176,755 research outputs found

    The influence of online problem-based learning on teachers' professional practice and identity

    Get PDF
    In this paper we describe the design of a managed learning environment called MTutor, which is used to teach an online Masters Module for teachers. In describing the design of MTutor pedagogic issues of problem-based learning, situated cognition and ill-structured problems are discussed. MTutor presents teachers with complex real-life teaching problems, which they are required to solve online through collaboration with other teachers. In order to explore the influence of this online learning experience on the identity and practice of teachers, we present the results from a small-scale study in which six students were interviewed about their online experiences. We conclude that, within the sample, students' engagement with online problem-based learning within their community of practice positively influenced their professional practice styles, but that there is little evidence to suggest that online identity influences real-life practice

    Factors influencing the success of computer mediated communication (CMC) environments in university teaching: a review and case study

    Get PDF
    Despite its potential benefits, the effectiveness of CMC when used to support learning in higher education is very variable, making it important to identify those factors which best predict successful implementations. A review of the literature from the past few years, presented in the first half of this paper, suggests that, consistent with Activity Theory (Leont'ev, 1978), the critical factors are those which provide a context and rationale for online communication by helping users to establish a shared purpose. However, generating empirical support for this hypothesis presents two kinds of methodological problem: specifying the methods and measures necessary to discern the existence and impact of shared purpose; and dealing with the difficulties of making controlled comparisons in this area. The second half of the paper illustrates, via an implementation case study, something of how these methodological problems might be resolved, and presents evidence in favour of the central importance of shared purpose

    Reviews

    Get PDF
    Danny Saunders and Nina Smalley (eds.), The International Simulation and Gaming Research Yearbook — Volume 8: Simulations and Games for Transition and Change, London: Kogan Page, 2000. ISBN: 0–7494–3397–3. Hardback, viii+271 pages, £40.00

    Shifting the Focus: The Role of Presence in Reconceptualising the Design Process

    Get PDF
    In this paper the relationship between presence and imaging is examined with the view to establish how our understanding of imaging, and subsequently the design process, may be reconceptualised to give greater focus to its experiential potential. First, the paper outlines the research project contributing to the discussion. Then, it provides brief overviews of research on both imaging and presence in the process highlighting the narrow conceptions of imaging (and the recognition of the need for further research) compared to the more holistic and experiential understandings of presence. The paper concludes with an argument and proposed study for exploring the role of digital technology and presence in extending the potential of imaging and its role in the design process. As indicated in the DRS Conference Theme, this paper focuses “…on what people experience and the systems and actions that create those experiences.” Interface designers, information architects and interactive media artists understand the powerful influence of experience in design. ‘Experience design’ is a community of practice driven by individuals within digital based disciplines where the belief is that understanding people is essential to any successful design in any medium and that “…experience is the personal connection with the moment and… every aspect of living is an experience, whether we are the creators or simply chance participants” (Shedroff, 2001, p. 5). Keywords: Design, Design Process, Presence, Imaging, Grounded Theory</p

    Blog-based online journals for English As A Second Language learners

    Get PDF
    The research on the use of blogs as online journals was carried out with a group of twenty five Form Four students in a secondary school in Kuantan, Pahang. The aim of the research is to find out the effects of blogs as a tool in developing writing in English as A Second Language. The instruments include questionnaire, semi-structured interviews and analysis of the blogs content. The research covered students’ perspectives of blogs as the medium for online journals, the effectiveness of blogs as a tool to assist students’ writing skill and to what extent blogs could help students to enhance their writing skills. From the findings, it is discovered that there is a positive impact on the development of students’ writing throughout the research as gained through the instruments. From the research, the students claimed that blogs is an interesting medium for them to write their journals as compared to writing in their log books. Blogs also could help them developed their writing skill in English Language; and through the various features in blogs, students were able to write more effectively

    Communicating across cultures in cyberspace

    Get PDF

    Reshaping learning: new technology and multimodality

    Get PDF

    What the research says about ICT and continuing professional development(CPD) for teachers

    Get PDF

    Out Online: The Experiences of Lesbian, Gay, Bisexual and Transgender Youth on the Internet

    Get PDF
    This report examines the online experiences of LGBT students in 6-12th grade. LGBT youth experience nearly three times as much bullying and harassment online as non-LGBT youth, but also find greater peer support, access to health information and opportunities to be civically engaged
    corecore