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Large-scale Affective Computing for Visual Multimedia
In recent years, Affective Computing has arisen as a prolific interdisciplinary field for engineering systems that integrate human affections. While human-computer relationships have long revolved around cognitive interactions, it is becoming increasingly important to account for human affect, or feelings or emotions, to avert user experience frustration, provide disability services, predict virality of social media content, etc. In this thesis, we specifically focus on Affective Computing as it applies to large-scale visual multimedia, and in particular, still images, animated image sequences and video streams, above and beyond the traditional approaches of face expression and gesture recognition. By taking a principled psychology-grounded approach, we seek to paint a more holistic and colorful view of computational affect in the context of visual multimedia. For example, should emotions like 'surprise' and `fear' be assumed to be orthogonal output dimensions? Or does a 'positive' image in one culture's view elicit the same feelings of positivity in another culture? We study affect frameworks and ontologies to define, organize and develop machine learning models with such questions in mind to automatically detect affective visual concepts.
In the push for what we call "Big Affective Computing," we focus on two dimensions of scale for affect -- scaling up and scaling out -- which we propose are both imperative if we are to scale the Affective Computing problem successfully. Intuitively, simply increasing the number of data points corresponds to "scaling up". However, less intuitive, is when problems like Affective Computing "scale out," or diversify. We show that this latter dimension of introducing data variety, alongside the former of introducing data volume, can yield particular insights since human affections naturally depart from traditional Machine Learning and Computer Vision problems where there is an objectively truthful target. While no one might debate a picture of a 'dog' should be tagged as a 'dog,' but not all may agree that it looks 'ugly'. We present extensive discussions on why scaling out is critical and how it can be accomplished while in the context of large-volume visual data.
At a high-level, the main contributions of this thesis include:
Multiplicity of Affect Oracles:
Prior to the work in this thesis, little consideration has been paid to the affective label generating mechanism when learning functional mappings between inputs and labels. Throughout this thesis but first in Chapter 2, starting in Section 2.1.2, we make a case for a conceptual partitioning of the affect oracle governing the label generation process in Affective Computing problems resulting a multiplicity of oracles, whereas prior works assumed there was a single universal oracle. In Chapter 3, the differences between intended versus expressed versus induced versus perceived emotion are discussed, where we argue that perceived emotion is particularly well-suited for scaling up because it reduces the label variance due to its more objective nature compared to other affect states. And in Chapter 4 and 5, a division of the affect oracle along cultural lines with manifestations along both language and geography is explored. We accomplish all this without sacrificing the 'scale up' dimension, and tackle significantly larger volume problems than prior comparable visual affective computing research.
Content-driven Visual Affect Detection:
Traditionally, in most Affective Computing work, prediction tasks use psycho-physiological signals from subjects viewing the stimuli of interest, e.g., a video advertisement, as the system inputs. In essence, this means that the machine learns to label a proxy signal rather than the stimuli itself. In this thesis, with the rise of strong Computer Vision and Multimedia techniques, we focus on the learning to label the stimuli directly without a human subject provided biometric proxy signal (except in the unique circumstances of Chapter 7). This shift toward learning from the stimuli directly is important because it allows us to scale up with much greater ease given that biometric measurement acquisition is both low-throughput and somewhat invasive while stimuli are often readily available. In addition, moving toward learning directly from the stimuli will allow researchers to precisely determine which low-level features in the stimuli are actually coupled with affect states, e.g., which set of frames caused viewer discomfort rather a broad sense that a video was discomforting. In Part I of this thesis, we illustrate an emotion prediction task with a psychology-grounded affect representation. In particular, in Chapter 3, we develop a prediction task over semantic emotional classes, e.g., 'sad,' 'happy' and 'angry,' using animated image sequences given annotations from over 2.5 million users. Subsequently, in Part II, we develop visual sentiment and adjective-based semantics models from million-scale digital imagery mined from a social multimedia platform.
Mid-level Representations for Visual Affect:
While discrete semantic emotions and sentiment are classical representations of affect with decades of psychology grounding, the interdisciplinary nature of Affective Computing, now only about two decades old, allows for new avenues of representation. Mid-level representations have been proposed in numerous Computer Vision and Multimedia problems as an intermediary, and often more computable, step toward bridging the semantic gap between low-level system inputs and high-level label semantic abstractions. In Part II, inspired by this work, we adapt it for vision-based Affective Computing and adopt a semantic construct called adjective-noun pairs. Specifically, in Chapter 4, we explore the use of such adjective-noun pairs in the context of a social multimedia platform and develop a multilingual visual sentiment ontology with over 15,000 affective mid-level visual concepts across 12 languages associated with over 7.3 million images and representations from over 235 countries, resulting in the largest affective digital image corpus in both depth and breadth to date. In Chapter 5, we develop computational methods to predict such adjective-noun pairs and also explore their usefulness in traditional sentiment analysis but with a previously unexplored cross-lingual perspective. And in Chapter 6, we propose a new learning setting called 'cross-residual learning' building off recent successes in deep neural networks, and specifically, in residual learning; we show that cross-residual learning can be used effectively to jointly learn across even multiple related tasks in object detection (noun), more traditional affect modeling (adjectives), and affective mid-level representations (adjective-noun pairs), giving us a framework for better grounding the adjective-noun pair bridge in both vision and affect simultaneously
The Phenomenological Exploration of Animated GIF Use in Computer-Mediated Communication
The current study seeks to remedy the lack of scholarly investigation into the use of animated GIFs in computer-mediated communication (CMC). Through phenomenological analysis of in-depth 1-on-1 interviews with individuals engaging in the behavior, one over-arching theme was found with the four underlying sub-themes of: Choice, Meaning, Use and Gratification. Individuals using animated GIFs in their CMC seem to formulate a mental image of an expression they wish to demonstrate and select a GIF that fits a particular context, within a specific conversation, with a specific person. Individuals seem to construct meaning of animated GIFs by reading social cues such as facial expressions and body language presented by the actors in the GIF and combining it with the context of the conversation and the person or persons they are communicating with. Individuals seem to use animated GIFs to actively compensate for the lack of social cue transmission in CMC, and seem do so for the purpose of humor, clarification of message, and to increase saliency. Lastly, this whole process seems to be lubricated by a feedback loop of gratification where in individuals feel their communication is improved and more enjoyable than with just words. The current findings are relevant to theories of communication as well as to online education. Recommendations for future research into their effectiveness for educational purposes are provided
Diving Deep into Sentiment: Understanding Fine-tuned CNNs for Visual Sentiment Prediction
Visual media are powerful means of expressing emotions and sentiments. The
constant generation of new content in social networks highlights the need of
automated visual sentiment analysis tools. While Convolutional Neural Networks
(CNNs) have established a new state-of-the-art in several vision problems,
their application to the task of sentiment analysis is mostly unexplored and
there are few studies regarding how to design CNNs for this purpose. In this
work, we study the suitability of fine-tuning a CNN for visual sentiment
prediction as well as explore performance boosting techniques within this deep
learning setting. Finally, we provide a deep-dive analysis into a benchmark,
state-of-the-art network architecture to gain insight about how to design
patterns for CNNs on the task of visual sentiment prediction.Comment: Preprint of the paper accepted at the 1st Workshop on Affect and
Sentiment in Multimedia (ASM), in ACM MultiMedia 2015. Brisbane, Australi
Automatic Understanding of Image and Video Advertisements
There is more to images than their objective physical content: for example,
advertisements are created to persuade a viewer to take a certain action. We
propose the novel problem of automatic advertisement understanding. To enable
research on this problem, we create two datasets: an image dataset of 64,832
image ads, and a video dataset of 3,477 ads. Our data contains rich annotations
encompassing the topic and sentiment of the ads, questions and answers
describing what actions the viewer is prompted to take and the reasoning that
the ad presents to persuade the viewer ("What should I do according to this ad,
and why should I do it?"), and symbolic references ads make (e.g. a dove
symbolizes peace). We also analyze the most common persuasive strategies ads
use, and the capabilities that computer vision systems should have to
understand these strategies. We present baseline classification results for
several prediction tasks, including automatically answering questions about the
messages of the ads.Comment: To appear in CVPR 2017; data available on
http://cs.pitt.edu/~kovashka/ad
Understanding the Emotional Impact of GIFs on Instagram through Consumer Neuroscience
The ability of GIFs to generate emotionality in social media marketing strategies is analyzed. The aim of this work is to show how neuroscience research techniques can be integrated into the analysis of emotions, improving the results and helping to guide actions in social networks. This research is structured in two phases: an experimental study using automated biometric analysis (facial coding, GSR and eye tracking) and an analysis of declared feelings in the comments of Instagram users. Explicit valence, type of emotion, length of comment and proportion of emojis are extracted. The results indicate that the explicit measure of emotional valence shows a higher and more positive emotional level than the implicit one. This difference is influenced differently by the engagement and the proportion of emojis in the comment. A further step has been taken in the measurement of user emotionality in social media campaigns, including not only content analysis, but also providing new insights thanks to neuromarketin
Visual Affect Around the World: A Large-scale Multilingual Visual Sentiment Ontology
Every culture and language is unique. Our work expressly focuses on the
uniqueness of culture and language in relation to human affect, specifically
sentiment and emotion semantics, and how they manifest in social multimedia. We
develop sets of sentiment- and emotion-polarized visual concepts by adapting
semantic structures called adjective-noun pairs, originally introduced by Borth
et al. (2013), but in a multilingual context. We propose a new
language-dependent method for automatic discovery of these adjective-noun
constructs. We show how this pipeline can be applied on a social multimedia
platform for the creation of a large-scale multilingual visual sentiment
concept ontology (MVSO). Unlike the flat structure in Borth et al. (2013), our
unified ontology is organized hierarchically by multilingual clusters of
visually detectable nouns and subclusters of emotionally biased versions of
these nouns. In addition, we present an image-based prediction task to show how
generalizable language-specific models are in a multilingual context. A new,
publicly available dataset of >15.6K sentiment-biased visual concepts across 12
languages with language-specific detector banks, >7.36M images and their
metadata is also released.Comment: 11 pages, to appear at ACM MM'1
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