithm which shows that further steps towards combining multi-modal classification information effectively with semantic knowledge generates the best possible results

    From heuristics-based to data-driven audio melody extraction

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    The identification of the melody from a music recording is a relatively easy task for humans, but very challenging for computational systems. This task is known as "audio melody extraction", more formally defined as the automatic estimation of the pitch sequence of the melody directly from the audio signal of a polyphonic music recording. This thesis investigates the benefits of exploiting knowledge automatically derived from data for audio melody extraction, by combining digital signal processing and machine learning methods. We extend the scope of melody extraction research by working with a varied dataset and multiple definitions of melody. We first present an overview of the state of the art, and perform an evaluation focused on a novel symphonic music dataset. We then propose melody extraction methods based on a source-filter model and pitch contour characterisation and evaluate them on a wide range of music genres. Finally, we explore novel timbre, tonal and spatial features for contour characterisation, and propose a method for estimating multiple melodic lines. The combination of supervised and unsupervised approaches leads to advancements on melody extraction and shows a promising path for future research and applications
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