223 research outputs found

    Game-Theoretic Power Control in Impulse Radio UWB Wireless Networks

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    In this paper, a game-theoretic model for studying power control for wireless data networks in frequency-selective multipath environments is analyzed. The uplink of an impulse-radio ultrawideband system is considered. The effects of self-interference and multiple-access interference on the performance of Rake receivers are investigated for synchronous systems. Focusing on energy efficiency, a noncooperative game is proposed in which users in the network are allowed to choose their transmit powers to maximize their own utilities, and the Nash equilibrium for the proposed game is derived. It is shown that, due to the frequency selective multipath, the noncooperative solution is achieved at different signal-to-interference-plus-noise ratios, respectively of the channel realization. A large-system analysis is performed to derive explicit expressions for the achieved utilities. The Pareto-optimal (cooperative) solution is also discussed and compared with the noncooperative approach.Comment: Appeared in the Proceedings of the 13th European Wireless Conference, Paris, France, April 1-4, 200

    Energy Efficient User Association and Power Allocation in Millimeter Wave Based Ultra Dense Networks with Energy Harvesting Base Stations

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    Millimeter wave (mmWave) communication technologies have recently emerged as an attractive solution to meet the exponentially increasing demand on mobile data traffic. Moreover, ultra dense networks (UDNs) combined with mmWave technology are expected to increase both energy efficiency and spectral efficiency. In this paper, user association and power allocation in mmWave based UDNs is considered with attention to load balance constraints, energy harvesting by base stations, user quality of service requirements, energy efficiency, and cross-tier interference limits. The joint user association and power optimization problem is modeled as a mixed-integer programming problem, which is then transformed into a convex optimization problem by relaxing the user association indicator and solved by Lagrangian dual decomposition. An iterative gradient user association and power allocation algorithm is proposed and shown to converge rapidly to an optimal point. The complexity of the proposed algorithm is analyzed and the effectiveness of the proposed scheme compared with existing methods is verified by simulations.Comment: to appear, IEEE Journal on Selected Areas in Communications, 201

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    Low-Complexity Distributed Radio Access Network Slicing: Algorithms and Experimental Results

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    Radio access network (RAN) slicing is an effective methodology to dynamically allocate networking resources in 5G networks. One of the main challenges of RAN slicing is that it is provably an NP-Hard problem. For this reason, we design near-optimal low-complexity distributed RAN slicing algorithms. First, we model the slicing problem as a congestion game, and demonstrate that such game admits a unique Nash equilibrium (NE). Then, we evaluate the Price of Anarchy (PoA) of the NE, i.e., the efficiency of the NE as compared to the social optimum, and demonstrate that the PoA is upper-bounded by 3/2. Next, we propose two fully-distributed algorithms that provably converge to the unique NE without revealing privacy-sensitive parameters from the slice tenants. Moreover, we introduce an adaptive pricing mechanism of the wireless resources to improve the network owner's profit. We evaluate the performance of our algorithms through simulations and an experimental testbed deployed on the Amazon EC2 cloud, both based on a real-world dataset of base stations from the OpenCellID project. Results conclude that our algorithms converge to the NE rapidly and achieve near-optimal performance, while our pricing mechanism effectively improves the profit of the network owner

    Stable Nash equilibria of medium access games under symmetric, socially altruistic behavior

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    We consider the effects of altruistic behavior on random medium access control (slotted ALOHA) for local area communication networks. For an idealized, synchronously iterative, two-player game with asymmetric player demands, we find a Hamiltonian governing the Jacobi dynamics under purely altruistic behavior. Though the positions of the interior Nash equilibrium points do not change in the presence of altruistic behavior, the nature of their local asymptotic stability does. There is a region of partially altruistic behavior for which neither interior Nash equilibrium point is locally asymptotically stable. Also, for a power control game with a single Nash equilibrium, we show how its stability changes as a function of the altruism parameter. Variations of these altruistic game frameworks are discussed considering power (instead of throughput) based costs and linear utility functions

    Signal Processing and Optimal Resource Allocation for the Interference Channel

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    In this article, we examine several design and complexity aspects of the optimal physical layer resource allocation problem for a generic interference channel (IC). The latter is a natural model for multi-user communication networks. In particular, we characterize the computational complexity, the convexity as well as the duality of the optimal resource allocation problem. Moreover, we summarize various existing algorithms for resource allocation and discuss their complexity and performance tradeoff. We also mention various open research problems throughout the article.Comment: To appear in E-Reference Signal Processing, R. Chellapa and S. Theodoridis, Eds., Elsevier, 201

    Cost-Efficient Throughput Maximization in Multi-Carrier Cognitive Radio Systems

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    Cognitive radio (CR) systems allow opportunistic, secondary users (SUs) to access portions of the spectrum that are unused by the network's licensed primary users (PUs), provided that the induced interference does not compromise the primary users' performance guarantees. To account for interference constraints of this type, we consider a flexible spectrum access pricing scheme that charges secondary users based on the interference that they cause to the system's primary users (individually, globally, or both), and we examine how secondary users can maximize their achievable transmission rate in this setting. We show that the resulting non-cooperative game admits a unique Nash equilibrium under very mild assumptions on the pricing mechanism employed by the network operator, and under both static and ergodic (fast-fading) channel conditions. In addition, we derive a dynamic power allocation policy that converges to equilibrium within a few iterations (even for large numbers of users), and which relies only on local signal-to-interference-and-noise measurements; importantly, the proposed algorithm retains its convergence properties even in the ergodic channel regime, despite the inherent stochasticity thereof. Our theoretical analysis is complemented by extensive numerical simulations which illustrate the performance and scalability properties of the proposed pricing scheme under realistic network conditions.Comment: 24 pages, 9 figure

    Resource allocation in realistic wireless cognitive radios networks

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    Cognitive radio networks provide an effective solution for improving spectrum usage for wireless users. In particular, secondary users can now compete with each other to access idle, unused spectrum from licensed primary users in an opportunistic fashion. This is typically done by using cognitive radios to sense the presence of primary users and tuning to unused spectrum bands to boost efficiency. Expectedly, resource allocation is a very crucial concern in such settings, i.e., power and rate control, and various studies have looked at this problem area. However, the existing body of work has mostly considered the interactions between secondary users and has ignored the impact of primary user behaviors. Along these lines, this dissertation addresses this crucial concern and proposes a novel primary-secondary game-theoretic solution which rewards primary users for sharing their spectrum with secondary users. In particular, a key focus is on precisely modeling the performance of realistic channel models with fading. This is of key importance as simple additive white Gaussian noise channels are generally not very realistic and tend to yield overly optimistic results. Hence the proposed solution develops a realistic non-cooperative power control game to optimize transmit power in wireless cognitive radios networks running code division multiple access up-links. This model is then analyzed for fast and slow flat fading channels. Namely, the fading coefficients are modeled using Rayleigh and Rician distributions, and closed-form expressions are derived for the average utility functions. Furthermore, it is also shown that the strategy spaces of the users under realistic conditions must be modified to guarantee the existence of a unique Nash Equilibrium point. Finally, linear pricing is introduced into the average utility functions for both Rayleigh and Rician fast-flat fading channels, i.e., to further improve the proposed models and minimize transmission power for all users. Detailed simulations are then presented to verify the performance of the schemes under the proposed realistic channel models. The results are also compared to those with more basic additive white Gaussian noise channels

    On the Base Station Association Problem in HetSNets

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    The dense deployment of small-cell base stations in HetSNets requires efficient resource allocation techniques. More precisely, the problem of associating users to SBSs must be revised and carefully studied. This problem is NP-hard and requires solving an integer optimization problem. In order to efficiently solve this problem, we model it using non-cooperative game theory. First, we design two non-cooperative games to solve the problem and show the existence of pure Nash equilibria (PNE) in both games. These equilibria are shown to be far from the social optimum. Hence, we propose a better game design in order to approach this optimum. This new game is proved to have no PNE in general. However, simulations show, for Rayleigh fading channels, that a PNE always exists for all instances of the game. In addition, we show that its prices of anarchy and stability are close to one. We propose a best response dynamics (BRD) algorithm that converges to a PNE when it exists. Because of the high information exchange of BRD, a completely distributed algorithm, based on the theory of learning, is proposed. Simulations show that this algorithm has tight-to-optimal performance and further it converges to a PNE (when existing) with high probability

    User-Base Station Association in HetSNets: Complexity and Efficient Algorithms

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    This work considers the problem of user association to small-cell base stations (SBSs) in a heterogeneous and small-cell network (HetSNet). Two optimization problems are investigated, which are maximizing the set of associated users to the SBSs (the unweighted problem) and maximizing the set of weighted associated users to the SBSs (the weighted problem), under signal-to-interference-plus-noise ratio (SINR) constraints. Both problems are formulated as linear integer programs. The weighted problem is known to be NP-hard and, in this paper, the unweighted problem is proved to be NP-hard as well. Therefore, this paper develops two heuristic polynomial-time algorithms to solve both problems. The computational complexity of the proposed algorithms is evaluated and is shown to be far more efficient than the complexity of the optimal brute-force (BF) algorithm. Moreover, the paper benchmarks the performance of the proposed algorithms against the BF algorithm, the branch-and-bound (B\&B) algorithm and standard algorithms, through numerical simulations. The results demonstrate the close-to-optimal performance of the proposed algorithms. They also show that the weighted problem can be solved to provide solutions that are fair between users or to balance the load among SBSs
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