25,218 research outputs found

    Tiresias: Predicting Security Events Through Deep Learning

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    With the increased complexity of modern computer attacks, there is a need for defenders not only to detect malicious activity as it happens, but also to predict the specific steps that will be taken by an adversary when performing an attack. However this is still an open research problem, and previous research in predicting malicious events only looked at binary outcomes (e.g., whether an attack would happen or not), but not at the specific steps that an attacker would undertake. To fill this gap we present Tiresias, a system that leverages Recurrent Neural Networks (RNNs) to predict future events on a machine, based on previous observations. We test Tiresias on a dataset of 3.4 billion security events collected from a commercial intrusion prevention system, and show that our approach is effective in predicting the next event that will occur on a machine with a precision of up to 0.93. We also show that the models learned by Tiresias are reasonably stable over time, and provide a mechanism that can identify sudden drops in precision and trigger a retraining of the system. Finally, we show that the long-term memory typical of RNNs is key in performing event prediction, rendering simpler methods not up to the task

    Active learning in annotating micro-blogs dealing with e-reputation

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    Elections unleash strong political views on Twitter, but what do people really think about politics? Opinion and trend mining on micro blogs dealing with politics has recently attracted researchers in several fields including Information Retrieval and Machine Learning (ML). Since the performance of ML and Natural Language Processing (NLP) approaches are limited by the amount and quality of data available, one promising alternative for some tasks is the automatic propagation of expert annotations. This paper intends to develop a so-called active learning process for automatically annotating French language tweets that deal with the image (i.e., representation, web reputation) of politicians. Our main focus is on the methodology followed to build an original annotated dataset expressing opinion from two French politicians over time. We therefore review state of the art NLP-based ML algorithms to automatically annotate tweets using a manual initiation step as bootstrap. This paper focuses on key issues about active learning while building a large annotated data set from noise. This will be introduced by human annotators, abundance of data and the label distribution across data and entities. In turn, we show that Twitter characteristics such as the author's name or hashtags can be considered as the bearing point to not only improve automatic systems for Opinion Mining (OM) and Topic Classification but also to reduce noise in human annotations. However, a later thorough analysis shows that reducing noise might induce the loss of crucial information.Comment: Journal of Interdisciplinary Methodologies and Issues in Science - Vol 3 - Contextualisation digitale - 201

    Emergence of Equilibria from Individual Strategies in Online Content Diffusion

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    Social scientists have observed that human behavior in society can often be modeled as corresponding to a threshold type policy. A new behavior would propagate by a procedure in which an individual adopts the new behavior if the fraction of his neighbors or friends having adopted the new behavior exceeds some threshold. In this paper we study the question of whether the emergence of threshold policies may be modeled as a result of some rational process which would describe the behavior of non-cooperative rational members of some social network. We focus on situations in which individuals take the decision whether to access or not some content, based on the number of views that the content has. Our analysis aims at understanding not only the behavior of individuals, but also the way in which information about the quality of a given content can be deduced from view counts when only part of the viewers that access the content are informed about its quality. In this paper we present a game formulation for the behavior of individuals using a meanfield model: the number of individuals is approximated by a continuum of atomless players and for which the Wardrop equilibrium is the solution concept. We derive conditions on the problem's parameters that result indeed in the emergence of threshold equilibria policies. But we also identify some parameters in which other structures are obtained for the equilibrium behavior of individuals
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