5,681 research outputs found
Some like it hot - visual guidance for preference prediction
For people first impressions of someone are of determining importance. They
are hard to alter through further information. This begs the question if a
computer can reach the same judgement. Earlier research has already pointed out
that age, gender, and average attractiveness can be estimated with reasonable
precision. We improve the state-of-the-art, but also predict - based on
someone's known preferences - how much that particular person is attracted to a
novel face. Our computational pipeline comprises a face detector, convolutional
neural networks for the extraction of deep features, standard support vector
regression for gender, age and facial beauty, and - as the main novelties -
visual regularized collaborative filtering to infer inter-person preferences as
well as a novel regression technique for handling visual queries without rating
history. We validate the method using a very large dataset from a dating site
as well as images from celebrities. Our experiments yield convincing results,
i.e. we predict 76% of the ratings correctly solely based on an image, and
reveal some sociologically relevant conclusions. We also validate our
collaborative filtering solution on the standard MovieLens rating dataset,
augmented with movie posters, to predict an individual's movie rating. We
demonstrate our algorithms on howhot.io which went viral around the Internet
with more than 50 million pictures evaluated in the first month.Comment: accepted for publication at CVPR 201
Ranking with social cues: Integrating online review scores and popularity information
Online marketplaces, search engines, and databases employ aggregated social
information to rank their content for users. Two ranking heuristics commonly
implemented to order the available options are the average review score and
item popularity-that is, the number of users who have experienced an item.
These rules, although easy to implement, only partly reflect actual user
preferences, as people may assign values to both average scores and popularity
and trade off between the two. How do people integrate these two pieces of
social information when making choices? We present two experiments in which we
asked participants to choose 200 times among options drawn directly from two
widely used online venues: Amazon and IMDb. The only information presented to
participants was the average score and the number of reviews, which served as a
proxy for popularity. We found that most people are willing to settle for items
with somewhat lower average scores if they are more popular. Yet, our study
uncovered substantial diversity of preferences among participants, which
indicates a sizable potential for personalizing ranking schemes that rely on
social information.Comment: 4 pages, 3 figures, ICWS
Novel Methods Using Human Emotion and Visual Features for Recommending Movies
Postponed access: the file will be accessible after 2022-06-01This master thesis investigates novel methods using human emotion as contextual information to estimate and elicit ratings when watching movie trailers. The aim is to acquire user preferences without the intrusive and time-consuming behavior of Explicit Feedback strategies, and generate quality recommendations. The proposed preference-elicitation technique is implemented as an Emotion-based Filtering technique (EF) to generate recommendations, and is evaluated against two other recommendation techniques. One Visual-based Filtering technique, using low-level visual features of movies, and one Collaborative Filtering (CF) using explicit ratings. In terms of \textit{Accuracy}, we found the Emotion-based Filtering technique (EF) to perform better than the two other filtering techniques. In terms of \textit{Diversity}, the Visual-based Filtering (VF) performed best. We further analyse the obtained data to see if movie genres tend to induce specific emotions, and the potential correlation between emotional responses of users and visual features of movie trailers. When investigating emotional responses, we found that \textit{joy} and \textit{disgust} tend to be more prominent in movie genres than other emotions. Our findings also suggest potential correlations on a per movie level. The proposed Visual-based Filtering technique can be adopted as an Implicit Feedback strategy to obtain user preferences. For future work, we will extend the experiment with more participants and build stronger affective profiles to be studied when recommending movies.Masteroppgave i informasjonsvitenskapINFO390MASV-INF
Addressing Item-Cold Start Problem in Recommendation Systems using Model Based Approach and Deep Learning
Traditional recommendation systems rely on past usage data in order to
generate new recommendations. Those approaches fail to generate sensible
recommendations for new users and items into the system due to missing
information about their past interactions. In this paper, we propose a solution
for successfully addressing item-cold start problem which uses model-based
approach and recent advances in deep learning. In particular, we use latent
factor model for recommendation, and predict the latent factors from item's
descriptions using convolutional neural network when they cannot be obtained
from usage data. Latent factors obtained by applying matrix factorization to
the available usage data are used as ground truth to train the convolutional
neural network. To create latent factor representations for the new items, the
convolutional neural network uses their textual description. The results from
the experiments reveal that the proposed approach significantly outperforms
several baseline estimators
Interacting Attention-gated Recurrent Networks for Recommendation
Capturing the temporal dynamics of user preferences over items is important
for recommendation. Existing methods mainly assume that all time steps in
user-item interaction history are equally relevant to recommendation, which
however does not apply in real-world scenarios where user-item interactions can
often happen accidentally. More importantly, they learn user and item dynamics
separately, thus failing to capture their joint effects on user-item
interactions. To better model user and item dynamics, we present the
Interacting Attention-gated Recurrent Network (IARN) which adopts the attention
model to measure the relevance of each time step. In particular, we propose a
novel attention scheme to learn the attention scores of user and item history
in an interacting way, thus to account for the dependencies between user and
item dynamics in shaping user-item interactions. By doing so, IARN can
selectively memorize different time steps of a user's history when predicting
her preferences over different items. Our model can therefore provide
meaningful interpretations for recommendation results, which could be further
enhanced by auxiliary features. Extensive validation on real-world datasets
shows that IARN consistently outperforms state-of-the-art methods.Comment: Accepted by ACM International Conference on Information and Knowledge
Management (CIKM), 201
- …