3,454 research outputs found

    Infocast: A New Paradigm for Collaborative Content Distribution from Roadside Units to Vehicular Networks Using Rateless Codes

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    In this paper, we address the problem of distributing a large amount of bulk data to a sparse vehicular network from roadside infostations, using efficient vehicle-to-vehicle collaboration. Due to the highly dynamic nature of the underlying vehicular network topology, we depart from architectures requiring centralized coordination, reliable MAC scheduling, or global network state knowledge, and instead adopt a distributed paradigm with simple protocols. In other words, we investigate the problem of reliable dissemination from multiple sources when each node in the network shares a limited amount of its resources for cooperating with others. By using \emph{rateless} coding at the Road Side Unit (RSU) and using vehicles as data carriers, we describe an efficient way to achieve reliable dissemination to all nodes (even disconnected clusters in the network). In the nutshell, we explore vehicles as mobile storage devices. We then develop a method to keep the density of the rateless codes packets as a function of distance from the RSU at the desired level set for the target decoding distance. We investigate various tradeoffs involving buffer size, maximum capacity, and the mobility parameter of the vehicles

    Caching-Aided Collaborative D2D Operation for Predictive Data Dissemination in Industrial IoT

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    Industrial automation deployments constitute challenging environments where moving IoT machines may produce high-definition video and other heavy sensor data during surveying and inspection operations. Transporting massive contents to the edge network infrastructure and then eventually to the remote human operator requires reliable and high-rate radio links supported by intelligent data caching and delivery mechanisms. In this work, we address the challenges of contents dissemination in characteristic factory automation scenarios by proposing to engage moving industrial machines as device-to-device (D2D) caching helpers. With the goal to improve reliability of high-rate millimeter-wave (mmWave) data connections, we introduce the alternative contents dissemination modes and then construct a novel mobility-aware methodology that helps develop predictive mode selection strategies based on the anticipated radio link conditions. We also conduct a thorough system-level evaluation of representative data dissemination strategies to confirm the benefits of predictive solutions that employ D2D-enabled collaborative caching at the wireless edge to lower contents delivery latency and improve data acquisition reliability

    Computational Intelligence Inspired Data Delivery for Vehicle-to-Roadside Communications

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    We propose a vehicle-to-roadside communication protocol based on distributed clustering where a coalitional game approach is used to stimulate the vehicles to join a cluster, and a fuzzy logic algorithm is employed to generate stable clusters by considering multiple metrics of vehicle velocity, moving pattern, and signal qualities between vehicles. A reinforcement learning algorithm with game theory based reward allocation is employed to guide each vehicle to select the route that can maximize the whole network performance. The protocol is integrated with a multi-hop data delivery virtualization scheme that works on the top of the transport layer and provides high performance for multi-hop end-to-end data transmissions. We conduct realistic computer simulations to show the performance advantage of the protocol over other approaches

    Quality of service aware data dissemination in vehicular Ad Hoc networks

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    Des systèmes de transport intelligents (STI) seront éventuellement fournis dans un proche avenir pour la sécurité et le confort des personnes lors de leurs déplacements sur les routes. Les réseaux ad-hoc véhiculaires (VANETs) représentent l'élément clé des STI. Les VANETs sont formés par des véhicules qui communiquent entre eux et avec l'infrastructure. En effet, les véhicules pourront échanger des messages qui comprennent, par exemple, des informations sur la circulation routière, les situations d'urgence et les divertissements. En particulier, les messages d'urgence sont diffusés par des véhicules en cas d'urgence (p.ex. un accident de voiture); afin de permettre aux conducteurs de réagir à temps (p.ex., ralentir), les messages d'urgence doivent être diffusés de manière fiable dans un délai très court. Dans les VANETs, il existe plusieurs facteurs, tels que le canal à pertes, les terminaux cachés, les interférences et la bande passante limitée, qui compliquent énormément la satisfaction des exigences de fiabilité et de délai des messages d'urgence. Dans cette thèse, en guise de première contribution, nous proposons un schéma de diffusion efficace à plusieurs sauts, appelé Dynamic Partitioning Scheme (DPS), pour diffuser les messages d'urgence. DPS calcule les tailles de partitions dynamiques et le calendrier de transmission pour chaque partition; à l'intérieur de la zone arrière de l'expéditeur, les partitions sont calculées de sorte qu'en moyenne chaque partition contient au moins un seul véhicule; l'objectif est de s'assurer que seul un véhicule dans la partition la plus éloignée (de l'expéditeur) est utilisé pour diffuser le message, jusqu'au saut suivant; ceci donne lieu à un délai d'un saut plus court. DPS assure une diffusion rapide des messages d'urgence. En outre, un nouveau mécanisme d'établissement de liaison, qui utilise des tonalités occupées, est proposé pour résoudre le problème du problème de terminal caché. Dans les VANETs, la Multidiffusion, c'est-à-dire la transmission d'un message d'une source à un nombre limité de véhicules connus en tant que destinations, est très importante. Par rapport à la diffusion unique, avec Multidiffusion, la source peut simultanément prendre en charge plusieurs destinations, via une arborescence de multidiffusion, ce qui permet d'économiser de la bande passante et de réduire la congestion du réseau. Cependant, puisque les VANETs ont une topologie dynamique, le maintien de la connectivité de l'arbre de multidiffusion est un problème majeur. Comme deuxième contribution, nous proposons deux approches pour modéliser l'utilisation totale de bande passante d'une arborescence de multidiffusion: (i) la première approche considère le nombre de segments de route impliqués dans l'arbre de multidiffusion et (ii) la seconde approche considère le nombre d'intersections relais dans l'arbre de multidiffusion. Une heuristique est proposée pour chaque approche. Pour assurer la qualité de service de l'arbre de multidiffusion, des procédures efficaces sont proposées pour le suivi des destinations et la surveillance de la qualité de service des segments de route. Comme troisième contribution, nous étudions le problème de la congestion causée par le routage du trafic de données dans les VANETs. Nous proposons (1) une approche de routage basée sur l’infonuagique qui, contrairement aux approches existantes, prend en compte les chemins de routage existants qui relaient déjà les données dans les VANETs. Les nouvelles demandes de routage sont traitées de sorte qu'aucun segment de route ne soit surchargé par plusieurs chemins de routage croisés. Au lieu d'acheminer les données en utilisant des chemins de routage sur un nombre limité de segments de route, notre approche équilibre la charge des données en utilisant des chemins de routage sur l'ensemble des tronçons routiers urbains, dans le but d'empêcher, dans la mesure du possible, les congestions locales dans les VANETs; et (2) une approche basée sur le réseau défini par logiciel (SDN) pour surveiller la connectivité VANET en temps réel et les délais de transmission sur chaque segment de route. Les données de surveillance sont utilisées en entrée de l'approche de routage.Intelligent Transportation Systems (ITS) will be eventually provided in the near future for both safety and comfort of people during their travel on the roads. Vehicular ad-hoc Networks (VANETs), represent the key component of ITS. VANETs consist of vehicles that communicate with each other and with the infrastructure. Indeed, vehicles will be able to exchange messages that include, for example, information about road traffic, emergency situations, and entertainment. Particularly, emergency messages are broadcasted by vehicles in case of an emergency (e.g., car accident); in order to allow drivers to react in time (e.g., slow down), emergency messages must be reliably disseminated with very short delay. In VANETs, there are several factors, such as lossy channel, hidden terminals, interferences and scarce bandwidth, which make satisfying reliability and delay requirements of emergency messages very challenging. In this thesis, as the first contribution, we propose a reliable time-efficient and multi-hop broadcasting scheme, called Dynamic Partitioning Scheme (DPS), to disseminate emergency messages. DPS computes dynamic partition sizes and the transmission schedule for each partition; inside the back area of the sender, the partitions are computed such that in average each partition contains at least a single vehicle; the objective is to ensure that only a vehicle in the farthest partition (from the sender) is used to disseminate the message, to next hop, resulting in shorter one hop delay. DPS ensures fast dissemination of emergency messages. Moreover, a new handshaking mechanism, that uses busy tones, is proposed to solve the problem of hidden terminal problem. In VANETs, Multicasting, i.e. delivering a message from a source to a limited known number of vehicles as destinations, is very important. Compared to Unicasting, with Multicasting, the source can simultaneously support multiple destinations, via a multicast tree, saving bandwidth and reducing overall communication congestion. However, since VANETs have a dynamic topology, maintaining the connectivity of the multicast tree is a major issue. As the second contribution, we propose two approaches to model total bandwidth usage of a multicast tree: (i) the first approach considers the number of road segments involved in the multicast tree and (ii) the second approach considers the number of relaying intersections involved in the multicast tree. A heuristic is proposed for each approach. To ensure QoS of the multicasting tree, efficient procedures are proposed for tracking destinations and monitoring QoS of road segments. As the third contribution, we study the problem of network congestion in routing data traffic in VANETs. We propose (1) a Cloud-based routing approach that, in opposition to existing approaches, takes into account existing routing paths which are already relaying data in VANETs. New routing requests are processed such that no road segment gets overloaded by multiple crossing routing paths. Instead of routing over a limited set of road segments, our approach balances the load of communication paths over the whole urban road segments, with the objective to prevent, whenever possible, local congestions in VANETs; and (2) a Software Defined Networking (SDN) based approach to monitor real-time VANETs connectivity and transmission delays on each road segment. The monitoring data is used as input to the routing approach

    Efficient Data Collection in Multimedia Vehicular Sensing Platforms

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    Vehicles provide an ideal platform for urban sensing applications, as they can be equipped with all kinds of sensing devices that can continuously monitor the environment around the travelling vehicle. In this work we are particularly concerned with the use of vehicles as building blocks of a multimedia mobile sensor system able to capture camera snapshots of the streets to support traffic monitoring and urban surveillance tasks. However, cameras are high data-rate sensors while wireless infrastructures used for vehicular communications may face performance constraints. Thus, data redundancy mitigation is of paramount importance in such systems. To address this issue in this paper we exploit sub-modular optimisation techniques to design efficient and robust data collection schemes for multimedia vehicular sensor networks. We also explore an alternative approach for data collection that operates on longer time scales and relies only on localised decisions rather than centralised computations. We use network simulations with realistic vehicular mobility patterns to verify the performance gains of our proposed schemes compared to a baseline solution that ignores data redundancy. Simulation results show that our data collection techniques can ensure a more accurate coverage of the road network while significantly reducing the amount of transferred data

    From MANET to people-centric networking: Milestones and open research challenges

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    In this paper, we discuss the state of the art of (mobile) multi-hop ad hoc networking with the aim to present the current status of the research activities and identify the consolidated research areas, with limited research opportunities, and the hot and emerging research areas for which further research is required. We start by briefly discussing the MANET paradigm, and why the research on MANET protocols is now a cold research topic. Then we analyze the active research areas. Specifically, after discussing the wireless-network technologies, we analyze four successful ad hoc networking paradigms, mesh networks, opportunistic networks, vehicular networks, and sensor networks that emerged from the MANET world. We also present an emerging research direction in the multi-hop ad hoc networking field: people centric networking, triggered by the increasing penetration of the smartphones in everyday life, which is generating a people-centric revolution in computing and communications

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    Efficient content delivery through fountain coding in opportunistic information-centric networks

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    Opportunistic networks can increase network capacity, support collaborative downloading of content and offload traffic from a cellular to a cellular-assisted, device-to-device network. They can also support communication and content exchange when the cellular infrastructure is under severe stress and when the network is down or inaccessible. Fountain coding has been considered as espe- cially suitable for lossy networks, providing reliable multicast transport without requiring feedback from receivers. It is also ideal for multi-path and multi- source communication that fits exceptionally well with opportunistic networks. In this paper, we propose a content-centric approach for disseminating con- tent in opportunistic networks efficiently and reliably. Our approach is based on Information-Centric Networking (ICN) and employs fountain coding. When tied together, ICN and fountain coding provide a comprehensive solution that overcomes significant limitations of existing approaches. Extensive network simulations indicate that our approach is viable. Cache hit ratio can be increased by up to five times, while the overall network traffic load is reduced by up to four times compared to content dissemination on top of the standard Named Data Networking architecture

    Information-centric communication in mobile and wireless networks

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    Information-centric networking (ICN) is a new communication paradigm that has been proposed to cope with drawbacks of host-based communication protocols, namely scalability and security. In this thesis, we base our work on Named Data Networking (NDN), which is a popular ICN architecture, and investigate NDN in the context of wireless and mobile ad hoc networks. In a first part, we focus on NDN efficiency (and potential improvements) in wireless environments by investigating NDN in wireless one-hop communication, i.e., without any routing protocols. A basic requirement to initiate informationcentric communication is the knowledge of existing and available content names. Therefore, we develop three opportunistic content discovery algorithms and evaluate them in diverse scenarios for different node densities and content distributions. After content names are known, requesters can retrieve content opportunistically from any neighbor node that provides the content. However, in case of short contact times to content sources, content retrieval may be disrupted. Therefore, we develop a requester application that keeps meta information of disrupted content retrievals and enables resume operations when a new content source has been found. Besides message efficiency, we also evaluate power consumption of information-centric broadcast and unicast communication. Based on our findings, we develop two mechanisms to increase efficiency of information-centric wireless one-hop communication. The first approach called Dynamic Unicast (DU) avoids broadcast communication whenever possible since broadcast transmissions result in more duplicate Data transmissions, lower data rates and higher energy consumption on mobile nodes, which are not interested in overheard Data, compared to unicast communication. Hence, DU uses broadcast communication only until a content source has been found and then retrieves content directly via unicast from the same source. The second approach called RC-NDN targets efficiency of wireless broadcast communication by reducing the number of duplicate Data transmissions. In particular, RC-NDN is a Data encoding scheme for content sources that increases diversity in wireless broadcast transmissions such that multiple concurrent requesters can profit from each others’ (overheard) message transmissions. If requesters and content sources are not in one-hop distance to each other, requests need to be forwarded via multi-hop routing. Therefore, in a second part of this thesis, we investigate information-centric wireless multi-hop communication. First, we consider multi-hop broadcast communication in the context of rather static community networks. We introduce the concept of preferred forwarders, which relay Interest messages slightly faster than non-preferred forwarders to reduce redundant duplicate message transmissions. While this approach works well in static networks, the performance may degrade in mobile networks if preferred forwarders may regularly move away. Thus, to enable routing in mobile ad hoc networks, we extend DU for multi-hop communication. Compared to one-hop communication, multi-hop DU requires efficient path update mechanisms (since multi-hop paths may expire quickly) and new forwarding strategies to maintain NDN benefits (request aggregation and caching) such that only a few messages need to be transmitted over the entire end-to-end path even in case of multiple concurrent requesters. To perform quick retransmission in case of collisions or other transmission errors, we implement and evaluate retransmission timers from related work and compare them to CCNTimer, which is a new algorithm that enables shorter content retrieval times in information-centric wireless multi-hop communication. Yet, in case of intermittent connectivity between requesters and content sources, multi-hop routing protocols may not work because they require continuous end-to-end paths. Therefore, we present agent-based content retrieval (ACR) for delay-tolerant networks. In ACR, requester nodes can delegate content retrieval to mobile agent nodes, which move closer to content sources, can retrieve content and return it to requesters. Thus, ACR exploits the mobility of agent nodes to retrieve content from remote locations. To enable delay-tolerant communication via agents, retrieved content needs to be stored persistently such that requesters can verify its authenticity via original publisher signatures. To achieve this, we develop a persistent caching concept that maintains received popular content in repositories and deletes unpopular content if free space is required. Since our persistent caching concept can complement regular short-term caching in the content store, it can also be used for network caching to store popular delay-tolerant content at edge routers (to reduce network traffic and improve network performance) while real-time traffic can still be maintained and served from the content store

    Reliability and Efficiency of Vehicular Network Applications

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    The DSRC/WAVE initiative is forecast to enable a plethora of applications, classified in two broad types of safety and non-safety applications. In the former type, the reliability performance is of tremendous prominence while, in the latter case, the efficiency of information dissemination is the key driving factor. For safety applications, we adopt a systematic approach to analytically investigate the reliability of the communication system in a symbiotic relationship with the host system comprising a vehicular traffic system and radio propagation environment. To this aim, the¬ interference factor is identified as the central element of the symbiotic relationship. Our approach to the investigation of interference and its impacts on the communication reliability departs from previous studies by the degree of realism incorporated in the host system model. In one dimension, realistic traffic models are developed to describe the vehicular traffic behaviour. In a second dimension, a realistic radio propagation model is employed to capture the unique signal propagation aspects of the host system. We address the case of non-safety applications by proposing a generic framework as a capstone architecture for the development of new applications and the efficiency evaluation of existing ones. This framework, while being independent from networking technology, enables accurate characterization of the various information dissemination tasks that a node performs in cooperation with others. As the central element of the framework, we propose a game theoretic model to describe the interaction of meeting nodes aiming to exchange information of mutual or social interests. An adaptive mechanism is designed to enable a mobile node to measure the social significance of various information topics, which is then used by the node to prioritize the forwarding of information objects
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