1,525 research outputs found
Efficient learning of context-free grammars from positive structural examples
AbstractIn this paper, we introduce a new normal form for context-free grammars, called reversible context-free grammars, for the problem of learning context-free grammars from positive-only examples. A context-free grammar G = (N, Σ, P, S) is said to be reversible if (1) A → α and B → α in P implies A = B and (2) A → αBβ and A → αCβ in P implies B = C. We show that the class of reversible context-free grammars can be identified in the limit from positive samples of structural descriptions and there exists an efficient algorithm to identify them from positive samples of structural descriptions, where a structural description of a context-free grammar is an unlabelled derivation tree of the grammar. This implies that if positive structural examples of a reversible context-free grammar for the target language are available to the learning algorithm, the full class of context-free languages can be learned efficiently from positive samples
Grammatical inference of directed acyclic graph languages with polynomial time complexity
[EN] In this paper we study the learning of graph languages. We extend the well-known classes of k-testability and k-testability in the strict sense languages to directed graph languages. We propose a grammatical inference algorithm to learn the class of directed acyclic k- testable in the strict sense graph languages. The algorithm runs in polynomial time and identifies this class of languages from positive data. We study its efficiency under several criteria, and perform a comprehensive experimentation with four datasets to show the validity of the method. Many fields, from pattern recognition to data compression, can take advantage of these results.Gallego, A.; López RodrÃguez, D.; Calera-Rubio, J. (2018). Grammatical inference of directed acyclic graph languages with polynomial time complexity. Journal of Computer and System Sciences. 95:19-34. https://doi.org/10.1016/j.jcss.2017.12.002S19349
Pure Nash Equilibria in Concurrent Deterministic Games
We study pure-strategy Nash equilibria in multi-player concurrent
deterministic games, for a variety of preference relations. We provide a novel
construction, called the suspect game, which transforms a multi-player
concurrent game into a two-player turn-based game which turns Nash equilibria
into winning strategies (for some objective that depends on the preference
relations of the players in the original game). We use that transformation to
design algorithms for computing Nash equilibria in finite games, which in most
cases have optimal worst-case complexity, for large classes of preference
relations. This includes the purely qualitative framework, where each player
has a single omega-regular objective that she wants to satisfy, but also the
larger class of semi-quantitative objectives, where each player has several
omega-regular objectives equipped with a preorder (for instance, a player may
want to satisfy all her objectives, or to maximise the number of objectives
that she achieves.)Comment: 72 page
Foundations of Software Science and Computation Structures
This open access book constitutes the proceedings of the 25th International Conference on Foundations of Software Science and Computational Structures, FOSSACS 2022, which was held during April 4-6, 2022, in Munich, Germany, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022. The 23 regular papers presented in this volume were carefully reviewed and selected from 77 submissions. They deal with research on theories and methods to support the analysis, integration, synthesis, transformation, and verification of programs and software systems
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