278 research outputs found

    NOVEL DENSE STEREO ALGORITHMS FOR HIGH-QUALITY DEPTH ESTIMATION FROM IMAGES

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    This dissertation addresses the problem of inferring scene depth information from a collection of calibrated images taken from different viewpoints via stereo matching. Although it has been heavily investigated for decades, depth from stereo remains a long-standing challenge and popular research topic for several reasons. First of all, in order to be of practical use for many real-time applications such as autonomous driving, accurate depth estimation in real-time is of great importance and one of the core challenges in stereo. Second, for applications such as 3D reconstruction and view synthesis, high-quality depth estimation is crucial to achieve photo realistic results. However, due to the matching ambiguities, accurate dense depth estimates are difficult to achieve. Last but not least, most stereo algorithms rely on identification of corresponding points among images and only work effectively when scenes are Lambertian. For non-Lambertian surfaces, the brightness constancy assumption is no longer valid. This dissertation contributes three novel stereo algorithms that are motivated by the specific requirements and limitations imposed by different applications. In addressing high speed depth estimation from images, we present a stereo algorithm that achieves high quality results while maintaining real-time performance. We introduce an adaptive aggregation step in a dynamic-programming framework. Matching costs are aggregated in the vertical direction using a computationally expensive weighting scheme based on color and distance proximity. We utilize the vector processing capability and parallelism in commodity graphics hardware to speed up this process over two orders of magnitude. In addressing high accuracy depth estimation, we present a stereo model that makes use of constraints from points with known depths - the Ground Control Points (GCPs) as referred to in stereo literature. Our formulation explicitly models the influences of GCPs in a Markov Random Field. A novel regularization prior is naturally integrated into a global inference framework in a principled way using the Bayes rule. Our probabilistic framework allows GCPs to be obtained from various modalities and provides a natural way to integrate information from various sensors. In addressing non-Lambertian reflectance, we introduce a new invariant for stereo correspondence which allows completely arbitrary scene reflectance (bidirectional reflectance distribution functions - BRDFs). This invariant can be used to formulate a rank constraint on stereo matching when the scene is observed by several lighting configurations in which only the lighting intensity varies

    Advanced Image Acquisition, Processing Techniques and Applications

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    "Advanced Image Acquisition, Processing Techniques and Applications" is the first book of a series that provides image processing principles and practical software implementation on a broad range of applications. The book integrates material from leading researchers on Applied Digital Image Acquisition and Processing. An important feature of the book is its emphasis on software tools and scientific computing in order to enhance results and arrive at problem solution

    Appearance Enhancement for Visually Impaired with Projector Camera Feedback

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    Visually impaired is a common problem for human life in the world wide. The projector-based AR technique has ability to change appearance of real object, and it can help to improve visibility for visually impaired. We propose a new framework for the appearance enhancement with the projector camera system that employed model predictive controller. This framework enables arbitrary image processing such as photo-retouch software in the real world and it helps to improve visibility for visually impaired. In this article, we show the appearance enhancement result of Peli's method and Wolffshon's method for the low vision, Jefferson's method for color vision deficiencies. Through experiment results, the potential of our method to enhance the appearance for visually impaired was confirmed as same as appearance enhancement for the digital image and television viewing

    Practical surface light fields

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    The rendering of photorealistic surface appearance is one of the main challenges facing modern computer graphics. Image-based approaches have become increasingly important because they can capture the appearance of a wide variety of physical surfaces with complex reflectance behavior. In this dissertation, I focus on surface light fields, an image-based representation of view-dependent and spatially-varying appearance. Constructing a surface light field can be a time-consuming and tedious process. The data sizes are quite large, often requiring multiple gigabytes to represent complex reflectance properties. The result can only be viewed after a lengthy post-process is complete, so it can be difficult to determine when the light field is sufficiently sampled. Often, uncertainty about the sampling density leads users to capture many more images than necessary in order to guarantee adequate coverage. To address these problems, I present several approaches to simplify the capture of surface light fields. The first is a “human-in-the-loop” interactive feedback system based on the online svd. As each image is captured, it is incorporated into the representation in a streaming fashion and displayed to the user. In this way, the user receives direct feedback about the capture process, and can use this feedback to improve the sampling. To avoid the problems of discretization and resampling, I used incremental weighted least squares, a subset of radial basis function which allows for incremental local construction and fast rendering on graphics hardware. Lastly, I address the limitation of fixed lighting by describing a system that captures the surface light field of an object under synthetic lighting

    3D Reconstruction using Active Illumination

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    In this thesis we present a pipeline for 3D model acquisition. Generating 3D models of real-world objects is an important task in computer vision with many applications, such as in 3D design, archaeology, entertainment, and virtual or augmented reality. The contribution of this thesis is threefold: we propose a calibration procedure for the cameras, we describe an approach for capturing and processing photometric normals using gradient illuminations in the hardware set-up, and finally we present a multi-view photometric stereo 3D reconstruction method. In order to obtain accurate results using multi-view and photometric stereo reconstruction, the cameras are calibrated geometrically and photometrically. For acquiring data, a light stage is used. This is a hardware set-up that allows to control the illumination during acquisition. The procedure used to generate appropriate illuminations and to process the acquired data to obtain accurate photometric normals is described. The core of the pipeline is a multi-view photometric stereo reconstruction method. In this method, we first generate a sparse reconstruction using the acquired images and computed normals. In the second step, the information from the normal maps is used to obtain a dense reconstruction of an object’s surface. Finally, the reconstructed surface is filtered to remove artifacts introduced by the dense reconstruction step

    Proceedings of the 2011 Joint Workshop of Fraunhofer IOSB and Institute for Anthropomatics, Vision and Fusion Laboratory

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    This book is a collection of 15 reviewed technical reports summarizing the presentations at the 2011 Joint Workshop of Fraunhofer IOSB and Institute for Anthropomatics, Vision and Fusion Laboratory. The covered topics include image processing, optical signal processing, visual inspection, pattern recognition and classification, human-machine interaction, world and situation modeling, autonomous system localization and mapping, information fusion, and trust propagation in sensor networks

    On Practical Sampling of Bidirectional Reflectance

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    Real Time Structured Light and Applications

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    Digital Color Imaging

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    This paper surveys current technology and research in the area of digital color imaging. In order to establish the background and lay down terminology, fundamental concepts of color perception and measurement are first presented us-ing vector-space notation and terminology. Present-day color recording and reproduction systems are reviewed along with the common mathematical models used for representing these devices. Algorithms for processing color images for display and communication are surveyed, and a forecast of research trends is attempted. An extensive bibliography is provided

    Challenges in 3D scanning: Focusing on Ears and Multiple View Stereopsis

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