44 research outputs found

    Investigating Embodied Interaction in Near-Field Perception-Action Re-Calibration on Performance in Immersive Virtual Environments

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    Immersive Virtual Environments (IVEs) are becoming more accessible and more widely utilized for training. Previous research has shown that the matching of visual and proprioceptive information is important for calibration. Many state-of-the art Virtual Reality (VR) systems, commonly known as Immersive Virtual Environments (IVE), are created for training users in tasks that require accurate manual dexterity. Unfortunately, these systems can suffer from technical limitations that may force de-coupling of visual and proprioceptive information due to interference, latency, and tracking error. It has also been suggested that closed-loop feedback of travel and locomotion in an IVE can overcome compression of visually perceived depth in medium field distances in the virtual world [33, 47]. Very few experiments have examined the carryover effects of multi-sensory feedback in IVEs during manual dexterous 3D user interaction in overcoming distortions in near-field or interaction space depth perception, and the relative importance of visual and proprioceptive information in calibrating users\u27 distance judgments. In the first part of this work, we examined the recalibration of movements when the visually reached distance is scaled differently than the physically reached distance. We present an empirical evaluation of how visually distorted movements affects users\u27 reach to near field targets in an IVE. In a between subjects design, participants provided manual reaching distance estimates during three sessions; a baseline measure without feedback (open-loop distance estimation), a calibration session with visual and proprioceptive feedback (closed-loop distance estimation), and a post-interaction session without feedback (open-loop distance estimation). Subjects were randomly assigned to one of three visual feedbacks in the closed-loop condition during which they reached to target while holding a tracked stylus: i) Minus condition (-20% gain condition) in which the visual stylus appeared at 80\% of the distance of the physical stylus, ii) Neutral condition (0% or no gain condition) in which the visual stylus was co-located with the physical stylus, and iii) Plus condition (+20% gain condition) in which the visual stylus appeared at 120% of the distance of the physical stylus. In all the conditions, there is evidence of visuo-motor calibration in that users\u27 accuracy in physically reaching to the target locations improved over trials. Scaled visual feedback was shown to calibrate distance judgments within an IVE, with estimates being farthest in the post-interaction session after calibrating to visual information appearing nearer (Minus condition), and nearest after calibrating to visual information appearing further (Plus condition). The same pattern was observed during closed-loop physical reach responses, participants generally tended to physically reach farther in Minus condition and closer in Plus condition to the perceived location of the targets, as compared to Neutral condition in which participants\u27 physical reach was more accurate to the perceived location of the target. We then characterized the properties of human reach motion in the presence or absence of visuo-haptic feedback in real and IVEs within a participant\u27s maximum arm reach. Our goal is to understand how physical reaching actions to the perceived location of targets in the presence or absence of visuo-haptic feedback are different between real and virtual viewing conditions. Typically, participants reach to the perceived location of objects in the 3D environment to perform selection and manipulation actions during 3D interaction in applications such as virtual assembly or rehabilitation. In these tasks, participants typically have distorted perceptual information in the IVE as compared to the real world, in part due to technological limitations such as minimal visual field of view, resolution, latency and jitter. In an empirical evaluation, we asked the following questions; i) how do the perceptual differences between virtual and real world affect our ability to accurately reach to the locations of 3D objects, and ii) how do the motor responses of participants differ between the presence or absence of visual and haptic feedback? We examined factors such as velocity and distance of physical reaching behavior between the real world and IVE, both in the presence or absence of visuo-haptic information. The results suggest that physical reach responses vary systematically between real and virtual environments especially in situations involving presence or absence of visuo-haptic feedback. The implications of our study provide a methodological framework for the analysis of reaching motions for selection and manipulation with novel 3D interaction metaphors and to successfully characterize visuo-haptic versus non-visuo-haptic physical reaches in virtual and real world situations. While research has demonstrated that self-avatars can enhance ones\u27 sense of presence and improve distance perception, the effects of self-avatar fidelity on near field distance estimations has yet to be investigated. Thus, we investigated the effect of visual fidelity of the self-avatar in enhancing the user\u27s depth judgments, reach boundary perception and properties of physical reach motion. Previous research has demonstrated that self-avatar representation of the user enhances the sense of presence [37] and even a static notion of an avatar can improve distance estimation in far distances [59, 48]. In this study, performance with a virtual avatar was also compared to real-world performance. Three levels of fidelity were tested; 1) an immersive self-avatar with realistic limbs, 2) a low-fidelity self-avatar showing only joint locations, and 3) end-effector only. There were four primary hypotheses; First, we hypothesize that just the existence of self-avatar or end-effector position would calibrate users\u27 interaction space depth perception in an IVE. Therefore, participants\u27 distance judgments would be improved after the calibration phase regardless of self-avatars\u27 visual fidelity. Second, the magnitude of the changes from pre-test to post-test would be significantly different based on the visual details of the self-avatar presented to the participants (self-avatar vs low-fidelity self-avatar and end-effector). Third, we predict distance estimation accuracy would be the highest in immersive self-avatar condition and the lowest in end-effector condition. Forth, we predict that the properties of physical reach responses vary systematically between different visual fidelity conditions. The results suggest that reach estimations become more accurate as the visual fidelity of the avatar increases, with accuracy for high fidelity avatars approaching real-world performance as compared to low-fidelity and end-effector conditions. There was also an effect of the phase where the reach estimate became more accurate after receiving feedback in calibration phase. Overall, in all conditions reach estimations became more accurate after receiving feedback during a calibration phase. Lastly, we examined factors such as path length, time to complete the task, average velocity and acceleration of physical reach motion and compared all the IVEs conditions with real-world. The results suggest that physical reach responses vary systematically between the VR viewing conditions and real-world

    On uncertainty propagation in image-guided renal navigation: Exploring uncertainty reduction techniques through simulation and in vitro phantom evaluation

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    Image-guided interventions (IGIs) entail the use of imaging to augment or replace direct vision during therapeutic interventions, with the overall goal is to provide effective treatment in a less invasive manner, as an alternative to traditional open surgery, while reducing patient trauma and shortening the recovery time post-procedure. IGIs rely on pre-operative images, surgical tracking and localization systems, and intra-operative images to provide correct views of the surgical scene. Pre-operative images are used to generate patient-specific anatomical models that are then registered to the patient using the surgical tracking system, and often complemented with real-time, intra-operative images. IGI systems are subject to uncertainty from several sources, including surgical instrument tracking / localization uncertainty, model-to-patient registration uncertainty, user-induced navigation uncertainty, as well as the uncertainty associated with the calibration of various surgical instruments and intra-operative imaging devices (i.e., laparoscopic camera) instrumented with surgical tracking sensors. All these uncertainties impact the overall targeting accuracy, which represents the error associated with the navigation of a surgical instrument to a specific target to be treated under image guidance provided by the IGI system. Therefore, understanding the overall uncertainty of an IGI system is paramount to the overall outcome of the intervention, as procedure success entails achieving certain accuracy tolerances specific to individual procedures. This work has focused on studying the navigation uncertainty, along with techniques to reduce uncertainty, for an IGI platform dedicated to image-guided renal interventions. We constructed life-size replica patient-specific kidney models from pre-operative images using 3D printing and tissue emulating materials and conducted experiments to characterize the uncertainty of both optical and electromagnetic surgical tracking systems, the uncertainty associated with the virtual model-to-physical phantom registration, as well as the uncertainty associated with live augmented reality (AR) views of the surgical scene achieved by enhancing the pre-procedural model and tracked surgical instrument views with live video views acquires using a camera tracked in real time. To better understand the effects of the tracked instrument calibration, registration fiducial configuration, and tracked camera calibration on the overall navigation uncertainty, we conducted Monte Carlo simulations that enabled us to identify optimal configurations that were subsequently validated experimentally using patient-specific phantoms in the laboratory. To mitigate the inherent accuracy limitations associated with the pre-procedural model-to-patient registration and their effect on the overall navigation, we also demonstrated the use of tracked video imaging to update the registration, enabling us to restore targeting accuracy to within its acceptable range. Lastly, we conducted several validation experiments using patient-specific kidney emulating phantoms using post-procedure CT imaging as reference ground truth to assess the accuracy of AR-guided navigation in the context of in vitro renal interventions. This work helped find answers to key questions about uncertainty propagation in image-guided renal interventions and led to the development of key techniques and tools to help reduce optimize the overall navigation / targeting uncertainty

    Intraoperative Endoscopic Augmented Reality in Third Ventriculostomy

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    In neurosurgery, as a result of the brain-shift, the preoperative patient models used as a intraoperative reference change. A meaningful use of the preoperative virtual models during the operation requires for a model update. The NEAR project, Neuroendoscopy towards Augmented Reality, describes a new camera calibration model for high distorted lenses and introduces the concept of active endoscopes endowed with with navigation, camera calibration, augmented reality and triangulation modules

    Aerospace medicine and biology: A continuing bibliography with indexes, supplement 130, July 1974

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    This special bibliography lists 291 reports, articles, and other documents introduced into the NASA scientific and technical information system in June 1974

    Aerospace medicine and biology: A cumulative index to a continuing bibliography (supplement 306)

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    This publication is a cumulative index to the abstracts contained in the Supplements 294 through 305 of Aerospace Medicine and Biology: A Continuing Bibliography. It includes seven indexes - subject, personal author, corporate source, foreign technology, contract number, report number, and accession number

    Modeling the Human Visuo-Motor System for Remote-Control Operation

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    University of Minnesota Ph.D. dissertation. 2018. Major: Computer Science. Advisors: Nikolaos Papanikolopoulos, Berenice Mettler. 1 computer file (PDF); 172 pages.Successful operation of a teleoperated miniature rotorcraft relies on capabilities including guidance, trajectory following, feedback control, and environmental perception. For many operating scenarios fragile automation systems are unable to provide adequate performance. In contrast, human-in-the-loop systems demonstrate an ability to adapt to changing and complex environments, stability in control response, high level goal selection and planning, and the ability to perceive and process large amounts of information. Modeling the perceptual processes of the human operator provides the foundation necessary for a systems based approach to the design of control and display systems used by remotely operated vehicles. In this work we consider flight tasks for remotely controlled miniature rotorcraft operating in indoor environments. Operation of agile robotic systems in three dimensional spaces requires a detailed understanding of the perceptual aspects of the problem as well as knowledge of the task and models of the operator response. When modeling the human-in-the-loop the dynamics of the vehicle, environment, and human perception-action are tightly coupled in space and time. The dynamic response of the overall system emerges from the interplay of perception and action. The main questions to be answered in this work are: i) what approach does the human operator implement when generating a control and guidance response? ii) how is information about the vehicle and environment extracted by the human? iii) can the gaze patterns of the pilot be decoded to provide information for estimation and control? In relation to existing research this work differs by focusing on fast acting dynamic systems in multiple dimensions and investigating how the gaze can be exploited to provide action-relevant information. To study human-in-the-loop systems the development and integration of the experimental infrastructure is described. Utilizing the infrastructure, a theoretical framework for computational modeling of the human pilot’s perception-action is proposed and verified experimentally. The benefits of the human visuo-motor model are demonstrated through application examples where the perceptual and control functions of a teleoperation system are augmented to reduce workload and provide a more natural human-machine interface

    Motion compensation and computer guidance for percutenaneous abdominal interventions

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    An examination of the causes of heading bias in computer simulated self-motion

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    A series of experiments were devised in order to examine aspects of human visual performance during simulated self-motion. The experimental stimuli were computer simulations of observer translational motion through a 3-D random dot cloud. Experiments were specifically designed to obtain data regarding the problem of bias in judgments of heading, and to determine the influence of various experimental factors upon the bias. A secondary aim was to use these results to develop a workable computer model to predict such bias in heading estimation. Heading bias has been known for many years, but it is generally assumed only to be a problem for complex observer motion. However, the current work involved simple observer translation, and found a significant amount of heading bias. A wide variety of experimental factors were examined, and it was found that scene depth and speed had the greatest effect upon the accuracy of heading estimates, with a faster speed or smaller depth reducing bias. It was proposed that yaw eye movements, driven by the rotational component of radial flow, were responsible for the bias. An adaptation of the Perrone (1992) model of heading was used to model this, and a highly significant correlation was obtained between the experimental data and the predictions of the model

    Aerospace Medicine and Biology: A continuing bibliography with indexes (supplement 245)

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    This bibliography lists 363 reports, articles and other documents introduced into the NASA scientific and technical information system in April 1983

    Aerospace medicine and biology: A continuing bibliography with indexes (supplement 363)

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    This bibliography lists 164 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during Jan. 1992. Subject coverage includes aerospace medicine and physiology, life support systems and man/system technology, protective clothing, exobiology and extraterrestrial life, planetary biology, and flight crew behavior and performance
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