68,041 research outputs found

    Learning Human Pose Estimation Features with Convolutional Networks

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    This paper introduces a new architecture for human pose estimation using a multi- layer convolutional network architecture and a modified learning technique that learns low-level features and higher-level weak spatial models. Unconstrained human pose estimation is one of the hardest problems in computer vision, and our new architecture and learning schema shows significant improvement over the current state-of-the-art results. The main contribution of this paper is showing, for the first time, that a specific variation of deep learning is able to outperform all existing traditional architectures on this task. The paper also discusses several lessons learned while researching alternatives, most notably, that it is possible to learn strong low-level feature detectors on features that might even just cover a few pixels in the image. Higher-level spatial models improve somewhat the overall result, but to a much lesser extent then expected. Many researchers previously argued that the kinematic structure and top-down information is crucial for this domain, but with our purely bottom up, and weak spatial model, we could improve other more complicated architectures that currently produce the best results. This mirrors what many other researchers, like those in the speech recognition, object recognition, and other domains have experienced

    FEAFA: A Well-Annotated Dataset for Facial Expression Analysis and 3D Facial Animation

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    Facial expression analysis based on machine learning requires large number of well-annotated data to reflect different changes in facial motion. Publicly available datasets truly help to accelerate research in this area by providing a benchmark resource, but all of these datasets, to the best of our knowledge, are limited to rough annotations for action units, including only their absence, presence, or a five-level intensity according to the Facial Action Coding System. To meet the need for videos labeled in great detail, we present a well-annotated dataset named FEAFA for Facial Expression Analysis and 3D Facial Animation. One hundred and twenty-two participants, including children, young adults and elderly people, were recorded in real-world conditions. In addition, 99,356 frames were manually labeled using Expression Quantitative Tool developed by us to quantify 9 symmetrical FACS action units, 10 asymmetrical (unilateral) FACS action units, 2 symmetrical FACS action descriptors and 2 asymmetrical FACS action descriptors, and each action unit or action descriptor is well-annotated with a floating point number between 0 and 1. To provide a baseline for use in future research, a benchmark for the regression of action unit values based on Convolutional Neural Networks are presented. We also demonstrate the potential of our FEAFA dataset for 3D facial animation. Almost all state-of-the-art algorithms for facial animation are achieved based on 3D face reconstruction. We hence propose a novel method that drives virtual characters only based on action unit value regression of the 2D video frames of source actors.Comment: 9 pages, 7 figure

    Hybrid image representation methods for automatic image annotation: a survey

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    In most automatic image annotation systems, images are represented with low level features using either global methods or local methods. In global methods, the entire image is used as a unit. Local methods divide images into blocks where fixed-size sub-image blocks are adopted as sub-units; or into regions by using segmented regions as sub-units in images. In contrast to typical automatic image annotation methods that use either global or local features exclusively, several recent methods have considered incorporating the two kinds of information, and believe that the combination of the two levels of features is beneficial in annotating images. In this paper, we provide a survey on automatic image annotation techniques according to one aspect: feature extraction, and, in order to complement existing surveys in literature, we focus on the emerging image annotation methods: hybrid methods that combine both global and local features for image representation

    Biometric Authentication System on Mobile Personal Devices

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    We propose a secure, robust, and low-cost biometric authentication system on the mobile personal device for the personal network. The system consists of the following five key modules: 1) face detection; 2) face registration; 3) illumination normalization; 4) face verification; and 5) information fusion. For the complicated face authentication task on the devices with limited resources, the emphasis is largely on the reliability and applicability of the system. Both theoretical and practical considerations are taken. The final system is able to achieve an equal error rate of 2% under challenging testing protocols. The low hardware and software cost makes the system well adaptable to a large range of security applications
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