2,078 research outputs found

    The Dragonslayer: Folktale Classification, Memetics, and Cataloguing

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    Tales of great heroes overcoming great monsters have been a part of storytelling since time immemorial. Some of these tales follow recurring patterns, and one such pattern is that of ‘The Dragonslayer.’ From tales of Tristan and Iseult and Saint George and the Dragon, to the confrontation with the dragon Smaug in The Hobbit, ‘The Dragonslayer’ has been an enduring example of a recurring pattern in storytelling. Different knowledge organization systems seek to arrange and connect texts and their recurring patterns in different ways. Folklorists look for recurring motifs and some wiki editors look for common tropes in texts. Motifs, tropes, and other storytelling patterns can all be thought of as types of memes, a unit of cultural inheritance which is analogous to genes in biology. The meme of ‘The Dragonslayer’ can serve as a bridge between a variety of knowledge organization systems. This memetic approach may be the foundation of a new way of unifying disperate knowledge organization systems

    Developing a multilayer semantic annotation scheme based on ISO standards for the visualization of a newswire corpus

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    In this paper, we describe the process of developing a multilayer semantic annotation scheme designed for extracting information from a European Portuguese corpus of news articles, at three levels, temporal, referential and semantic role labelling. The novelty of this scheme is the harmonization of parts 1, 4 and 9 of the ISO 24617 Language resource management - Semantic annotation framework. This annotation framework includes a set of entity structures (participants, events, times) and a set of links (temporal, aspectual, subordination, objectal and semantic roles) with several tags and attribute values that ensure adequate semantic and visual representations of news stories

    Inventing a Modern Paris. The Dynamic Relationship between Expositions, Urban Development and Museums

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    Diversity in Computer Science

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    This is an open access book that covers the complete set of experiences and results of the FemTech.dk research which we have had conducted between 2016-2021 – from initiate idea to societal communication. Diversity in Computer Science: Design Artefacts for Equity and Inclusion presents and documents the principles, results, and learnings behind the research initiative FemTech.dk, which was created in 2016 and continues today as an important part of the Department of Computer Science at the University of Copenhagen’s strategic development for years to come. FemTech.dk was created in 2016 to engage with research within gender and diversity and to explore the role of gender equity as part of digital technology design and development. FemTech.dk considers how and why computer science as a field and profession in Denmark has such a distinct unbalanced gender representation in the 21st century. This book is also the story of how we (the authors) as computer science researchers embarked on a journey to engage with a new research field – equity and gender in computing – about which we had only sporadic knowledge when we began. We refer here to equity and gender in computing as a research field – but in reality, this research field is a multiplicity of entangled paths, concepts, and directions that forms important and critical insights about society, gender, politics, and infrastructures which are published in different venues and often have very different sets of criteria, values, and assumptions. Thus, part of our journey is also to learn and engage with all these different streams of research, concepts, and theoretical approaches and, through these engagements, to identify and develop our own theoretical platform, which has a foundation in our research backgrounds in Human–Computer Interaction broadly – and Interaction Design & Computer Supported Cooperative Work specifically

    Learning as spirituality and nurture - Pacific indigenous peoples' perspectives of lifelong learning

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    This paper discusses characteristics of an adult education practice for peoples in the Pacific. There is no one Pacific way as the Pacific population is diverse consisting of many cultures, languages, social structures and differing colonial experiences. For many Pacific peoples learning is holistic, is driven by cultural motivation, which is often for the benefit of their extended families(the collective)rather than personal gains or self-actualisation. Learning is constantly intervened by spiritual matters, the same being true for most aspects of Pacific peoples’ day-to-day lives. Therefore spirituality is integral to learning at all levels formal and informal

    Urban food strategies in Central and Eastern Europe: what's specific and what's at stake?

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    Integrating a larger set of instruments into Rural Development Programmes implied an increasing focus on monitoring and evaluation. Against the highly diversified experience with regard to implementation of policy instruments the Common Monitoring and Evaluation Framework has been set up by the EU Commission as a strategic and streamlined method of evaluating programmes’ impacts. Its indicator-based approach mainly reflects the concept of a linear, measure-based intervention logic that falls short of the true nature of RDP operation and impact capacity on rural changes. Besides the different phases of the policy process, i.e. policy design, delivery and evaluation, the regional context with its specific set of challenges and opportunities seems critical to the understanding and improvement of programme performance. In particular the role of local actors can hardly be grasped by quantitative indicators alone, but has to be addressed by assessing processes of social innovation. This shift in the evaluation focus underpins the need to take account of regional implementation specificities and processes of social innovation as decisive elements for programme performance.

    Proceedings of the First Workshop on Computing News Storylines (CNewsStory 2015)

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    This volume contains the proceedings of the 1st Workshop on Computing News Storylines (CNewsStory 2015) held in conjunction with the 53rd Annual Meeting of the Association for Computational Linguistics and the 7th International Joint Conference on Natural Language Processing (ACL-IJCNLP 2015) at the China National Convention Center in Beijing, on July 31st 2015. Narratives are at the heart of information sharing. Ever since people began to share their experiences, they have connected them to form narratives. The study od storytelling and the field of literary theory called narratology have developed complex frameworks and models related to various aspects of narrative such as plots structures, narrative embeddings, characters’ perspectives, reader response, point of view, narrative voice, narrative goals, and many others. These notions from narratology have been applied mainly in Artificial Intelligence and to model formal semantic approaches to narratives (e.g. Plot Units developed by Lehnert (1981)). In recent years, computational narratology has qualified as an autonomous field of study and research. Narrative has been the focus of a number of workshops and conferences (AAAI Symposia, Interactive Storytelling Conference (ICIDS), Computational Models of Narrative). Furthermore, reference annotation schemes for narratives have been proposed (NarrativeML by Mani (2013)). The workshop aimed at bringing together researchers from different communities working on representing and extracting narrative structures in news, a text genre which is highly used in NLP but which has received little attention with respect to narrative structure, representation and analysis. Currently, advances in NLP technology have made it feasible to look beyond scenario-driven, atomic extraction of events from single documents and work towards extracting story structures from multiple documents, while these documents are published over time as news streams. Policy makers, NGOs, information specialists (such as journalists and librarians) and others are increasingly in need of tools that support them in finding salient stories in large amounts of information to more effectively implement policies, monitor actions of “big players” in the society and check facts. Their tasks often revolve around reconstructing cases either with respect to specific entities (e.g. person or organizations) or events (e.g. hurricane Katrina). Storylines represent explanatory schemas that enable us to make better selections of relevant information but also projections to the future. They form a valuable potential for exploiting news data in an innovative way.JRC.G.2-Global security and crisis managemen

    Visualization of analytic provenance for sensemaking

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    Sensemaking is an iterative and dynamic process, in which people collect data relevant to their tasks, analyze the collected information to produce new knowledge, and possibly inform further actions. During the sensemaking process, it is difficult for the human’s working memory to keep track of the progress and to synthesize a large number of individual findings and derived hypotheses, thus limits the performance. Analytic provenance captures both the data exploration process and and its accompanied reasoning, potentially addresses these information overload and disorientation problems. Visualization can help recall, revisit and reproduce the sensemaking process through visual representations of provenance data. More interesting and challenging, analytic provenance has the potential to facilitate the ongoing sensemaking process rather than providing only post hoc support. This thesis addresses the challenge of how to design interactive visualizations of analytic provenance data to support such an iterative and dynamic sensemaking. Its original contribution includes four visualizations that help users explore complex temporal and reasoning relationships hidden in the sensemaking problems, using both automatically and manually captured provenance. First SchemaLine, a timeline visualization, enables users to construct and refine narratives from their annotations. Second, TimeSets extends SchemaLine to explore more complex relationships by visualizing both temporal and categorical information simultaneously. Third, SensePath captures and visualizes user actions to enable analysts to gain a deep understanding of the user’s sensemaking process. Fourth, SenseMap visualization prevents users from getting lost, synthesizes new relationship from captured information, and consolidates their understanding of the sensemaking problem. All of these four visualizations are developed using a user-centered design approach and evaluated empirically to explore how they help target users make sense of their real tasks. In summary, this thesis contributes novel and validated interactive visualizations of analytic provenance data that enable users to perform effective sensemaking

    Diversity in Computer Science

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    This is an open access book that covers the complete set of experiences and results of the FemTech.dk research which we have had conducted between 2016-2021 – from initiate idea to societal communication. Diversity in Computer Science: Design Artefacts for Equity and Inclusion presents and documents the principles, results, and learnings behind the research initiative FemTech.dk, which was created in 2016 and continues today as an important part of the Department of Computer Science at the University of Copenhagen’s strategic development for years to come. FemTech.dk was created in 2016 to engage with research within gender and diversity and to explore the role of gender equity as part of digital technology design and development. FemTech.dk considers how and why computer science as a field and profession in Denmark has such a distinct unbalanced gender representation in the 21st century. This book is also the story of how we (the authors) as computer science researchers embarked on a journey to engage with a new research field – equity and gender in computing – about which we had only sporadic knowledge when we began. We refer here to equity and gender in computing as a research field – but in reality, this research field is a multiplicity of entangled paths, concepts, and directions that forms important and critical insights about society, gender, politics, and infrastructures which are published in different venues and often have very different sets of criteria, values, and assumptions. Thus, part of our journey is also to learn and engage with all these different streams of research, concepts, and theoretical approaches and, through these engagements, to identify and develop our own theoretical platform, which has a foundation in our research backgrounds in Human–Computer Interaction broadly – and Interaction Design & Computer Supported Cooperative Work specifically

    Digital Image Access & Retrieval

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    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio
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