735 research outputs found

    A structural representation for understanding line-drawing images

    Get PDF
    International audienceIn this paper, we are concerned with the problem of finding a good and homogeneous representation to encode line-drawing documents (which may be handwritten). We propose a method in which the problems induced by a first-step skeletonization have been avoided. First, we vectorize the image, to get a fine description of the drawing, using only vectors and quadrilateral primitives. A structural graph is built with the primitives extracted from the initial line-drawing image. The objective is to manage attributes relative to elementary objects so as to provide a description of the spatial relationships (inclusion, junction, intersection, etc.) that exist between the graphics in the images. This is done with a representation that provides a global vision of the drawings. The capacity of the representation to evolve and to carry highly semantic information is also highlighted. Finally, we show how an architecture using this structural representation and a mechanism of perceptive cycles can lead to a high-quality interpretation of line drawings

    Automatic 3D human modeling: an initial stage towards 2-way inside interaction in mixed reality

    Get PDF
    3D human models play an important role in computer graphics applications from a wide range of domains, including education, entertainment, medical care simulation and military training. In many situations, we want the 3D model to have a visual appearance that matches that of a specific living person and to be able to be controlled by that person in a natural manner. Among other uses, this approach supports the notion of human surrogacy, where the virtual counterpart provides a remote presence for the human who controls the virtual character\u27s behavior. In this dissertation, a human modeling pipeline is proposed for the problem of creating a 3D digital model of a real person. Our solution involves reshaping a 3D human template with a 2D contour of the participant and then mapping the captured texture of that person to the generated mesh. Our method produces an initial contour of a participant by extracting the user image from a natural background. One particularly novel contribution in our approach is the manner in which we improve the initial vertex estimate. We do so through a variant of the ShortStraw corner-finding algorithm commonly used in sketch-based systems. Here, we develop improvements to ShortStraw, presenting an algorithm called IStraw, and then introduce adaptations of this improved version to create a corner-based contour segmentatiuon algorithm. This algorithm provides significant improvements on contour matching over previously developed systems, and does so with low computational complexity. The system presented here advances the state of the art in the following aspects. First, the human modeling process is triggered automatically by matching the participant\u27s pose with an initial pose through a tracking device and software. In our case, the pose capture and skeletal model are provided by the Microsoft Kinect and its associated SDK. Second, color image, depth data, and human tracking information from the Kinect and its SDK are used to automatically extract the contour of the participant and then generate a 3D human model with skeleton. Third, using the pose and the skeletal model, we segment the contour into eight parts and then match the contour points on each segment to a corresponding anchor set associated with a 3D human template. Finally, we map the color image of the person to the 3D model as its corresponding texture map. The whole modeling process only take several seconds and the resulting human model looks like the real person. The geometry of the 3D model matches the contour of the real person, and the model has a photorealistic texture. Furthermore, the mesh of the human model is attached to the skeleton provided in the template, so the model can support programmed animations or be controlled by real people. This human control is commonly done through a literal mapping (motion capture) or a gesture-based puppetry system. Our ultimate goal is to create a mixed reality (MR) system, in which the participants can manipulate virtual objects, and in which these virtual objects can affect the participant, e.g., by restricting their mobility. This MR system prototype design motivated the work of this dissertation, since a realistic 3D human model of the participant is an essential part of implementing this vision

    Line tracking algorithm for scribbled drawings

    Get PDF
    This paper describes a line tracking algorithm that may be used to extract lines from paper based scribbles. The proposed algorithm improves the performance of existing sparse-pixel line tracking techniques that are used in vectorization by introducing perceptual saliency and Kalman filtering concepts to the line tracking. Furthermore, an adaptive sampling size is used such that it is possible to adjust the size of the tracking step to reflect the stroke curvature.peer-reviewe

    Robust Circle Detection

    Get PDF
    International audienceIn this paper we present a method of robustly detect circles in a line drawing image. The method is fast, robust and very reliable, and is capable of assessing the quality of its detection. It is based on Random Sample Consensus minimization, and uses techniques that are inspired from object tracking in image sequences

    An Adaptive Algorithm to Identify Ambiguous Prostate Capsule Boundary Lines for Three-Dimensional Reconstruction and Quantitation

    Get PDF
    Currently there are few parameters that are used to compare the efficiency of different methods of cancerous prostate surgical removal. An accurate assessment of the percentage and depth of extra-capsular soft tissue removed with the prostate by the various surgical techniques can help surgeons determine the appropriateness of surgical approaches. Additionally, an objective assessment can allow a particular surgeon to compare individual performance against a standard. In order to facilitate 3D reconstruction and objective analysis and thus provide more accurate quantitation results when analyzing specimens, it is essential to automatically identify the capsule line that separates the prostate gland tissue from its extra-capsular tissue. However the prostate capsule is sometimes unrecognizable due to the naturally occurring intrusion of muscle and connective tissue into the prostate gland. At these regions where the capsule disappears, its contour can be arbitrarily reconstructed by drawing a continuing contour line based on the natural shape of the prostate gland. Presented here is a mathematical model that can be used in deciding the missing part of the capsule. This model approximates the missing parts of the capsule where it disappears to a standard shape by using a Generalized Hough Transform (GHT) approach to detect the prostate capsule. We also present an algorithm based on a least squares curve fitting technique that uses a prostate shape equation to merge previously detected capsule parts with the curve equation to produce an approximated curve that represents the prostate capsule. We have tested our algorithms using three shapes on 13 prostate slices that are cut at different locations from the apex and the results are promisin
    • …
    corecore