162 research outputs found

    Thermal-Kinect Fusion Scanning System for Bodyshape Inpainting and Estimation under Clothing

    Get PDF
    In today\u27s interactive world 3D body scanning is necessary in the field of making virtual avatar, apparel industry, physical health assessment and so on. 3D scanners that are used in this process are very costly and also requires subject to be nearly naked or wear a special tight fitting cloths. A cost effective 3D body scanning system which can estimate body parameters under clothing will be the best solution in this regard. In our experiment we build such a body scanning system by fusing Kinect depth sensor and a Thermal camera. Kinect can sense the depth of the subject and create a 3D point cloud out of it. Thermal camera can sense the body heat of a person under clothing. Fusing these two sensors\u27 images could produce a thermal mapped 3D point cloud of the subject and from that body parameters could be estimated even under various cloths. Moreover, this fusion system is also a cost effective one. In our experiment, we introduce a new pipeline for working with our fusion scanning system, and estimate and recover body shape under clothing. We capture Thermal-Kinect fusion images of the subjects with different clothing and produce both full and partial 3D point clouds. To recover the missing parts from our low resolution scan we fit parametric human model on our images and perform boolean operations with our scan data. Further, we measure our final 3D point cloud scan to estimate the body parameters and compare it with the ground truth. We achieve a minimum average error rate of 0.75 cm comparing to other approaches

    Automatic visual detection of human behavior: a review from 2000 to 2014

    Get PDF
    Due to advances in information technology (e.g., digital video cameras, ubiquitous sensors), the automatic detection of human behaviors from video is a very recent research topic. In this paper, we perform a systematic and recent literature review on this topic, from 2000 to 2014, covering a selection of 193 papers that were searched from six major scientific publishers. The selected papers were classified into three main subjects: detection techniques, datasets and applications. The detection techniques were divided into four categories (initialization, tracking, pose estimation and recognition). The list of datasets includes eight examples (e.g., Hollywood action). Finally, several application areas were identified, including human detection, abnormal activity detection, action recognition, player modeling and pedestrian detection. Our analysis provides a road map to guide future research for designing automatic visual human behavior detection systems.This work is funded by the Portuguese Foundation for Science and Technology (FCT - Fundacao para a Ciencia e a Tecnologia) under research Grant SFRH/BD/84939/2012

    A vision-based system for intelligent monitoring: human behaviour analysis and privacy by context

    Get PDF
    Due to progress and demographic change, society is facing a crucial challenge related to increased life expectancy and a higher number of people in situations of dependency. As a consequence, there exists a significant demand for support systems for personal autonomy. This article outlines the vision@home project, whose goal is to extend independent living at home for elderly and impaired people, providing care and safety services by means of vision-based monitoring. Different kinds of ambient-assisted living services are supported, from the detection of home accidents, to telecare services. In this contribution, the specification of the system is presented, and novel contributions are made regarding human behaviour analysis and privacy protection. By means of a multi-view setup of cameras, people's behaviour is recognised based on human action recognition. For this purpose, a weighted feature fusion scheme is proposed to learn from multiple views. In order to protect the right to privacy of the inhabitants when a remote connection occurs, a privacy-by-context method is proposed. The experimental results of the behaviour recognition method show an outstanding performance, as well as support for multi-view scenarios and real-time execution, which are required in order to provide the proposed services

    Using biomechanical constraints to improve video-based motion capture

    Get PDF
    In motion capture applications whose aim is to recover human body postures from various input, the high dimensionality of the problem makes it desirable to reduce the size of the search-space by eliminating a priori impossible configurations. This can be carried out by constraining the posture recovery process in various ways. Most recent work in this area has focused on applying camera viewpoint-related constraints to eliminate erroneous solutions. When camera calibration parameters are available, they provide an extremely efficient tool for disambiguating not only posture estimation, but also 3D reconstruction and data segmentation. Increased robustness is indeed to be gained from enforcing such constraints, which we prove in the context of an optical motion capture framework. Our contribution in this respect resides in having applied such constraints consistently to each main step involved in a motion capture process, namely marker reconstruction and segmentation, followed by posture recovery. These steps are made inter-dependent, where each one constrains the other. A more application-independent approach is to encode constraints directly within the human body model, such as limits on the rotational joints. This being an almost unexplored research subject, our efforts were mainly directed at determining a new method for measuring, representing and applying such joint limits. To the present day, the few existing range of motion boundary representations present severe drawbacks that call for an alternative formulation. The joint limits paradigm we propose not only overcomes these drawbacks, but also allows to capture intra- and inter-joint rotation dependencies, these being essential to realistic joint motion representation. The range of motion boundary is defined by an implicit surface, its analytical expression enabling us to readily establish whether a given joint rotation is valid or not. Furthermore, its continuous and differentiable nature provides us with a means of elegantly incorporating such a constraint within an optimisation process for posture recovery. Applying constrained optimisation to our body model and stereo data extracted from video sequence, we demonstrate the clearly resulting decrease in posture estimation errors. As a bonus, we have integrated our joint limits representation in character animation packages to show how motion can be naturally constrained in this manner

    Human Pose Estimation with Supervoxels

    Get PDF
    This thesis investigates how segmentation as a preprocessing step can reduce both the search space as well as complexity of human pose estimation in the context of smart environments. A 3D reconstruction is computed with a voxel carving algorithm. Based on a superpixel algorithm, these voxels are segmented into supervoxels that are then applied to pictorial structures in 3D to efficiently estimate the human pose. Both static and dynamic gesture recognition applications were developed

    Detecting Biological Motion for Human-Robot Interaction: A Link between Perception and Action

    Get PDF
    One of the fundamental skills supporting safe and comfortable interaction between humans is their capability to understand intuitively each other's actions and intentions. At the basis of this ability is a special-purpose visual processing that human brain has developed to comprehend human motion. Among the first "building blocks" enabling the bootstrapping of such visual processing is the ability to detect movements performed by biological agents in the scene, a skill mastered by human babies in the first days of their life. In this paper, we present a computational model based on the assumption that such visual ability must be based on local low-level visual motion features, which are independent of shape, such as the configuration of the body and perspective. Moreover, we implement it on the humanoid robot iCub, embedding it into a software architecture that leverages the regularities of biological motion also to control robot attention and oculomotor behaviors. In essence, we put forth a model in which the regularities of biological motion link perception and action enabling a robotic agent to follow a human-inspired sensory-motor behavior. We posit that this choice facilitates mutual understanding and goal prediction during collaboration, increasing the pleasantness and safety of the interactio

    Human Pose Estimation with Supervoxels

    Get PDF
    This thesis investigates how segmentation as a preprocessing step can reduce both the search space as well as complexity of human pose estimation in the context of smart environments. A 3D reconstruction is computed with a voxel carving algorithm. Based on a superpixel algorithm, these voxels are segmented into supervoxels that are then applied to pictorial structures in 3D to efficiently estimate the human pose. Both static and dynamic gesture recognition applications were developed

    Biomedical Sensing and Imaging

    Get PDF
    This book mainly deals with recent advances in biomedical sensing and imaging. More recently, wearable/smart biosensors and devices, which facilitate diagnostics in a non-clinical setting, have become a hot topic. Combined with machine learning and artificial intelligence, they could revolutionize the biomedical diagnostic field. The aim of this book is to provide a research forum in biomedical sensing and imaging and extend the scientific frontier of this very important and significant biomedical endeavor

    Motion Tracking of Infants in Risk of Cerebral Palsy

    Get PDF

    Modeling and Simulation in Engineering

    Get PDF
    This book provides an open platform to establish and share knowledge developed by scholars, scientists, and engineers from all over the world, about various applications of the modeling and simulation in the design process of products, in various engineering fields. The book consists of 12 chapters arranged in two sections (3D Modeling and Virtual Prototyping), reflecting the multidimensionality of applications related to modeling and simulation. Some of the most recent modeling and simulation techniques, as well as some of the most accurate and sophisticated software in treating complex systems, are applied. All the original contributions in this book are jointed by the basic principle of a successful modeling and simulation process: as complex as necessary, and as simple as possible. The idea is to manipulate the simplifying assumptions in a way that reduces the complexity of the model (in order to make a real-time simulation), but without altering the precision of the results
    corecore