17,180 research outputs found

    Judgements of a speaker’s personality are correlated across differing content and stimulus type

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    It has previously been shown that first impressions of a speaker’s personality, whether accurate or not, can be judged from short utterances of vowels and greetings, as well as from prolonged sentences and readings of complex paragraphs. From these studies, it is established that listeners’ judgements are highly consistent with one another, suggesting that different people judge personality traits in a similar fashion, with three key personality traits being related to measures of valence (associated with trustworthiness), dominance, and attractiveness. Yet, particularly in voice perception, limited research has established the reliability of such personality judgements across stimulus types of varying lengths. Here we investigate whether first impressions of trustworthiness, dominance, and attractiveness of novel speakers are related when a judgement is made on hearing both one word and one sentence from the same speaker. Secondly, we test whether what is said, thus adjusting content, influences the stability of personality ratings. 60 Scottish voices (30 females) were recorded reading two texts: one of ambiguous content and one with socially-relevant content. One word (~500 ms) and one sentence (~3000 ms) were extracted from each recording for each speaker. 181 participants (138 females) rated either male or female voices across both content conditions (ambiguous, socially-relevant) and both stimulus types (word, sentence) for one of the three personality traits (trustworthiness, dominance, attractiveness). Pearson correlations showed personality ratings between words and sentences were strongly correlated, with no significant influence of content. In short, when establishing an impression of a novel speaker, judgments of three key personality traits are highly related whether you hear one word or one sentence, irrespective of what they are saying. This finding is consistent with initial personality judgments serving as elucidators of approach or avoidance behaviour, without modulation by time or content. All data and sounds are available on OSF (osf.io/s3cxy)

    A Satisfaction-based Model for Affect Recognition from Conversational Features in Spoken Dialog Systems

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    Detecting user affect automatically during real-time conversation is the main challenge towards our greater aim of infusing social intelligence into a natural-language mixed-initiative High-Fidelity (Hi-Fi) audio control spoken dialog agent. In recent years, studies on affect detection from voice have moved on to using realistic, non-acted data, which is subtler. However, it is more challenging to perceive subtler emotions and this is demonstrated in tasks such as labelling and machine prediction. This paper attempts to address part of this challenge by considering the role of user satisfaction ratings and also conversational/dialog features in discriminating contentment and frustration, two types of emotions that are known to be prevalent within spoken human-computer interaction. However, given the laboratory constraints, users might be positively biased when rating the system, indirectly making the reliability of the satisfaction data questionable. Machine learning experiments were conducted on two datasets, users and annotators, which were then compared in order to assess the reliability of these datasets. Our results indicated that standard classifiers were significantly more successful in discriminating the abovementioned emotions and their intensities (reflected by user satisfaction ratings) from annotator data than from user data. These results corroborated that: first, satisfaction data could be used directly as an alternative target variable to model affect, and that they could be predicted exclusively by dialog features. Second, these were only true when trying to predict the abovementioned emotions using annotator?s data, suggesting that user bias does exist in a laboratory-led evaluation

    First impressions: A survey on vision-based apparent personality trait analysis

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    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Personality analysis has been widely studied in psychology, neuropsychology, and signal processing fields, among others. From the past few years, it also became an attractive research area in visual computing. From the computational point of view, by far speech and text have been the most considered cues of information for analyzing personality. However, recently there has been an increasing interest from the computer vision community in analyzing personality from visual data. Recent computer vision approaches are able to accurately analyze human faces, body postures and behaviors, and use these information to infer apparent personality traits. Because of the overwhelming research interest in this topic, and of the potential impact that this sort of methods could have in society, we present in this paper an up-to-date review of existing vision-based approaches for apparent personality trait recognition. We describe seminal and cutting edge works on the subject, discussing and comparing their distinctive features and limitations. Future venues of research in the field are identified and discussed. Furthermore, aspects on the subjectivity in data labeling/evaluation, as well as current datasets and challenges organized to push the research on the field are reviewed.Peer ReviewedPostprint (author's final draft

    Improving the Generalizability of Speech Emotion Recognition: Methods for Handling Data and Label Variability

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    Emotion is an essential component in our interaction with others. It transmits information that helps us interpret the content of what others say. Therefore, detecting emotion from speech is an important step towards enabling machine understanding of human behaviors and intentions. Researchers have demonstrated the potential of emotion recognition in areas such as interactive systems in smart homes and mobile devices, computer games, and computational medical assistants. However, emotion communication is variable: individuals may express emotion in a manner that is uniquely their own; different speech content and environments may shape how emotion is expressed and recorded; individuals may perceive emotional messages differently. Practically, this variability is reflected in both the audio-visual data and the labels used to create speech emotion recognition (SER) systems. SER systems must be robust and generalizable to handle the variability effectively. The focus of this dissertation is on the development of speech emotion recognition systems that handle variability in emotion communications. We break the dissertation into three parts, according to the type of variability we address: (I) in the data, (II) in the labels, and (III) in both the data and the labels. Part I: The first part of this dissertation focuses on handling variability present in data. We approximate variations in environmental properties and expression styles by corpus and gender of the speakers. We find that training on multiple corpora and controlling for the variability in gender and corpus using multi-task learning result in more generalizable models, compared to the traditional single-task models that do not take corpus and gender variability into account. Another source of variability present in the recordings used in SER is the phonetic modulation of acoustics. On the other hand, phonemes also provide information about the emotion expressed in speech content. We discover that we can make more accurate predictions of emotion by explicitly considering both roles of phonemes. Part II: The second part of this dissertation addresses variability present in emotion labels, including the differences between emotion expression and perception, and the variations in emotion perception. We discover that it is beneficial to jointly model both the perception of others and how one perceives one’s own expression, compared to focusing on either one. Further, we show that the variability in emotion perception is a modelable signal and can be captured using probability distributions that describe how groups of evaluators perceive emotional messages. Part III: The last part of this dissertation presents methods that handle variability in both data and labels. We reduce the data variability due to non-emotional factors using deep metric learning and model the variability in emotion perception using soft labels. We propose a family of loss functions and show that by pairing examples that potentially vary in expression styles and lexical content and preserving the real-valued emotional similarity between them, we develop systems that generalize better across datasets and are more robust to over-training. These works demonstrate the importance of considering data and label variability in the creation of robust and generalizable emotion recognition systems. We conclude this dissertation with the following future directions: (1) the development of real-time SER systems; (2) the personalization of general SER systems.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/147639/1/didizbq_1.pd

    Continuous Interaction with a Virtual Human

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    Attentive Speaking and Active Listening require that a Virtual Human be capable of simultaneous perception/interpretation and production of communicative behavior. A Virtual Human should be able to signal its attitude and attention while it is listening to its interaction partner, and be able to attend to its interaction partner while it is speaking – and modify its communicative behavior on-the-fly based on what it perceives from its partner. This report presents the results of a four week summer project that was part of eNTERFACE’10. The project resulted in progress on several aspects of continuous interaction such as scheduling and interrupting multimodal behavior, automatic classification of listener responses, generation of response eliciting behavior, and models for appropriate reactions to listener responses. A pilot user study was conducted with ten participants. In addition, the project yielded a number of deliverables that are released for public access
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