174,982 research outputs found

    Designing Game Based Learning – a Participatory Approach

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    Game Based Learning seems to be an interesting new possibility of teaching and learning, but the effort spent on designing games and the possible positive outcomes have to be weighed carefully. The following paper describes the development process and the conceptual design of a simulation game on sustainability for teenagers. The design process is participatory in nature. Members of the future group of learners are involved in the design process at every stage. This involvement is especially important to overcome the contradiction between the goal of the game as such and the pedagogical goal of the designers

    Participatory analysis for adaptation to climate change in Mediterranean agricultural systems: possible choices in process design (versão Pre Print)

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    There is an increasing call for local measures to adapt to climate change, based on foresight analyses in collaboration with actors. However, such analyses involve many challenges, particularly because the actors concerned may not consider climate change to be an urgent concern. This paper examines the methodological choices made by three research teams in the design and implementation of participatory foresight analyses to explore agricultural and water management options for adaptation to climate change. Case studies were conducted in coastal areas of France, Morocco, and Portugal where the groundwater is intensively used for irrigation, the aquifers are at risk or are currently overexploited, and a serious agricultural crisis is underway. When designing the participatory processes, the researchers had to address four main issues: whether to avoid or prepare dialogue between actors whose relations may be limited or tense; how to select participants and get them involved; how to facilitate discussion of issues that the actors may not initially consider to be of great concern; and finally, how to design and use scenarios. In each case, most of the invited actors responded and met to discuss and evaluate a series of scenarios. Strategies were discussed at different levels, from farming practices to aquifer management. It was shown that such participatory analyses can be implemented in situations which may initially appear to be unfavourable. This was made possible by the flexibility in the methodological choices, in particular the possibility of framing the climate change issue in a broader agenda for discussion with the actors

    Data for Participation and Participation as Data: Supporting Incremental Participatory Decision-Making in Urban Planning

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    Current literature on urban planning explores how to use ICT to support citizen participation. Advances in open data and its possibility to easily represent data on maps, opens up new opportunities to support participation and decision making in urban projects. This article investigates how spatial planners today use data to inform the participatory process. Looking at the par- ticipation process as collaboration between planners and citizens allows us to see the participation process itself as generating data that informs future deci- sions and processes. Based on a case study of a participatory process of an ur- ban renewal project, the article investigates the use of structured and unstruc- tured data for participation. The fieldwork is conducted using ethnographically inspired methods, based on participatory observations, interviews and docu- ment analysis. As a result, the incremental decisions, the resulting process, and the data used in this process are mapped out. Besides the need to accommodate heterogeneous data and to allow for integrated analysis of data specific to the neighborhood under development, the important result is that the participatory process itself generates data that informs the further process and the decisions that are part of it. The paper concludes with design implications for decision support for urban planning. In future research, the intention is to explore these implications in a Participatory Design process

    Participatory design: how may designers create furniture that allows meaningful place-making

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    This paper has developed design method for furniture designer’s that allow users to express their needs through place making or creation of meaningful office workspaces. We discovered that there were problems in getting the users to explain their ideas through verbal explanations. From there we started to use a participatory design approach with mock-ups to investigate the main methods and to explore design opportunities in developing new office environments. The study revealed, by using role-play with mock-ups directly with the users, allowed the designers to quickly become aware of arising issues without the need to do a potentially time-consuming, normative and tedious observational study. This research approach is primarily leads to new understanding about practice and described as "practice-led" approach to research. This project had investigated, demonstrated and opened the possibility that these approaches could be turned into a practical participatory process toward design in furniture industry practice in Malaysia

    Videogames in the museum:participation, possibility and play in curating meaningful visitor experiences

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    In 2014 Videogames in the Museum [1] engaged with creative practitioners, games designers, curators and museums professionals to debate and explore the challenges of collecting and exhibiting videogames and games design. Discussions around authorship in games and games development, the transformative effect of the gallery on the cultural reception and significance of videogames led to the exploration of participatory modes and playful experiences that might more effectively expose the designer’s intent and enhance the nature of our experience as visitors and players. In proposing a participatory mode for the exhibition of videogames this article suggests an approach to exhibition and event design that attempts to resolve tensions between traditions of passive consumption of curated collections and active participation in meaning making using theoretical models from games analysis and criticism and the conceit of game and museum spaces as analogous rules based environments

    Where Participatory Approaches Meet Pragmatism in Funded (Health) Research: The Challenge of Finding Meaningful Spaces

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    The term participatory research is now widely used as a way of categorising research that has moved beyond researching "on" to researching "with" participants. This paper draws attention to some confusions that lie behind such categorisation and the potential impact of those confusions on qualitative participatory research in practice. It illuminates some of the negative effects of "fitting in" to spaces devised by other types of research and highlights the importance of forging spaces for presenting participatory research designs that suit a discursive approach and that allow the quality and impact of such research to be recognised. The main contention is that the adoption of a variety of approaches and purposes is part of the strength of participatory research but that to date the paradigm has not been sufficiently articulated. Clarifying the unifying features of the participatory paradigm and shaping appropriate ways for critique could support the embedding of participatory research into research environments, funding schemes and administration in a way that better reflects the nature and purpose of authentic involvement

    Participatory utopian sketching: A methodological framework for collaborative citizen (re)imagination of urban spatial futures

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    Explorations of emerging urban spatial futures increasingly depend on the empathetic interweaving of broad political ideals with grounded democratic involvement. The collaborative planning paradigm (CP) and participatory action research (PAR) have thus gained traction globally, since they centralise meaningful involvement of those with lived experiences of the local environment. Building upon this, we argue that ‘utopia’ can offer an alternative paradigm that enhances citizen engagement, by refocusing urban design and planning explorations away from a problem-based orientation to a values-based one. Through a four-stage collaborative framework: 1. Experiencing the Space, 2. Sketching of Utopias, 3. Sharing of Utopias, and 4. Collaborative Analysis, participatory utopian sketching offers the possibility for richer and wider citizen engagement in urban development processes. The novelty of the framework is its tenets of collaboration, citizen inclusivity, playful experimentation, and iterative reflective activity. Its flexibility also allows for multiple real-world applications in the making of urban spatial futures. We demonstrate the methodological framework of participatory utopian sketching using an empirical pilot study examining the spatial imagination of solar panel futures within a neighbourhood located in Luleå, the provincial capital of Northern Sweden. Thereafter, we provide elucidations on the framework’s opportunities and challenges in wider urban design and planning discourse

    Practice-led: designing through making

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    This paper has investigated a design method for furniture designers in Malaysia to allow users to express their needs and aspirations through place making or creation of meaningful office workspaces. During the field work, we discovered that there were problems in getting the users to explain their ideas through verbal explanations. They did not have the proper techniques and tools to express their ideas. From there we started to use mock-ups as tools to communicate and engage with the respondents in our investigation. In the research, we have identified a promising participatory design approach, role-play with mock-ups. The study revealed that, by using role-play with mock-ups directly with the users, allowed the designers to quickly become aware of arising issues without the need to do a potentially time-consuming, normative and tedious observational study. This research approach is primarily leads to new understanding about practice and described as “practice-led” approach to research. This project had investigated, demonstrated and opened the possibility that these approaches could be turned into a practical participatory process toward design and place making in furniture industry practice in Malaysia

    The Emerging Nature of Participation in Multispecies Interaction Design

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    Interactive technology has become integral part of daily life for both humans and animals, with animals often interacting with technologized environments on behalf of humans. For some, animals' participation in the design process is essential to design technology that can adequately support their activities. For others, animals' inability to understand and control design activities inevitably stands in the way of multispecies participatory practices. Here, we consider the essential elements of participation within interspecies interactions and illustrate its emergence, in spite of contextual constraints and asymmetries. To move beyond anthropomorphic notions of participation, and consequent anthropocentric practices, we propose a broader participatory model based on indexical semiosis, volition and choice; and we highlight dimensions that could define inclusive participatory practices more resilient to the diversity of understandings and goals among part-taking agents, and better able to account for the contribution of diverse, multispecies agents in interaction design and beyond
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