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    Beaconing Approaches in Vehicular Ad Hoc Networks: A Survey

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    A Vehicular Ad hoc Network (VANET) is a type of wireless ad hoc network that facilitates ubiquitous connectivity between vehicles in the absence of fixed infrastructure. Beaconing approaches is an important research challenge in high mobility vehicular networks with enabling safety applications. In this article, we perform a survey and a comparative study of state-of-the-art adaptive beaconing approaches in VANET, that explores the main advantages and drawbacks behind their design. The survey part of the paper presents a review of existing adaptive beaconing approaches such as adaptive beacon transmission power, beacon rate adaptation, contention window size adjustment and Hybrid adaptation beaconing techniques. The comparative study of the paper compares the representatives of adaptive beaconing approaches in terms of their objective of study, summary of their study, the utilized simulator and the type of vehicular scenario. 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    A Review of Interference Reduction in Wireless Networks Using Graph Coloring Methods

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    The interference imposes a significant negative impact on the performance of wireless networks. With the continuous deployment of larger and more sophisticated wireless networks, reducing interference in such networks is quickly being focused upon as a problem in today's world. In this paper we analyze the interference reduction problem from a graph theoretical viewpoint. A graph coloring methods are exploited to model the interference reduction problem. However, additional constraints to graph coloring scenarios that account for various networking conditions result in additional complexity to standard graph coloring. This paper reviews a variety of algorithmic solutions for specific network topologies.Comment: 10 pages, 5 figure

    Topology Control for Maintaining Network Connectivity and Maximizing Network Capacity Under the Physical Model

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    In this paper we study the issue of topology control under the physical Signal-to-Interference-Noise-Ratio (SINR) model, with the objective of maximizing network capacity. We show that existing graph-model-based topology control captures interference inadequately under the physical SINR model, and as a result, the interference in the topology thus induced is high and the network capacity attained is low. Towards bridging this gap, we propose a centralized approach, called Spatial Reuse Maximizer (MaxSR), that combines a power control algorithm T4P with a topology control algorithm P4T. T4P optimizes the assignment of transmit power given a fixed topology, where by optimality we mean that the transmit power is so assigned that it minimizes the average interference degree (defined as the number of interferencing nodes that may interfere with the on-going transmission on a link) in the topology. P4T, on the other hand, constructs, based on the power assignment made in T4P, a new topology by deriving a spanning tree that gives the minimal interference degree. By alternately invoking the two algorithms, the power assignment quickly converges to an operational point that maximizes the network capacity. We formally prove the convergence of MaxSR. We also show via simulation that the topology induced by MaxSR outperforms that derived from existing topology control algorithms by 50%-110% in terms of maximizing the network capacity

    Extremal Properties of Three Dimensional Sensor Networks with Applications

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    In this paper, we analyze various critical transmitting/sensing ranges for connectivity and coverage in three-dimensional sensor networks. As in other large-scale complex systems, many global parameters of sensor networks undergo phase transitions: For a given property of the network, there is a critical threshold, corresponding to the minimum amount of the communication effort or power expenditure by individual nodes, above (resp. below) which the property exists with high (resp. a low) probability. For sensor networks, properties of interest include simple and multiple degrees of connectivity/coverage. First, we investigate the network topology according to the region of deployment, the number of deployed sensors and their transmitting/sensing ranges. More specifically, we consider the following problems: Assume that nn nodes, each capable of sensing events within a radius of rr, are randomly and uniformly distributed in a 3-dimensional region R\mathcal{R} of volume VV, how large must the sensing range be to ensure a given degree of coverage of the region to monitor? For a given transmission range, what is the minimum (resp. maximum) degree of the network? What is then the typical hop-diameter of the underlying network? Next, we show how these results affect algorithmic aspects of the network by designing specific distributed protocols for sensor networks

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    Low-Complexity Energy-Efficient Broadcasting in One-Dimensional Wireless Networks

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    In this paper, we investigate the transmission range assignment for N wireless nodes located on a line (a linear wireless network) for broadcasting data from one specific node to all the nodes in the network with minimum energy. Our goal is to find a solution that has low complexity and yet performs close to optimal. We propose an algorithm for finding the optimal assignment (which results in the minimum energy consumption) with complexity O(N^2). An approximation algorithm with complexity O(N) is also proposed. It is shown that, for networks with uniformly distributed nodes, the linear-time approximate solution obtained by this algorithm on average performs practically identical to the optimal assignment. Both the optimal and the suboptimal algorithms require the full knowledge of the network topology and are thus centralized. We also propose a distributed algorithm of negligible complexity, i.e., with complexity O(1), which only requires the knowledge of the adjacent neighbors at each wireless node. Our simulations demonstrate that the distributed solution on average performs almost as good as the optimal one for networks with uniformly distributed nodes.Comment: 17 page
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