149,295 research outputs found
Applications of Soft Computing in Mobile and Wireless Communications
Soft computing is a synergistic combination of artificial intelligence methodologies to model and solve real world problems that are either impossible or too difficult to model mathematically. Furthermore, the use of conventional modeling techniques demands rigor, precision and certainty, which carry computational cost. On the other hand, soft computing utilizes computation, reasoning and inference to reduce computational cost by exploiting tolerance for imprecision, uncertainty, partial truth and approximation. In addition to computational cost savings, soft computing is an excellent platform for autonomic computing, owing to its roots in artificial intelligence. Wireless communication networks are associated with much uncertainty and imprecision due to a number of stochastic processes such as escalating number of access points, constantly changing propagation channels, sudden variations in network load and random mobility of users. This reality has fuelled numerous applications of soft computing techniques in mobile and wireless communications. This paper reviews various applications of the core soft computing methodologies in mobile and wireless communications
Performance analysis of direct N-body algorithms for astrophysical simulations on distributed systems
We discuss the performance of direct summation codes used in the simulation
of astrophysical stellar systems on highly distributed architectures. These
codes compute the gravitational interaction among stars in an exact way and
have an O(N^2) scaling with the number of particles. They can be applied to a
variety of astrophysical problems, like the evolution of star clusters, the
dynamics of black holes, the formation of planetary systems, and cosmological
simulations. The simulation of realistic star clusters with sufficiently high
accuracy cannot be performed on a single workstation but may be possible on
parallel computers or grids. We have implemented two parallel schemes for a
direct N-body code and we study their performance on general purpose parallel
computers and large computational grids. We present the results of timing
analyzes conducted on the different architectures and compare them with the
predictions from theoretical models. We conclude that the simulation of star
clusters with up to a million particles will be possible on large distributed
computers in the next decade. Simulating entire galaxies however will in
addition require new hybrid methods to speedup the calculation.Comment: 22 pages, 8 figures, accepted for publication in Parallel Computin
Distributed N-body Simulation on the Grid Using Dedicated Hardware
We present performance measurements of direct gravitational N -body
simulation on the grid, with and without specialized (GRAPE-6) hardware. Our
inter-continental virtual organization consists of three sites, one in Tokyo,
one in Philadelphia and one in Amsterdam. We run simulations with up to 196608
particles for a variety of topologies. In many cases, high performance
simulations over the entire planet are dominated by network bandwidth rather
than latency. With this global grid of GRAPEs our calculation time remains
dominated by communication over the entire range of N, which was limited due to
the use of three sites. Increasing the number of particles will result in a
more efficient execution. Based on these timings we construct and calibrate a
model to predict the performance of our simulation on any grid infrastructure
with or without GRAPE. We apply this model to predict the simulation
performance on the Netherlands DAS-3 wide area computer. Equipping the DAS-3
with GRAPE-6Af hardware would achieve break-even between calculation and
communication at a few million particles, resulting in a compute time of just
over ten hours for 1 N -body time unit. Key words: high-performance computing,
grid, N-body simulation, performance modellingComment: (in press) New Astronomy, 24 pages, 5 figure
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