3,161 research outputs found

    Development of Kinectแต€แดฟ applications for assembly simulation and ergonomic analysis

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    Marker-less motion capture technology has been harnessed for several years to track human movements for developing various applications. Recently, with the launch of Microsoft Kinect, researchers have been keenly interested in developing applications using this device. Since Kinect is very inexpensive (only $110 at the time of writing this thesis), it is a low-cost and a promising substitute for the comparatively expensive marker-based motion capture systems. Though it is principally designed for home entertainment, numerous applications can be developed with the capabilities of Kinect. The skeleton data of a human being tracked by a single Kinect device is enough to simulate the human movements, in some cases. However, it is highly desirable to develop a multiple Kinect system to enhance the tracking volume and to address an issue of occlusions. This thesis presents a novel approach for addressing the issue of interference of infrared light patterns while using multiple Kinect devices for human motion capture without lowering the frame rate. This research also presents a software solution to obtain skeleton data from multiple Kinect devices using Kinect for Windows SDK. It also discusses the development of an application involving auto scaling of a human model in digital human modeling software by Siemens Jack and human motion simulation using skeleton tracking data from Kinect to assist the industries with a flexible tool for ergonomic analysis. Further, the capability of this application for obtaining assembly simulations of fastening operations on an aircraft fuselage is also presented. --Abstract, page iii

    Acquisition and distribution of synergistic reactive control skills

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    Learning from demonstration is an afficient way to attain a new skill. In the context of autonomous robots, using a demonstration to teach a robot accelerates the robot learning process significantly. It helps to identify feasible solutions as starting points for future exploration or to avoid actions that lead to failure. But the acquisition of pertinent observationa is predicated on first segmenting the data into meaningful sequences. These segments form the basis for learning models capable of recognising future actions and reconstructing the motion to control a robot. Furthermore, learning algorithms for generative models are generally not tuned to produce stable trajectories and suffer from parameter redundancy for high degree of freedom robots This thesis addresses these issues by firstly investigating algorithms, based on dynamic programming and mixture models, for segmentation sensitivity and recognition accuracy on human motion capture data sets of repetitive and categorical motion classes. A stability analysis of the non-linear dynamical systems derived from the resultant mixture model representations aims to ensure that any trajectories converge to the intended target motion as observed in the demonstrations. Finally, these concepts are extended to humanoid robots by deploying a factor analyser for each mixture model component and coordinating the structure into a low dimensional representation of the demonstrated trajectories. This representation can be constructed as a correspondence map is learned between the demonstrator and robot for joint space actions. Applying these algorithms for demonstrating movement skills to robot is a further step towards autonomous incremental robot learning

    Structured manifolds for motion production and segmentation : a structured Kernel Regression approach

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    Steffen JF. Structured manifolds for motion production and segmentation : a structured Kernel Regression approach. Bielefeld (Germany): Bielefeld University; 2010

    Automated design of robust discriminant analysis classifier for foot pressure lesions using kinematic data

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    In the recent years, the use of motion tracking systems for acquisition of functional biomechanical gait data, has received increasing interest due to the richness and accuracy of the measured kinematic information. However, costs frequently restrict the number of subjects employed, and this makes the dimensionality of the collected data far higher than the available samples. This paper applies discriminant analysis algorithms to the classification of patients with different types of foot lesions, in order to establish an association between foot motion and lesion formation. With primary attention to small sample size situations, we compare different types of Bayesian classifiers and evaluate their performance with various dimensionality reduction techniques for feature extraction, as well as search methods for selection of raw kinematic variables. Finally, we propose a novel integrated method which fine-tunes the classifier parameters and selects the most relevant kinematic variables simultaneously. Performance comparisons are using robust resampling techniques such as Bootstrap632+632+and k-fold cross-validation. Results from experimentations with lesion subjects suffering from pathological plantar hyperkeratosis, show that the proposed method can lead tosim96sim 96%correct classification rates with less than 10% of the original features

    Human Motion Analysis with Wearable Inertial Sensors

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    High-resolution, quantitative data obtained by a human motion capture system can be used to better understand the cause of many diseases for effective treatments. Talking about the daily care of the aging population, two issues are critical. One is to continuously track motions and position of aging people when they are at home, inside a building or in the unknown environment; the other is to monitor their health status in real time when they are in the free-living environment. Continuous monitoring of human movement in their natural living environment potentially provide more valuable feedback than these in laboratory settings. However, it has been extremely challenging to go beyond laboratory and obtain accurate measurements of human physical activity in free-living environments. Commercial motion capture systems produce excellent in-studio capture and reconstructions, but offer no comparable solution for acquisition in everyday environments. Therefore in this dissertation, a wearable human motion analysis system is developed for continuously tracking human motions, monitoring health status, positioning human location and recording the itinerary. In this dissertation, two systems are developed for seeking aforementioned two goals: tracking human body motions and positioning a human. Firstly, an inertial-based human body motion tracking system with our developed inertial measurement unit (IMU) is introduced. By arbitrarily attaching a wearable IMU to each segment, segment motions can be measured and translated into inertial data by IMUs. A human model can be reconstructed in real time based on the inertial data by applying high efficient twists and exponential maps techniques. Secondly, for validating the feasibility of developed tracking system in the practical application, model-based quantification approaches for resting tremor and lower extremity bradykinesia in Parkinsonโ€™s disease are proposed. By estimating all involved joint angles in PD symptoms based on reconstructed human model, angle characteristics with corresponding medical ratings are employed for training a HMM classifier for quantification. Besides, a pedestrian positioning system is developed for tracking userโ€™s itinerary and positioning in the global frame. Corresponding tests have been carried out to assess the performance of each system

    ์‹ฌ์ธต ๊ฐ•ํ™”ํ•™์Šต์„ ์ด์šฉํ•œ ์‚ฌ๋žŒ์˜ ๋ชจ์…˜์„ ํ†ตํ•œ ์ดํ˜•์  ์บ๋ฆญํ„ฐ ์ œ์–ด๊ธฐ ๊ฐœ๋ฐœ

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    ํ•™์œ„๋…ผ๋ฌธ(์„์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€, 2022. 8. ์„œ์ง„์šฑ.์‚ฌ๋žŒ์˜ ๋ชจ์…˜์„ ์ด์šฉํ•œ ๋กœ๋ด‡ ์ปจํŠธ๋กค ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์‚ฌ์šฉ์ž์˜ ์ง๊ด€๊ณผ ๋กœ๋ด‡์˜ ๋ชจํ„ฐ ๋Šฅ๋ ฅ์„ ํ•ฉํ•˜์—ฌ ์œ„ํ—˜ํ•œ ํ™˜๊ฒฝ์—์„œ ๋กœ๋ด‡์˜ ์œ ์—ฐํ•œ ์ž‘๋™์„ ๋งŒ๋“ค์–ด๋‚ธ๋‹ค. ํ•˜์ง€๋งŒ, ํœด๋จธ๋…ธ์ด๋“œ ์™ธ์˜ ์‚ฌ์กฑ๋ณดํ–‰ ๋กœ๋ด‡์ด๋‚˜ ์œก์กฑ๋ณดํ–‰ ๋กœ๋ด‡์„ ์œ„ํ•œ ๋ชจ์…˜ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ๋””์ž์ธ ํ•˜๋Š” ๊ฒƒ์€ ์‰ฌ์šด์ผ์ด ์•„๋‹ˆ๋‹ค. ์ด๊ฒƒ์€ ์‚ฌ๋žŒ๊ณผ ๋กœ๋ด‡ ์‚ฌ์ด์˜ ํ˜•ํƒœ ์ฐจ์ด๋กœ ์˜ค๋Š” ๋‹ค์ด๋‚˜๋ฏน์Šค ์ฐจ์ด์™€ ์ œ์–ด ์ „๋žต์ด ํฌ๊ฒŒ ์ฐจ์ด๋‚˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ์šฐ๋ฆฌ๋Š” ์‚ฌ๋žŒ ์‚ฌ์šฉ์ž๊ฐ€ ์›€์ง์ž„์„ ํ†ตํ•˜์—ฌ ์‚ฌ์กฑ๋ณดํ–‰ ๋กœ๋ด‡์—์„œ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ์—ฌ๋Ÿฌ ๊ณผ์ œ๋ฅผ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ๊ฒŒ๋” ํ•˜๋Š” ์ƒˆ๋กœ์šด ๋ชจ์…˜ ์ œ์–ด ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ์šฐ๋ฆฌ๋Š” ์šฐ์„  ์บก์ณํ•œ ์‚ฌ๋žŒ์˜ ๋ชจ์…˜์„ ์ƒ์‘ํ•˜๋Š” ๋กœ๋ด‡์˜ ๋ชจ์…˜์œผ๋กœ ๋ฆฌํƒ€๊ฒŸ ์‹œํ‚จ๋‹ค. ์ด๋•Œ ์ƒ์‘ํ•˜๋Š” ๋กœ๋ด‡์˜ ๋ชจ์…˜์€ ์œ ์ €๊ฐ€ ์˜๋„ํ•œ ์˜๋ฏธ๋ฅผ ๋‚ดํฌํ•˜๊ฒŒ ๋˜๋ฉฐ, ์šฐ๋ฆฌ๋Š” ์ด๋ฅผ ์ง€๋„ํ•™์Šต ๋ฐฉ๋ฒ•๊ณผ ํ›„์ฒ˜๋ฆฌ ๊ธฐ์ˆ ์„ ์ด์šฉํ•˜์—ฌ ๊ฐ€๋Šฅ์ผ€ ํ•˜์˜€๋‹ค. ๊ทธ ๋’ค ์šฐ๋ฆฌ๋Š” ๋ชจ์…˜์„ ๋ชจ์‚ฌํ•˜๋Š” ํ•™์Šต์„ ์ปค๋ฆฌํ˜๋Ÿผ ํ•™์Šต๊ณผ ๋ณ‘ํ–‰ํ•˜์—ฌ ์ฃผ์–ด์ง„ ๋ฆฌํƒ€๊ฒŸ๋œ ์ฐธ์กฐ ๋ชจ์…˜์„ ๋”ฐ๋ผ๊ฐ€๋Š” ์ œ์–ด ์ •์ฑ…์„ ์ƒ์„ฑํ•˜์˜€๋‹ค. ์šฐ๋ฆฌ๋Š” "์ „๋ฌธ๊ฐ€ ์ง‘๋‹จ"์„ ํ•™์Šตํ•จ์œผ๋กœ ๋ชจ์…˜ ๋ฆฌํƒ€๊ฒŒํŒ… ๋ชจ๋“ˆ๊ณผ ๋ชจ์…˜ ๋ชจ์‚ฌ ๋ชจ๋“ˆ์˜ ์„ฑ๋Šฅ์„ ํฌ๊ฒŒ ์ฆ๊ฐ€์‹œ์ผฐ๋‹ค. ๊ฒฐ๊ณผ์—์„œ ๋ณผ ์ˆ˜ ์žˆ๋“ฏ, ์šฐ๋ฆฌ์˜ ์‹œ์Šคํ…œ์„ ์ด์šฉํ•˜์—ฌ ์‚ฌ์šฉ์ž๊ฐ€ ์‚ฌ์กฑ๋ณดํ–‰ ๋กœ๋ด‡์˜ ์„œ์žˆ๊ธฐ, ์•‰๊ธฐ, ๊ธฐ์šธ์ด๊ธฐ, ํŒ” ๋ป—๊ธฐ, ๊ฑท๊ธฐ, ๋Œ๊ธฐ์™€ ๊ฐ™์€ ๋‹ค์–‘ํ•œ ๋ชจํ„ฐ ๊ณผ์ œ๋“ค์„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ™˜๊ฒฝ๊ณผ ํ˜„์‹ค์—์„œ ๋‘˜ ๋‹ค ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์šฐ๋ฆฌ๋Š” ์—ฐ๊ตฌ์˜ ์„ฑ๋Šฅ์„ ํ‰๊ฐ€ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋‹ค์–‘ํ•œ ๋ถ„์„์„ ํ•˜์˜€์œผ๋ฉฐ, ํŠนํžˆ ์šฐ๋ฆฌ ์‹œ์Šคํ…œ์˜ ๊ฐ๊ฐ์˜ ์š”์†Œ๋“ค์˜ ์ค‘์š”์„ฑ์„ ๋ณด์—ฌ์ค„ ์ˆ˜ ์žˆ๋Š” ์‹คํ—˜๋“ค์„ ์ง„ํ–‰ํ•˜์˜€๋‹ค.A human motion-based interface fuses operator intuitions with the motor capabilities of robots, enabling adaptable robot operations in dangerous environments. However, the challenge of designing a motion interface for non-humanoid robots, such as quadrupeds or hexapods, is emerged from the different morphology and dynamics of a human controller, leading to an ambiguity of control strategy. We propose a novel control framework that allows human operators to execute various motor skills on a quadrupedal robot by their motion. Our system first retargets the captured human motion into the corresponding robot motion with the operator's intended semantics. The supervised learning and post-processing techniques allow this retargeting skill which is ambiguity-free and suitable for control policy training. To enable a robot to track a given retargeted motion, we then obtain the control policy from reinforcement learning that imitates the given reference motion with designed curriculums. We additionally enhance the system's performance by introducing a set of experts. Finally, we randomize the domain parameters to adapt the physically simulated motor skills to real-world tasks. We demonstrate that a human operator can perform various motor tasks using our system including standing, tilting, manipulating, sitting, walking, and steering on both physically simulated and real quadruped robots. We also analyze the performance of each system component ablation study.1 Introduction 1 2 Related Work 5 2.1 Legged Robot Control 5 2.2 Motion Imitation 6 2.3 Motion-based Control 7 3 Overview 9 4 Motion Retargeting Module 11 4.1 Motion Retargeting Network 12 4.2 Post-processing for Consistency 14 4.3 A Set of Experts for Multi-task Support 15 5 Motion Imitation Module 17 5.1 Background: Reinforcement Learning 18 5.2 Formulation of Motion Imitation 18 5.3 Curriculum Learning over Tasks and Difficulties 21 5.4 Hierarchical Control with States 21 5.5 Domain Randomization 22 6 Results and Analysis 23 6.1 Experimental Setup 23 6.2 Motion Performance 24 6.3 Analysis 28 6.4 Comparison to Other Methods 31 7 Conclusion And Future Work 32 Bibliography 34 Abstract (In Korean) 44 ๊ฐ์‚ฌ์˜ ๊ธ€ 45์„

    Evaluation of Pose Tracking Accuracy in the First and Second Generations of Microsoft Kinect

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    Microsoft Kinect camera and its skeletal tracking capabilities have been embraced by many researchers and commercial developers in various applications of real-time human movement analysis. In this paper, we evaluate the accuracy of the human kinematic motion data in the first and second generation of the Kinect system, and compare the results with an optical motion capture system. We collected motion data in 12 exercises for 10 different subjects and from three different viewpoints. We report on the accuracy of the joint localization and bone length estimation of Kinect skeletons in comparison to the motion capture. We also analyze the distribution of the joint localization offsets by fitting a mixture of Gaussian and uniform distribution models to determine the outliers in the Kinect motion data. Our analysis shows that overall Kinect 2 has more robust and more accurate tracking of human pose as compared to Kinect 1.Comment: 10 pages, IEEE International Conference on Healthcare Informatics 2015 (ICHI 2015
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