13,422 research outputs found

    Multiple path prediction for traffic scenes using LSTMs and mixture density models

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    This work presents an analysis of predicting multiple future paths of moving objects in traffic scenes by leveraging Long Short-Term Memory architectures (LSTMs) and Mixture Density Networks (MDNs) in a single-shot manner. Path prediction allows estimating the future positions of objects. This is useful in important applications such as security monitoring systems, Autonomous Driver Assistance Systems and assistive technologies. Normal approaches use observed positions (tracklets) of objects in video frames to predict their future paths as a sequence of position values. This can be treated as a time series. LSTMs have achieved good performance when dealing with time series. However, LSTMs have the limitation of only predicting a single path per tracklet. Path prediction is not a deterministic task and requires predicting with a level of uncertainty. Predicting multiple paths instead of a single one is therefore a more realistic manner of approaching this task. In this work, predicting a set of future paths with associated uncertainty was archived by combining LSTMs and MDNs. The evaluation was made on the KITTI and the CityFlow datasets on three type of objects, four prediction horizons and two different points of view (image coordinates and birds-eye vie

    Deep learning investigation for chess player attention prediction using eye-tracking and game data

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    This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that capture hierarchical and spatial features of chessboard, in order to predict the probability fixation for individual pixels Using a skip-layer architecture of an autoencoder, with a unified decoder, we are able to use multiscale features to predict saliency of part of the board at different scales, showing multiple relations between pieces. We have used scan path and fixation data from players engaged in solving chess problems, to compute 6600 saliency maps associated to the corresponding chess piece configurations. This corpus is completed with synthetically generated data from actual games gathered from an online chess platform. Experiments realized using both scan-paths from chess players and the CAT2000 saliency dataset of natural images, highlights several results. Deep features, pretrained on natural images, were found to be helpful in training visual attention prediction for chess. The proposed neural network architecture is able to generate meaningful saliency maps on unseen chess configurations with good scores on standard metrics. This work provides a baseline for future work on visual attention prediction in similar contexts

    Visual motion processing and human tracking behavior

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    The accurate visual tracking of a moving object is a human fundamental skill that allows to reduce the relative slip and instability of the object's image on the retina, thus granting a stable, high-quality vision. In order to optimize tracking performance across time, a quick estimate of the object's global motion properties needs to be fed to the oculomotor system and dynamically updated. Concurrently, performance can be greatly improved in terms of latency and accuracy by taking into account predictive cues, especially under variable conditions of visibility and in presence of ambiguous retinal information. Here, we review several recent studies focusing on the integration of retinal and extra-retinal information for the control of human smooth pursuit.By dynamically probing the tracking performance with well established paradigms in the visual perception and oculomotor literature we provide the basis to test theoretical hypotheses within the framework of dynamic probabilistic inference. We will in particular present the applications of these results in light of state-of-the-art computer vision algorithms
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