7,495 research outputs found
Fiscal constitutions and the determinacy of intergenerational transfers.
We study the impact offiscal constitutions on intergenerational transfers by analyzing how political veto power influences social security. Transfers in this paper are outcomes of an infinite-horizon social security game among selfish agents whose lifecycles we embed in an overlapping generation model with a linear technology. Policies are decided one period at a time and may change later at zero cost. Simple majoritarian systems, which accord the current median voter maximum fiscal discretion alld minimal influence over future policy, are known to sustain as subgame perfect equilibria all individually rational allocations. Among these are a continuum of stationary sequences (including dynamically inefficient ones) as well as a double continuum of non-stationary sequences (including cyclical or chaotic ones). We investigate how equilibrium is pinned down by constitutional "rules" that give minorities veto power over fiscal policy changes proposed by the majority. Veto power turns out to be equivalent to precommitment. Among subgame perfect equilibria, it eliminates fluctuating and dynamically inefficient transfers, reducing the equilibrium set to weakly increasing transfer sequences that converge to the golden rule. Veto power combined with Markov perfect equilibrium results in a unique, dynamic efficient allocation - the golden rule.Intergenerational transfers; Veto power; Constitutional rules;
The Complexity of Online Manipulation of Sequential Elections
Most work on manipulation assumes that all preferences are known to the
manipulators. However, in many settings elections are open and sequential, and
manipulators may know the already cast votes but may not know the future votes.
We introduce a framework, in which manipulators can see the past votes but not
the future ones, to model online coalitional manipulation of sequential
elections, and we show that in this setting manipulation can be extremely
complex even for election systems with simple winner problems. Yet we also show
that for some of the most important election systems such manipulation is
simple in certain settings. This suggests that when using sequential voting,
one should pay great attention to the details of the setting in choosing one's
voting rule. Among the highlights of our classifications are: We show that,
depending on the size of the manipulative coalition, the online manipulation
problem can be complete for each level of the polynomial hierarchy or even for
PSPACE. We obtain the most dramatic contrast to date between the
nonunique-winner and unique-winner models: Online weighted manipulation for
plurality is in P in the nonunique-winner model, yet is coNP-hard (constructive
case) and NP-hard (destructive case) in the unique-winner model. And we obtain
what to the best of our knowledge are the first P^NP[1]-completeness and
P^NP-completeness results in the field of computational social choice, in
particular proving such completeness for, respectively, the complexity of
3-candidate and 4-candidate (and unlimited-candidate) online weighted coalition
manipulation of veto elections.Comment: 24 page
Possible Winners in Noisy Elections
We consider the problem of predicting winners in elections, for the case
where we are given complete knowledge about all possible candidates, all
possible voters (together with their preferences), but where it is uncertain
either which candidates exactly register for the election or which voters cast
their votes. Under reasonable assumptions, our problems reduce to counting
variants of election control problems. We either give polynomial-time
algorithms or prove #P-completeness results for counting variants of control by
adding/deleting candidates/voters for Plurality, k-Approval, Approval,
Condorcet, and Maximin voting rules. We consider both the general case, where
voters' preferences are unrestricted, and the case where voters' preferences
are single-peaked.Comment: 34 page
On the Hardness of Bribery Variants in Voting with CP-Nets
We continue previous work by Mattei et al. (Mattei, N., Pini, M., Rossi, F.,
Venable, K.: Bribery in voting with CP-nets. Ann. of Math. and Artif. Intell.
pp. 1--26 (2013)) in which they study the computational complexity of bribery
schemes when voters have conditional preferences that are modeled by CP-nets.
For most of the cases they considered, they could show that the bribery problem
is solvable in polynomial time. Some cases remained open---we solve two of them
and extend the previous results to the case that voters are weighted. Moreover,
we consider negative (weighted) bribery in CP-nets, when the briber is not
allowed to pay voters to vote for his preferred candidate.Comment: improved readability; identified Cheapest Subsets to be the
enumeration variant of K.th Largest Subset, so we renamed it to K-Smallest
Subsets and point to the literatur; some more typos fixe
Towards a Dichotomy for the Possible Winner Problem in Elections Based on Scoring Rules
To make a joint decision, agents (or voters) are often required to provide
their preferences as linear orders. To determine a winner, the given linear
orders can be aggregated according to a voting protocol. However, in realistic
settings, the voters may often only provide partial orders. This directly leads
to the Possible Winner problem that asks, given a set of partial votes, whether
a distinguished candidate can still become a winner. In this work, we consider
the computational complexity of Possible Winner for the broad class of voting
protocols defined by scoring rules. A scoring rule provides a score value for
every position which a candidate can have in a linear order. Prominent examples
include plurality, k-approval, and Borda. Generalizing previous NP-hardness
results for some special cases, we settle the computational complexity for all
but one scoring rule. More precisely, for an unbounded number of candidates and
unweighted voters, we show that Possible Winner is NP-complete for all pure
scoring rules except plurality, veto, and the scoring rule defined by the
scoring vector (2,1,...,1,0), while it is solvable in polynomial time for
plurality and veto.Comment: minor changes and updates; accepted for publication in JCSS, online
version available
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