139 research outputs found

    Prize-collecting Network Design on Planar Graphs

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    In this paper, we reduce Prize-Collecting Steiner TSP (PCTSP), Prize-Collecting Stroll (PCS), Prize-Collecting Steiner Tree (PCST), Prize-Collecting Steiner Forest (PCSF) and more generally Submodular Prize-Collecting Steiner Forest (SPCSF) on planar graphs (and more generally bounded-genus graphs) to the same problems on graphs of bounded treewidth. More precisely, we show any α\alpha-approximation algorithm for these problems on graphs of bounded treewidth gives an (α+ϵ)(\alpha + \epsilon)-approximation algorithm for these problems on planar graphs (and more generally bounded-genus graphs), for any constant ϵ>0\epsilon > 0. Since PCS, PCTSP, and PCST can be solved exactly on graphs of bounded treewidth using dynamic programming, we obtain PTASs for these problems on planar graphs and bounded-genus graphs. In contrast, we show PCSF is APX-hard to approximate on series-parallel graphs, which are planar graphs of treewidth at most 2. This result is interesting on its own because it gives the first provable hardness separation between prize-collecting and non-prize-collecting (regular) versions of the problems: regular Steiner Forest is known to be polynomially solvable on series-parallel graphs and admits a PTAS on graphs of bounded treewidth. An analogous hardness result can be shown for Euclidian PCSF. This ends the common belief that prize-collecting variants should not add any new hardness to the problems

    Spanning trees short or small

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    We study the problem of finding small trees. Classical network design problems are considered with the additional constraint that only a specified number kk of nodes are required to be connected in the solution. A prototypical example is the kkMST problem in which we require a tree of minimum weight spanning at least kk nodes in an edge-weighted graph. We show that the kkMST problem is NP-hard even for points in the Euclidean plane. We provide approximation algorithms with performance ratio 2k2\sqrt{k} for the general edge-weighted case and O(k1/4)O(k^{1/4}) for the case of points in the plane. Polynomial-time exact solutions are also presented for the class of decomposable graphs which includes trees, series-parallel graphs, and bounded bandwidth graphs, and for points on the boundary of a convex region in the Euclidean plane. We also investigate the problem of finding short trees, and more generally, that of finding networks with minimum diameter. A simple technique is used to provide a polynomial-time solution for finding kk-trees of minimum diameter. We identify easy and hard problems arising in finding short networks using a framework due to T. C. Hu.Comment: 27 page

    Optimization in Telecommunication Networks

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    Network design and network synthesis have been the classical optimization problems intelecommunication for a long time. In the recent past, there have been many technologicaldevelopments such as digitization of information, optical networks, internet, and wirelessnetworks. These developments have led to a series of new optimization problems. Thismanuscript gives an overview of the developments in solving both classical and moderntelecom optimization problems.We start with a short historical overview of the technological developments. Then,the classical (still actual) network design and synthesis problems are described with anemphasis on the latest developments on modelling and solving them. Classical results suchas Menger’s disjoint paths theorem, and Ford-Fulkerson’s max-flow-min-cut theorem, butalso Gomory-Hu trees and the Okamura-Seymour cut-condition, will be related to themodels described. Finally, we describe recent optimization problems such as routing andwavelength assignment, and grooming in optical networks.operations research and management science;

    An efficient algorithm for nucleolus and prekernel computation in some classes of TU-games

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    We consider classes of TU-games. We show that we can efficiently compute an allocation in the intersection of the prekernel and the least core of the game if we can efficiently compute the minimum excess for any given allocation. In the case where the prekernel of the game contains exactly one core vector, our algorithm computes the nucleolus of the game. This generalizes both a recent result by Kuipers on the computation of the nucleolus for convex games and a classical result by Megiddo on the nucleolus of standard tree games to classes of more general minimum cost spanning tree games. Our algorithm is based on the ellipsoid method and Maschler's scheme for approximating the prekernel. \u

    Minimizing Movement: Fixed-Parameter Tractability

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    We study an extensive class of movement minimization problems which arise from many practical scenarios but so far have little theoretical study. In general, these problems involve planning the coordinated motion of a collection of agents (representing robots, people, map labels, network messages, etc.) to achieve a global property in the network while minimizing the maximum or average movement (expended energy). The only previous theoretical results about this class of problems are about approximation, and mainly negative: many movement problems of interest have polynomial inapproximability. Given that the number of mobile agents is typically much smaller than the complexity of the environment, we turn to fixed-parameter tractability. We characterize the boundary between tractable and intractable movement problems in a very general set up: it turns out the complexity of the problem fundamentally depends on the treewidth of the minimal configurations. Thus the complexity of a particular problem can be determined by answering a purely combinatorial question. Using our general tools, we determine the complexity of several concrete problems and fortunately show that many movement problems of interest can be solved efficiently.Comment: A preliminary version of the paper appeared in ESA 200

    The generalized vertex cover problem and some variations

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    In this paper we study the generalized vertex cover problem (GVC), which is a generalization of various well studied combinatorial optimization problems. GVC is shown to be equivalent to the unconstrained binary quadratic programming problem and also equivalent to some other variations of the general GVC. Some solvable cases are identified and approximation algorithms are suggested for special cases. We also study GVC on bipartite graphs and identify some polynomially solvable cases. We show that GVC on bipartite graphs is equivalent to the bipartite unconstrained 0-1 quadratic programming problem. Integer programming formulations of GVC and related problems are presented and establish half-integrality property on some variables for the corresponding linear programming relaxations. We also discuss special cases of GVC where all feasible solutions are independent sets or vertex covers. These problems are observed to be equivalent to the maximum weight independent set problem or minimum weight vertex cover problem along with some algorithmic results.Comment: 24 page

    A comparison of two approaches for polynomial time algorithms computing basic graph parameters

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    In this paper we compare and illustrate the algorithmic use of graphs of bounded tree-width and graphs of bounded clique-width. For this purpose we give polynomial time algorithms for computing the four basic graph parameters independence number, clique number, chromatic number, and clique covering number on a given tree structure of graphs of bounded tree-width and graphs of bounded clique-width in polynomial time. We also present linear time algorithms for computing the latter four basic graph parameters on trees, i.e. graphs of tree-width 1, and on co-graphs, i.e. graphs of clique-width at most 2.Comment: 25 pages, 3 figure

    Well-solvable special cases of the TSP : a survey

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    The Traveling Salesman Problem belongs to the most important and most investigated problems in combinatorial optimization. Although it is an NP-hard problem, many of its special cases can be solved efficiently. We survey these special cases with emphasis on results obtained during the decade 1985-1995. This survey complements an earlier survey from 1985 compiled by Gilmore, Lawler and Shmoys. Keywords: Traveling Salesman Problem, Combinatorial optimization, Polynomial time algorithm, Computational complexity

    Overlaid oriented Voronoi diagrams and the 1-Steiner tree problem

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    Overlaid oriented Voronoi diagrams (OOVDs) are known to provide useful data for the construction of optimal Euclidean 11-Steiner trees. The theoretical time complexity of construction methods exploiting the OOVD is O(n2)O(n^2), but a computational study has never been performed, and robust constructions for OOVDs have not previously been implemented. In this paper, we outline a numerically stable implementation for constructing OOVDs using tools from the Computational Geometry Algorithms Library (CGAL), and test its performance on random point sets. We then study the effect that the OOVD data has in reducing the complexity of 11-Steiner tree construction when compared to a naive approach. The number of iterations of the main loop of the 1-Steiner algorithm is directly determined by the number of faces in the OOVD, and this appears to be linear for the random inputs we tested. We also discuss methods for processing the OOVD data that lead to a reduction in construction time by roughly a factor of 12.Comment: 16 pages, 9 figure

    Distance-preserving graph contractions

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    Compression and sparsification algorithms are frequently applied in a preprocessing step before analyzing or optimizing large networks/graphs. In this paper we propose and study a new framework contracting edges of a graph (merging vertices into super-vertices) with the goal of preserving pairwise distances as accurately as possible. Formally, given an edge-weighted graph, the contraction should guarantee that for any two vertices at distance dd, the corresponding super-vertices remain at distance at least φ(d)\varphi(d) in the contracted graph, where φ\varphi is a tolerance function bounding the permitted distance distortion. We present a comprehensive picture of the algorithmic complexity of the contraction problem for affine tolerance functions φ(x)=x/αβ\varphi(x)=x/\alpha-\beta, where α1\alpha\geq 1 and β0\beta\geq 0 are arbitrary real-valued parameters. Specifically, we present polynomial-time algorithms for trees as well as hardness and inapproximability results for different graph classes, precisely separating easy and hard cases. Further we analyze the asymptotic behavior of contractions, and find efficient algorithms to compute (non-optimal) contractions despite our hardness results.Comment: An extended abstract of this work has appeared in the Proceedings of the 9th Innovations in Theoretical Computer Science Conference (ITCS) 201
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