498 research outputs found

    Effect of oil palm empty fruit bunches (OPEFB) fibers to the compressive strength and water absorption of concrete

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    Growing popularity based on environmentally-friendly, low cost and lightweight building materials in the construction industry has led to a need to examine how these characteristics can be achieved and at the same time giving the benefit to the environment and maintain the material requirements based on the standards required. Recycling of waste generated from industrial and agricultural activities as measures of building materials is not only a viable solution to the problem of pollution but also to produce an economic design of building

    Overcoming Language Dichotomies: Toward Effective Program Comprehension for Mobile App Development

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    Mobile devices and platforms have become an established target for modern software developers due to performant hardware and a large and growing user base numbering in the billions. Despite their popularity, the software development process for mobile apps comes with a set of unique, domain-specific challenges rooted in program comprehension. Many of these challenges stem from developer difficulties in reasoning about different representations of a program, a phenomenon we define as a "language dichotomy". In this paper, we reflect upon the various language dichotomies that contribute to open problems in program comprehension and development for mobile apps. Furthermore, to help guide the research community towards effective solutions for these problems, we provide a roadmap of directions for future work.Comment: Invited Keynote Paper for the 26th IEEE/ACM International Conference on Program Comprehension (ICPC'18

    TEAPOT: a toolset for evaluating performance, power and image quality on mobile graphics systems

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    In this paper we present TEAPOT, a full system GPU simulator, whose goal is to allow the evaluation of the GPUs that reside in mobile phones and tablets. To this extent, it has a cycle accurate GPU model for evaluating performance, power models for the GPU, the memory subsystem and for OLED screens, and image quality metrics. Unlike prior GPU simulators, TEAPOT supports the OpenGL ES 1.1/2.0 API, so that it can simulate all commercial graphical applications available for Android systems. To illustrate potential uses of this simulating infrastructure, we perform two case studies. We first turn our attention to evaluating the impact of the OS when simulating graphical applications. We show that the overall GPU power/performance is greatly aff ected by common OS tasks, such as image composition, and argue that application level simulation is not sufficient to understand the overall GPU behavior. We then utilize the capabilities of TEAPOT to perform studies that trade image quality for energy. We demonstrate that by allowing for small distortions in the overall image quality, a signifi cant amount of energy can be saved.Postprint (author’s final draft

    Producing green computing images to optimize power consumption in OLED-based displays

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    Energy consumption in Organic Light Emitting Diode (OLED) depends on the displayed contents. The power consumed by an OLED-based display is directly proportional to the luminance of the image pixels. In this paper, a novel idea is proposed to generate energy-efficient images, which consume less power when shown on an OLED-based display. The Blue color component of an image pixel is the most power-hungry i.e. it consumes more power as compared to the Red and Green color components. The main idea is to reduce the intensity of the blue color to the best possible level so that the overall power consumption is reduced while maintaining the perceptual quality of an image. The idea is inspired by the famous “Land Effect”, which demonstrates that it is possible to generate a full-color image by using only two color components instead of three. experiments are performed on the Kodak image database. The results show that the proposed method is able to reduce the power consumption by 18% on average and the modified images do not lose the perceptual quality. Social media platform, where users scroll over many images, is an ideal application for the proposed method since it will greatly reduce the power consumption in mobile phones during surfing social networking applications

    Review of Display Technologies Focusing on Power Consumption

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    Producción CientíficaThis paper provides an overview of the main manufacturing technologies of displays, focusing on those with low and ultra-low levels of power consumption, which make them suitable for current societal needs. Considering the typified value obtained from the manufacturer’s specifications, four technologies—Liquid Crystal Displays, electronic paper, Organic Light-Emitting Display and Electroluminescent Displays—were selected in a first iteration. For each of them, several features, including size and brightness, were assessed in order to ascertain possible proportional relationships with the rate of consumption. To normalize the comparison between different display types, relative units such as the surface power density and the display frontal intensity efficiency were proposed. Organic light-emitting display had the best results in terms of power density for small display sizes. For larger sizes, it performs less satisfactorily than Liquid Crystal Displays in terms of energy efficiency.Junta de Castilla y León (Programa de apoyo a proyectos de investigación-Ref. VA036U14)Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA013A12-2)Ministerio de Economía, Industria y Competitividad (Grant DPI2014-56500-R

    Superar el límite de la pantalla:el futuro integrado del diseño industrial e innovación de la interfaz

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    Tesis inédita de la Universidad Complutense de Madrid, Facultad de Bellas Artes, leída el 27-11-2019The goals of this thesis are to streamline the design process of CDDs for both theirhardware and software, simplify the process of their conception, creation andproduction, motivate the design and interactive innovations for the next generationof CDDs.Starting with the process of investigating the design history of CDDs, we noticed theincreasing bi-directional influence between the graphical interface design and theindustrial design of these products. We started to work on the hypothesis:“A connection point between classical industrial design theories and moderninnovations in the world of interface design can be found, and the future of CDDrequires a universal design system for both its hardware and software.”In order to put our hypothesis into practice, it is important to clarify the generic andspecific objectives...El fin de esta tesis es mejorar el proceso de diseño de DDC tanto para su hardware como para su software, simplificar el proceso de concepción, creación y producción,así como motivar el diseño y las innovaciones interactivas para la próxima generación de DDC. Comenzando con un proceso de investigación que respete la historia del diseño de los DDC, notamos un incremento en la influencia bidireccional entre el diseño de interfaz gráfica y el diseño industrial de estos productos. Trabajamos sobre esta hipótesis: “Se puede encontrar un punto de conexión entre las teorías clásicas de diseño industrial y las innovaciones modernas en el mundo del diseño de interfaz. El futuro de los DDC requiere un sistema de diseño unificado para ambos: hardware y software.”Para poner nuestra hipótesis en práctica, es importante aclarar los objetivos genéricos y específicos...Fac. de Bellas ArtesTRUEunpu

    Delphinus : development of a digital communication device for diving

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    The project started when the diving club Seahorse came up with the idea to develop a new wireless digital communication device for divers. In comparison to other devices that exist, it had to be smarter, more user friendly and cheaper

    Image Processing for Machine Vision Applications

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    L'abstract è presente nell'allegato / the abstract is in the attachmen
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