25 research outputs found

    Sequential Motion Planning for Bipedal Somersault via Flywheel SLIP and Momentum Transmission with Task Space Control

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    In this paper, we present a sequential motion planning and control method for generating somersaults on bipedal robots. The somersault (backflip or frontflip) is considered as a coupling between an axile hopping motion and a rotational motion about the center of mass of the robot; these are encoded by a hopping Spring-loaded Inverted Pendulum (SLIP) model and the rotation of a Flywheel, respectively. We thus present the Flywheel SLIP model for generating the desired motion on the ground phase. In the flight phase, we present a momentum transmission method to adjust the orientation of the lower body based on the conservation of the centroidal momentum. The generated motion plans are realized on the full-dimensional robot via momentum-included task space control. Finally, the proposed method is implemented on a modified version of the bipedal robot Cassie in simulation wherein multiple somersault motions are generated

    Design of high-performance legged robots: A case study on a hopping and balancing robot

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    The availability and capabilities of present-day technology suggest that legged robots should be able to physically outperform their biological counterparts. This thesis revolves around the philosophy that the observed opposite is caused by over-complexity in legged robot design, which is believed to substantially suppress design for high-performance. In this dissertation a design philosophy is elaborated with a focus on simple but high performance design. This philosophy is governed by various key points, including holistic design, technology-inspired design, machine and behaviour co-design and design at the performance envelope. This design philosophy also focuses on improving progress in robot design, which is inevitably complicated by the aspire for high performance. It includes an approach of iterative design by trial-and-error, which is believed to accelerate robot design through experience. This thesis mainly focuses on the case study of Skippy, a fully autonomous monopedal balancing and hopping robot. Skippy is maximally simple in having only two actuators, which is the minimum number of actuators required to control a robot in 3D. Despite its simplicity, it is challenged with a versatile set of high-performance activities, ranging from balancing to reaching record jump heights, to surviving crashes from several meters and getting up unaided after a crash, while being built from off-the-shelf technology. This thesis has contributed to the detailed mechanical design of Skippy and its optimisations that abide the design philosophy, and has resulted in a robust and realistic design that is able to reach a record jump height of 3.8m. Skippy is also an example of iterative design through trial-and-error, which has lead to the successful design and creation of the balancing-only precursor Tippy. High-performance balancing has been successfully demonstrated on Tippy, using a recently developed balancing algorithm that combines the objective of tracking a desired position command with balancing, as required for preparing hopping motions. This thesis has furthermore contributed to several ideas and theories on Skippy's road of completion, which are also useful for designing other high-performance robots. These contributions include (1) the introduction of an actuator design criterion to maximize the physical balance recovery of a simple balancing machine, (2) a generalization of the centre of percussion for placement of components that are sensitive to shock and (3) algebraic modelling of a non-linear high-gravimetric energy density compression spring with a regressive stress-strain profile. The activities performed and the results achieved have been proven to be valuable, however they have also delayed the actual creation of Skippy itself. A possible explanation for this happening is that Skippy's requirements and objectives were too ambitious, for which many complications were encountered in the decision-making progress of the iterative design strategy, involving trade-offs between exercising trial-and-error, elaborate simulation studies and the development of above-mentioned new theories. Nevertheless, from (1) the resulting realistic design of Skippy, (2) the successful creation and demonstrations of Tippy and (3) the contributed theories for high-performance robot design, it can be concluded that the adopted design philosophy has been generally successful. Through the case study design project of the hopping and balancing robot Skippy, it is shown that proper design for high physical performance (1) can indeed lead to a robot design that is capable of physically outperforming humans and animals and (2) is already very challenging for a robot that is intended to be very simple

    An Empirical Approach for the Agile Control of Dynamic Legged Robot

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    Robust and Versatile Bipedal Jumping Control through Reinforcement Learning

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    This work aims to push the limits of agility for bipedal robots by enabling a torque-controlled bipedal robot to perform robust and versatile dynamic jumps in the real world. We present a reinforcement learning framework for training a robot to accomplish a large variety of jumping tasks, such as jumping to different locations and directions. To improve performance on these challenging tasks, we develop a new policy structure that encodes the robot's long-term input/output (I/O) history while also providing direct access to a short-term I/O history. In order to train a versatile jumping policy, we utilize a multi-stage training scheme that includes different training stages for different objectives. After multi-stage training, the policy can be directly transferred to a real bipedal Cassie robot. Training on different tasks and exploring more diverse scenarios lead to highly robust policies that can exploit the diverse set of learned maneuvers to recover from perturbations or poor landings during real-world deployment. Such robustness in the proposed policy enables Cassie to succeed in completing a variety of challenging jump tasks in the real world, such as standing long jumps, jumping onto elevated platforms, and multi-axes jumps.Comment: Accepted in Robotics: Science and Systems 2023 (RSS 2023). The accompanying video is at https://youtu.be/aAPSZ2QFB-

    Self-propelled Bouncing Spherical Robot

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    25th Annual Denman Undergraduate Research Forum Finalist Second PlaceMost robots that can travel on the ground are either traditional wheeled robots or legged robots. Exploring non-traditional novel robots may provide new solutions for locomotion not previously examined. Currently, self-rolling spherical robots have been designed and manufactured for hobbies, entertainment, or military uses. Similarly, various researchers have built legged robots that walk and run. Our objective in this research project was to design, build, and control a self-propelled bouncing and rolling spherical robot. While some self-bouncing wheeled robots have been built as toys, the self-bouncing spherical robot (one that looks like a ball) remains largely not explored. No one has produced a robot that can bounce continuously and can be steered without any external device to assist its movement. To achieve this goal, we plan to prototype up to three different mechanisms for bouncing. Each prototype would go through brainstorming, computer-aided design and simulation (of the bouncing), initial build, redesign, second build, and final analysis. We follow the classic design cycle: observe, ideation, prototype, and testing. We will also perform dynamic analyses of the robot to improve the design. This thesis reports on current progress towards these goals: we have designed and fabricated (and iterated) on a simple prototype bouncing ball, based on a spinning internal mass; we have performed some 2D and 3D simulations of the spinning mechanism that shows promise for the mechanism to produce persistent bouncing. Future work will consist of improving the current prototype, matching the computer simulations quantitatively to the prototype, performing design optimization and trajectory optimizations for optimal control, exploring other designs closer to hopping robots, and finally, building the ability to control and steer the robot.The Ohio State University Second-year Transformational Experience ProgramThe Ohio State University College of EngineeringNo embargoAcademic Major: Mechanical Engineerin

    Mechanism and Behaviour Co-optimisation of High Performance Mobile Robots

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    Mobile robots do not display the level of physical performance one would expect, given the specifications of their hardware. This research is based on the idea that their poor performance is at least partly due to their design, and proposes an optimisation approach for the design of high-performance mobile robots. The aim is to facilitate the design process, and produce versatile and robust robots that can exploit the maximum potential of today's technology. This can be achieved by a systematic optimisation study that is based on careful modelling of the robot's dynamics and its limitations, and takes into consideration the performance requirements that the robot is designed to meet. The approach is divided into two parts: (1) an optimisation framework, and (2) an optimisation methodology. In the framework, designs that can perform a large set of tasks are sought, by simultaneously optimising the design and the behaviours to perform them. The optimisation methodology consists of several stages, where various techniques are used for determining the design's most important parameters, and for maximising the chances of finding the best possible design based on the designer's evaluation criteria. The effectiveness of the optimisation approach is proved via a specific case-study of a high-performance balancing and hopping monopedal robot. The outcome is a robot design and a set of optimal behaviours that can meet several performance requirements of conflicting nature, by pushing the hardware to its limits in a safe way. The findings of this research demonstrate the importance of using realistic models, and taking into consideration the tasks that the robot is meant to perform in the design process

    Cylindabot: Transformable Wheg Robot Traversing Stepped and Sloped Environments

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    The ability of an autonomous robot to adapt to different terrain affords the flexibility to move successfully in a range of environments. This paper proposes the Cylindabot, a transformable Wheg robot that can move with two large wheels, each of which can rotate out, producing three legs. This ability to change its mode of locomotion allows for specialised performance. The Cylindabot has been tested in simulation and on a physical robot on steps and slopes as an indication of its efficacy in different environments. These experiments show that such robots are capable of climbing up to a 32 degree slope and a step 1.43 times their initial height. Theoretical limits are devised that match the results, and a comparison with existing Wheg platforms is made

    Cylindabot: Transformable Wheg Robot Traversing Stepped and Sloped Environments

    Get PDF
    The ability of an autonomous robot to adapt to different terrain affords the flexibility to move successfully in a range of environments. This paper proposes the Cylindabot, a transformable Wheg robot that can move with two large wheels, each of which can rotate out, producing three legs. This ability to change its mode of locomotion allows for specialised performance. The Cylindabot has been tested in simulation and on a physical robot on steps and slopes as an indication of its efficacy in different environments. These experiments show that such robots are capable of climbing up to a 32 degree slope and a step 1.43 times their initial height. Theoretical limits are devised that match the results, and a comparison with existing Wheg platforms is made
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