5,434 research outputs found

    Region-adaptive probability model selection for the arithmetic coding of video texture

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    In video coding systems using adaptive arithmetic coding to compress texture information, the employed symbol probability models need to be retrained every time the coding process moves into an area with different texture. To avoid this inefficiency, we propose to replace the probability models used in the original coder with multiple switchable sets of probability models. We determine the model set to use in each spatial region in an optimal manner, taking into account the additional signaling overhead. Experimental results show that this approach, when applied to H. 264/AVC's context-based adaptive binary arithmetic coder (CABAC), yields significant bit-rate savings, which are comparable to or higher than those obtained using alternative improvements to CABAC previously proposed in the literature

    Algorithms for a very high speed universal noiseless coding module

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    The algorithmic definitions and performance characterizations are presented for a high performance adaptive coding module. Operation of at least one of these (single chip) implementations is expected to exceed 500 Mbits/s under laboratory conditions. Operation of a companion decoding module should operate at up to half the coder's rate. The module incorporates a powerful noiseless coder for Standard Form Data Sources (i.e., sources whose symbols can be represented by uncorrelated non-negative integers where the smaller integers are more likely than the larger ones). Performance close to data entropies can be expected over a Dynamic Range of from 1.5 to 12 to 14 bits/sample (depending on the implementation)

    Perceptually-Driven Video Coding with the Daala Video Codec

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    The Daala project is a royalty-free video codec that attempts to compete with the best patent-encumbered codecs. Part of our strategy is to replace core tools of traditional video codecs with alternative approaches, many of them designed to take perceptual aspects into account, rather than optimizing for simple metrics like PSNR. This paper documents some of our experiences with these tools, which ones worked and which did not. We evaluate which tools are easy to integrate into a more traditional codec design, and show results in the context of the codec being developed by the Alliance for Open Media.Comment: 19 pages, Proceedings of SPIE Workshop on Applications of Digital Image Processing (ADIP), 201

    On the optimality of code options for a universal noiseless coder

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    A universal noiseless coding structure was developed that provides efficient performance over an extremely broad range of source entropy. This is accomplished by adaptively selecting the best of several easily implemented variable length coding algorithms. Custom VLSI coder and decoder modules capable of processing over 20 million samples per second are currently under development. The first of the code options used in this module development is shown to be equivalent to a class of Huffman code under the Humblet condition, other options are shown to be equivalent to the Huffman codes of a modified Laplacian symbol set, at specified symbol entropy values. Simulation results are obtained on actual aerial imagery, and they confirm the optimality of the scheme. On sources having Gaussian or Poisson distributions, coder performance is also projected through analysis and simulation

    Design of a digital compression technique for shuttle television

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    The determination of the performance and hardware complexity of data compression algorithms applicable to color television signals, were studied to assess the feasibility of digital compression techniques for shuttle communications applications. For return link communications, it is shown that a nonadaptive two dimensional DPCM technique compresses the bandwidth of field-sequential color TV to about 13 MBPS and requires less than 60 watts of secondary power. For forward link communications, a facsimile coding technique is recommended which provides high resolution slow scan television on a 144 KBPS channel. The onboard decoder requires about 19 watts of secondary power

    Arithmetic coding revisited

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    Over the last decade, arithmetic coding has emerged as an important compression tool. It is now the method of choice for adaptive coding on multisymbol alphabets because of its speed, low storage requirements, and effectiveness of compression. This article describes a new implementation of arithmetic coding that incorporates several improvements over a widely used earlier version by Witten, Neal, and Cleary, which has become a de facto standard. These improvements include fewer multiplicative operations, greatly extended range of alphabet sizes and symbol probabilities, and the use of low-precision arithmetic, permitting implementation by fast shift/add operations. We also describe a modular structure that separates the coding, modeling, and probability estimation components of a compression system. To motivate the improved coder, we consider the needs of a word-based text compression program. We report a range of experimental results using this and other models. Complete source code is available

    Some practical universal noiseless coding techniques, part 2

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    This report is an extension of earlier work (Part 1) which provided practical adaptive techniques for the efficient noiseless coding of a broad class of data sources characterized by only partially known and varying statistics (JPL Publication 79-22). The results here, while still claiming such general applicability, focus primarily on the noiseless coding of image data. A fairly complete and self-contained treatment is provided. Particular emphasis is given to the requirements of the forthcoming Voyager II encounters of Uranus and Neptune. Performance evaluations are supported both graphically and pictorially. Expanded definitions of the algorithms in Part 1 yield a computationally improved set of options for applications requiring efficient performance at entropies above 4 bits/sample. These expanded definitions include as an important subset, a somewhat less efficient but extremely simple "FAST' compressor which will be used at the Voyager Uranus encounter. Additionally, options are provided which enhance performance when atypical data spikes may be present
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